After two proper play-throughs (with two of my play groups) I've been noticing the characters quickly become too strong in the mid and late game; Unless I've missed something in the rules reference that makes the game harder.
Have you come up with any working house-rules to make the game a bit more challenging without making it impossible?
Removed some proposed house-rules due to confusion, posting results from some play-throughs below.
Kinds regards,
Hrodban
Edited by Hrodban