Never say never again.
Oops that was a Bond film and had nothing to do with Star Wars
My bad ![]()
Never say never again.
Oops that was a Bond film and had nothing to do with Star Wars
My bad ![]()
Never say never again.
The whole reason for epic points is to limit how many Huge ships you can have. It's not really a direct scale of power levels. By having 5 points you can have 2 GR's or 1 CR and 1 GR in a game max. There aren't any numbers that really work out as well.
If you went with 1 and 2, you could in theory have 4 GR-75's in a team epic game, which they don't seem to want.
So while FFG could change the number of EP's people can use, there's no real reason to do so. Even if they made a ship twice as powerful as the CR-90, they can balance it with squad points but still leave it at 3EP because then you can't have more than one per side.
Never say never again.
The whole reason for epic points is to limit how many Huge ships you can have. It's not really a direct scale of power levels. By having 5 points you can have 2 GR's or 1 CR and 1 GR in a game max. There aren't any numbers that really work out as well.
If you went with 1 and 2, you could in theory have 4 GR-75's in a team epic game, which they don't seem to want.
So while FFG could change the number of EP's people can use, there's no real reason to do so. Even if they made a ship twice as powerful as the CR-90, they can balance it with squad points but still leave it at 3EP because then you can't have more than one per side.
Yeah... I knew the reason. I was trying to be funny.
I bombed.
I guess I need to keep my day job ![]()
I understand that you are referring to 5 being the limit of EP for a 300 point epic game. I don't know that 5 points is the limit for a 400 point team epic game. But I'm not sure why you would assume they would only stick to 5 or 3 points per ship, when they could one ship that's 4 or 5 EP. It reads like more of the false assumption that the Imperials have to have a counterpart small-epic ship. I know FFG has said 150m is not the top limit of ship size, and a jump from 150 meters to 200 meters isn't unreasonable or unmanageable:
But I'm not sure why you would assume they would only stick to 2 or 3 points per ship,
That was mentioned a few posts ago. Each team member in the team epic format has 3 EPs to spend. If they made a ship that was more than 3 EPs it would not be fieldable in their own format. something they would have been aware of when they wrote and published the team epic rules.
While it is conceivable that they might change the format somewhere down the line, we are still in the phase of what they were originally envisioning and it is VERY VERY unlikely that they will produce a ship right now that isn't playable in their own format.
Edited by Forgottenlore
But I'm not sure why you would assume they would only stick to 2 or 3 points per ship,
That was mentioned a few posts ago. Each team member in the team epic format has 3 EPs to spend. If they made a ship that was more than 3 EPs it would not be fieldable in their own format. something they would have been aware of when they wrote and published the team epic rules.
While it is conceivable that they might change the format somewhere down the line, we are still in the phase of what they were originally envisioning and it is VERY VERY unlikely that they will produce a ship right now that isn't playable in their own format.
Epic PointsThe number of Huge ships a player may field in an Epic tournament is limitedby the Epic points available to that player in squad building.• CR90 Corellian Corvette = 3 Epic points• GR-75 Transport = 2 Epic pointsA squad cannot exceed this number of epic points, though it may containfewer Epic points or no Epic points. For example, a player building a squad fora Team Epic tournament has 3 available epic points, and could include either1 CR90 Corellian Corvette or 1 GR-75 Transport.
3 epic points, for some reason I was remembering 5 EP as the limit,
so 4 and 5 EP ships made sense to me in that context.
None of my comments would make sense unless you also believed 5 EP was the top squad limit.
In that case they could make another 3 that was slightly larger, as I illustrated above.
or they could make a 1 EP, or 2 EP or 3 EP ship. I don't argree with any statements that say FFG would not lower it to the point where one squad would have too many huge ships because they have already put a limit on ships (12 small, 6 large in Epic, & 8 small, 4 large in Epic Team) and they can do the same for huge.
Edited by gabe69velasquez
The maximum squad points for each player is 300 points. A squad cannot
exceed 300 points, though it may contain fewer than 300 points. Themaximum epic points for each player is 5. A squad cannot exceed 5 epicpoints, though it may contain fewer than 5 Epic points (see “Epic Points”below).
Okay so it is 5 points, I thought I was just too tired to think.
If they have already set a limit on the number of ships per squad
Epic: 12 small and 8 large.
Team Epic: 8 small and 4 large
then they could easily add a
1 EP ship
2 EP ship
3 EP ship
4 EP ship
5 EP ship
simply be limiting the number of huge ships the same way,
Incidentally, I've never thought Team Epic epic points should be separated, but pooled.
If they changed that then the team could field a 6 EP ship. ![]()
I can't imagine any ISD loving Imperial player disagreeing with that.
Edited by gabe69velasquezI'm hoping for a lot of epic ship choices, so I hope they keep adding more! For Imperials epics it would be cool to see:
Tartan Cruiser

Wookieepedia lists it as 250m. I think this measurement is wrong. I've played a lot of Empire at War and the Tartan cruiser is bulkier, but nearly the same length as the CR90 corvette. I downloaded a .ALO viewer (game's model format) and viewed the models from the same distance and angle.

I would put it more around 175m. While the other ships besides the Tartan appear to be have some scale issues it's important to note that, comparatively, the Tartan and CR90 are nearly an equal size. It's relative size to other ships seems to be the only basis on which they came up with that measurement on Wookieepedia. Knowing the Tartan was created for the game to fill the role of an anti-starfighter corvette, it's a fair comparison to use the CR90 as a guide for relative size.
I would have liked to have seen this as the first Imperial epic ship, but I understand why they went with the Raider. It has that iconic wedge look. Hopefully, there's still room in the fleet for the Tartan as well.
Gozanti Cruiser

Lore-wise it fits perfectly into the game being a TIE carrier. I like the look of it too. It would be on the smaller end if we're saying it's roughly 60-70m. But I still think it would make for a good smaller epic ship option, being primarily a support ship for TIE squadrons with abilities similar to that of the medium transport.
Y4-Gunship

Aesthetically, it has that appropriately aggressive look of the Imperial Navy. It may be a little on the short end - being somewhere around 50-60m, although not much shorter than the Gozanti. I'm not sure what role this could fill, maybe it could have forward and rear facing arcs and can make 1-3 range attacks with both during each round. This would put it right in the thick of the action rather than trying to skirt around the outside of the fighting like other epics. Still very vulnerable against other larger capital ships and heavy hitters, but I can see it being a different category of epic ship.
Edited by jonnyboy0121I'm not convinced the game will need another Imperial Epic ship in the first place. We don't know much about the Raider yet, and it may be a ship that can fill multiple roles depending on upgrades and configuration. It is possible we may see it as a 3 epic point ship, and it's possible there may be some "Support" title for it that reduces it's epic points by 2, but restricts it's firepower somehow.
I'm not trying to be a killjoy here, because I realize that this is a speculation thread and that can always be fun... however I think such speculation might be more fun after we know more about the Raider's capabilities. This way we'd know what role is actually needing to be filled - if any.
I'm not convinced the game will need another Imperial Epic ship in the first place. We don't know much about the Raider yet, and it may be a ship that can fill multiple roles depending on upgrades and configuration. It is possible we may see it as a 3 epic point ship, and it's possible there may be some "Support" title for it that reduces it's epic points by 2, but restricts it's firepower somehow.
I'm not trying to be a killjoy here, because I realize that this is a speculation thread and that can always be fun... however I think such speculation might be more fun after we know more about the Raider's capabilities. This way we'd know what role is actually needing to be filled - if any.
Easy to say you don't know if you don't look:
(okay, you qualified it with "much" and you meant upgrade Cards.)
Once per round after you
perform a primary weapon
attack you may spend two energy to
perform another primary weapon attack.
You know you gotta have one:

Imperial Custom Corvette, DP20 Corellian Gunship, Imperial CR90... by Viceroy Bolda
Edited by gabe69velasquezThe Customs Corvette would've been my preference... instead we got the Raider (which is still cool). As for the Imp CR-90, the cards and base should've come packaged in the original box, yet they opted not to.
I'm not convinced the game will need another Imperial Epic ship in the first place. We don't know much about the Raider yet, and it may be a ship that can fill multiple roles depending on upgrades and configuration. It is possible we may see it as a 3 epic point ship, and it's possible there may be some "Support" title for it that reduces it's epic points by 2, but restricts it's firepower somehow.
I'm not trying to be a killjoy here, because I realize that this is a speculation thread and that can always be fun... however I think such speculation might be more fun after we know more about the Raider's capabilities. This way we'd know what role is actually needing to be filled - if any.
Easy to say you don't know if you don't look:
(okay, you qualified it with "much" and you meant upgrade Cards.)
Yeah man, and I cited a specific example of what I'm talking about, (Which I've highlighted in red). My point is, there is still so much yet to be revealed... that early speculation about the Empire needing extra Epic ships may be changed a bit once we find out what all comes in the Raider box.
I think FFG may have responded to so many people wanting a wedge/dagger shaped ship. You're right the Raider does look cool. I agree that an Imperial CR-90 would have been and auto include. I think it's nice that they are offering distinct models, i.e. the Empire gets its own. But the CR-90 would still work for both side. The problem now is, if FFG comes out with Empire cards for the CR-90 some Rebel player may feel slighted.
I'm still hoping for another Imperial Epic/Huge. Two for each side, then Imperial CR-90 cards ![]()
It is possible we may see it as a 3 epic point ship, and it's possible there may be some "Support" title for it that reduces it's epic points by 2, but restricts it's firepower somehow.
Two Raiders on the table would be pretty sweet, and makes a lot of sense thematically. We'll just have to wait and see!
It is possible we may see it as a 3 epic point ship, and it's possible there may be some "Support" title for it that reduces it's epic points by 2, but restricts it's firepower somehow.
Two Raiders on the table would be pretty sweet, and makes a lot of sense thematically. We'll just have to wait and see!
But something that reduces the EP down to one point isn't likely
since that would allow for three Raiders in a 300 point squad, with no upgrades but still.
I would guess something like that, dropping the EP of a ship down by even one would cost a lot.



"RAIDER aft section only. Title.
Your aft section loses...
Your aft section gains...
Your Epic Point total is 2."
200 points out of 300 points for 4 epic points...
my favorite build uses 50 points of upgrades for the Corvette,
x2 for two Raiders... that uses up all 300 points,
so it would be a very vulnerable build anyway.
Edited by gabe69velasquezYeah... I knew the reason. I was trying to be funny.
I got the joke, but some people don't get how the system works in the first place so that's why I responded. ![]()

Affiliation
- Galactic Republic
- merchant companies
- wealthy travelers
- planetary defense forces
- pirates
- Alderaanian Resistance
- Galactic Empire
- Alliance to Restore the Republic
- New Republic
- Galactic Federation of Free Alliances
- Confederation
The version we care currently playtesting:

• http://starwars.wikia.com/wiki/DP20_frigate
Ships of the Imperial Navy
(The Imperial fleet at Bakura...)
The Bakura defense force's flagship was the
aging Carrack-class cruiser Dominant. The other
Bakura fleet vessels included six Corellian gun-ships,
five system patrol vessels, three outdated
Marauder dass corvettes, S the orbiting
Bakura Imperial Repair Station and one wing of
TIE fighters (72 TIE fighters)...
The six-day siege resulted in the loss of four gunships, two
system patrol craft, all three Marauders, and
nearly 60 TIE fighters. While most of the TIE
fighters were destroyed outright, virtually all of
the capital ships were disabled...
The three remaining system patrol vessels
and half of the remaining TIE fighters were so
severely damaged that they were dry-docked for
repairs at Bakura's orbiting repair station. Those
ships were repaired in time to join in the final
battle at Bakura.
• The Dominant
Type: Light cruiser
Scale: Capital
Length: 350 meters
Crew: 1,007. gunners: 90, skeleton: 500/+ 10
Weapons:
10 Heavy Turbolasers
20 Laser Cannons
• System Patrol Craft
Craft: Sienar Fleet Systems IR-3F
Type: Inter-system patrol/customs craft
Scale: Capital
length: 110 meters
Weapons:
4 Turbolaser Cannons
• Imperial Gunships.
Weapons:
8 double turbolaser cannons
6 quad laser cannon
4 concussion missile tubes
• Imperial Marauder-class Corvettes.
Weapons:
8 double turbolaser cannons
3 tractor beam projectors
• Bakura Imperial Repair Station.
Weapons:
8 turbolasers
Has repair docks for three capital ships under
200 meters long and a single dock which can
hold 30 starfighters.
• TlE/ln Fighters.
Weapons: 2 laser cannnons
What about the new cruiser in Star Wars Rebels?

What about the new cruiser in Star Wars Rebels?
Someone did some calculations on it in the thread about it and concluded that it is about the length of a Nebulon B frigate. So basically too big for this game.
What about the new cruiser in Star Wars Rebels?
EDIT: Added more..
Saw it in the last episode. Looks awesome.
If they ever do end up pushing past the corvette size ceiling (changing the scale ratio again I'd imagine) I think that or the Vigil would be a good contender for an Imperial 5 point epic ship.
Although, not entirely sure how likely that would be - considering we're already getting our wedge shaped Imperial ship. I think since they've released repaints before, they may do it with epics as well. They could release an Imperial repaint of the CR90 with new cards. Same goes for a Gozanti cruiser if they make one. It could first be a scum epic and then rereleased with a Imperial paint job and slight changes to the body. Far quicker and easier to do that from a production stand point than create a brand new ship.
But I digress.
I think the Imperial epic will be an analogue to the Rebel transport (like the Gozanti), but I'm hoping for the Tartan cruiser.
Edited by jonnyboy0121Why would the gunship have more crew slots than the CR-90 and equal teams? It had about a third of the crew complement of the former.
The Aft target lock also seems to have questionable utility since you can only maintain a finite number of target locks (Weapons Engineer permitting).
I'm still hoping for the Gozanti Cruiser
Why would the gunship have more crew slots than the CR-90 and equal teams? It had about a third of the crew complement of the former.
The Aft target lock also seems to have questionable utility since you can only maintain a finite number of target locks (Weapons Engineer permitting).
The DP20 has 45 crew and 46 gunners
The basic CR90 has 30 crew.
The one third ratio is actually the other way around.
Performing Actions from a Ship with Two Ship Cards
During the “Perform Action” step, ships with two sections may perform two
actions. The first action must be an action in the fore section’s action bar or
an action from one of the fore section’s Upgrade cards or Damage cards. The
second action must be an action in the aft section’s action bar or an action
from one of the aft section’s Upgrade cards or Damage cards.
... as you mentioned, with a Weapons Engineer, the ship can hold two TLs,
and with TL on both sections in never has to choose between Reinforce & Target Lock.
You are right though, because of this...
When a huge ship acquires a target lock, the blue target lock is placed next to
the ship. It is not assigned to either section, and it can be spent by either section.
That doesn't make sense to me, since the sections have their own arcs,
and I had been assuming it should be assigned to a section.
Edited by gabe69velasquezThe DP20 also has literally no chance of being in the game, hope that helps.