Hello my name is Gregg, I just picked up the game today and decided to go with rebels. I've played the game about 6 times before and really enjoyed it but just haven't had time between playing warmachine/hordes competitively. I bought the starter box, 2 additional x-wings, 2 b-wings,2 e-wings,and 2 y wings, my store is sold out on A wings and YT-1300 but those 2 will be my next purchase. I live in killeen,TX and theres quite a few people who play the game here aswell. What do you guys suggest for list building for casual play and what are some neat synergies.
Edited by GreggHunter21New player introduction.
Welcome friend...I mean Rebel Scum!!! Just kidding. Based on what you have Garven Dries and Dutch Vander work really well together. They can feed each other target locks and focus tokens. The YT is pretty hard to get right now unless you pay outrageous internet prices. I would also suggest getting Rebel Aces asap. You get Keyan Farlander in a bwing who is a house in his own right and you get Jake Ferrel in an awing who is also great.
Edited by TheGreedyMerchantHey ![]()
For list ideas, I'd recommend scanning through the X-Wing Squad lists forms, should find some good stuff there.
Also check out the index of useful links thread.
But here's a couple ideas to get you started. Just gonna throw some pilots out there,
Biggs walks the Dogs, that's Biggs and a Rookie X-Wing with 2 B-Wings. You could do a Luke, Wedge Biggs as well.
Then there's a Wedge, Wes and Corran list you could do. Or a XXYY list, with Ion cannon turrets on the Y-Wings, that has a nice Rebel Alliance feel to it.
Oh yeah I forgot about Corran. The best (I mean only!!!) e-wing pilot.
Hi, welcome!
I put together a Starter List Guide that you can use to start brain storming and throw some squads together here:
http://community.fantasyflightgames.com/index.php?/topic/131310-new-player-quick-start-list-guide/
I'm a law abiding imperial player so i'm afraid i cannot in good conscience advise you on such a request, however, i still welcome you into the game in the full and certain knowledge you will one day wake up and realise your error of judgement, march smartly into the imperial navy recruiting offices and ask for a tie fighter driving license application form...
(and what majorJuggler said too)
There's another new player who recently posted some intriquing questions as well. You should read this thread too ![]()
This article might be very useful for you:
http://teamcovenant.com/klutz/2014/04/29/understanding-the-pinwheel-formation/
Someday I'll figure out that "link to anchor" thing. Anyway, Rebels often fly in loose formations and the pinwheel is perfect for keeping them from slamming into each other and losing valuable actions. It's also great for keeping Biggs in position to draw all the fire away from your other, better pilots.
Speaking of, Biggs is amazing. He has one of the most useful abilities in the game, in my opinion.
I would suggest getting a GR-75 Transport specifically for the X-ing pilots and Astromechs it includes. Wes Janson, Jek Porkins, Hobbie Klivian, and Tarn Mison come with it as well as R3-A2, R5-P9, R2-D6, and R4-D8. Opens up a lot of opportunities with the X-wings themselves in as far as roles, effects on target and durability. The Transport itself serves as an awesome set piece or as a great big annoying action stealing gunless ship for Epic Games (which are a bit longer but totally more fun in my opinion).
Welcome to the forum.
Speaking of, Biggs is amazing. He has one of the most useful abilities in the game, in my opinion.
Who else is in the competition?
Rebel Aces can get you the A-wing if you need it.
I think most of the folks above got lists and links and such, so I'm just gonna say, "Welcome to Xwing."
Almost everywhere is out of stock in central texas for xwing stuff I only got what I could because our local barnes and noble was doing 75% off on star wars xwing and what I posted was whats left. I'd like to get my hand on an a wing and all the expansions but our LGS says they can't get anything from the distributors.
Welcome to the game!
My advice is to play as many X-wings as you can to start off. People bag them today, but I feel it's only because they don't have an action that allows them to move (barrel roll or boost). You have to play smart with them, which is why they are great ships to start with. It's a good way to learn the game.
Speaking of, Biggs is amazing. He has one of the most useful abilities in the game, in my opinion.
Who else is in the competition?
In no particular order...
Howlrunner for the sheer power she adds to any swarm
Vader might have the best ability period--it's three points, your EPT slot, and a stress token to copy it
Corran because he hits like a freight train hauling nails
Soontir because three actions per turn with a very friendly dial is awesome
Wes because I hate your evade token and want it gone
Tycho because flat out ignoring stress (except for one manoeuvre) is crazy
I didn't include the Scum pilots but they do have some very exciting options.
As an aside to the new player, Tycho won't really amaze you without A-Wing Test Pilot and something that lets him barrel roll, or maybe Daredevil. He's not the most competitive ship but he's fun, and in my opinion being able to ignore stress is very powerful on any ship. It's basically the game's way of saying you shouldn't have done that, or adding a drawback to prevent certain upgrades from breaking the game (Push the Limit). Keyan Farlander is also very strong because stress doesn't bother him, but he needs to be more strategic about when and how he gets stressed if he wants to be able to take actions. Tycho can just do whatever he wants, unless he wants to K-turn.