1. Golem - high health, good damage dealer.
2. Kobold - high numbers of figures makes them very annoying for heroes.
3. Medusa - immobilize is useful and poison too (plus who doesn't love a good Medusa).
4. Chaos Beast - the morph ability is awesome, i like picking out the most OP hero for this one...
5. Hellhound - mainly like the master version because of fire breath.
6. Harpy - fly ability is good plus they deal some decent damage.
7. Bone Horror - just started playing this one and so far it really has been hard on the heroes. Lithesome makes it a good second rank monster.
8.Manticore - Ravage is a great ability (two attack actions) plus they look cool...
9. Demon Lord - also just started using this one, sorcery ability is good plus he has good defense, just wish he could fly.
And my favorite monster of all time!!!
10. Skeleton Archer - this was the monster that started it all for me way back in the day, the very first creature I faced in D&D and i was hooked from that moment on. I will always give these guys a spot on the team, no matter what.
My son also likes using the following:
- Wraith (he likes to doom the heroes)
-Wendigo (two attack actions)
-Elemental (likes the choices of elements)
-Beastman ((ravage - again, two attack actions)
-Hybrid Sentinel (because they are OP)
-Lava Beetle (he likes the blast ability)
- Bane Spider (because its spiders, duh)
Edited by Malachi