Just thought I would solicit some feedback on a devious idea I had. I'm the Imperial player.
The current threat level is 4, and my group just "won" the Luke Skywalker ally and half the time have a fifth player sitting out, so I'm thinking it's almost certain that they are going to choose to use him. Let's assume they do. So, I would start with 18 threat and an optional deployment at the beginning of the mission.
I'm considering deploying an AT-ST in the tile where the Rebels start, positioned so they still have 5 free spaces to deploy, and so that to get past the AT-ST would take 5 movement points minimum. My players have the heroes who AREN'T the smuggler or the general (Wookie, Bothan, Jedi and Spec Ops guy). I figure I'm likely inviting two attacks, which against 2 black dice, I might still not get to below half health. If they do half kill it, I then can back up a step and shoot a player, causing a maximum of 10 damage (using a class card that will give my figure focused from the MM deck), minimum 2 damage, and will very likely result in Blast 2 against the grouped up squad. If they DON'T half kill it, I can run my Royal Guards over to the AT-ST to give another block (just one) to the AT-ST and hope it survives two rounds of two attacks each (for four attacks total). If it STILL survives, I can also move my Stormtroopers over and Combat Medic the thing.
Devious, yes, sounds fun, yes, and while my gut/heart/soul cry out for me to do this, my mind is remembering the mission where they got Luke, where I deployed the AT-ST instead of a swarm of minions, and the heroes easily got me down to 2 figures in the hanger because of it. Would having 3 elite Stormtroopers and 3 regular Stormtroopers (and one extra threat to boot, since I have an Influence card giving me cheaper troops) be better for me? The AT-ST VERY much restricts beginning movement, but will really limit the number of enemies they're facing.