Changing a card from the core set now feels wrong!Also changing any card after peoples bought it feels wrong!
Edited by Veve7New Faq
Dude, unless you plan to visit tournaments (which would never happen) - you're free to use this card as it printed.
I know.But feels like cheating!
It's sad for me because one of my favorite decks is all about Hobbit pipes, card draw, and enough threat reduction to absorb everyone else's threat gain. It takes about 10 turns to get through the deck, then it can cycle through again every 3 or 4 turns. I don't consider it an "infinite loop" deck, but it definitely just got nerfed a bit.
I still don't see how it would be a very noticeable issue. Most games should last 10 turns or less.
Yeah, most of the time it's not an issue. Worst case scenario I can proxy my Dwarven tomb as a second Will of the West. But every now and then there's a long game and it's just so much fun once the deck is in full swing to cycle through a few times.
Changing a card from the core set now feels wrong!Also changing any card after peoples bought it feels wrong!
It might feel wrong to you. But it's definitely better for the health of the game to address the cards in the core set, in light of new cards coming out and new designs.
It's even worth going back to the core set designs to see which ones ended up being too strong or weak even when not compared to future cards and changing those too.
Personally I'd have liked to see the core set re-done at the time that they released the "easy" mode to quests (then we could have got a fancy core update that everyone would want to get with all errata applied). I suspect it doesn't have enough traction to get made though compared to just making more new stuff.
The last core box I bought actually had the gold rings on encounter cards to denote the ones you remove for easy mode. They also had the numbers so you knew how many were in a set. I suspect these cards will be updated in future printings as well.
edit... totalyh ****** up that post.. forgot about one of the new faq rulings
Edited by boooredChanging a core set card is not a wrong. While the time, new cards can make older cards more powerful. So it is normal that all card, even the most old, could be changed by faqs.
Edited by MndelaThe last core box I bought actually had the gold rings on encounter cards to denote the ones you remove for easy mode. They also had the numbers so you knew how many were in a set. I suspect these cards will be updated in future printings as well.
Do they have the errata'd text on them?
I had a nitpick on pg. 16:
"Q: When I reveal the last card of the encounter deck, do
The last core box I bought actually had the gold rings on encounter cards to denote the ones you remove for easy mode. They also had the numbers so you knew how many were in a set. I suspect these cards will be updated in future printings as well.
Do they have the errata'd text on them?
I bought both of my Core sets in early 2014, and all cards had their text revised to be consistent with the FAQ/errata in effect at the time. So it's likely that future printings of Will of the West will have the errata'd text on them.
Changing Will of The West is THE WORST idea that i had seen in the game!Why they changed a card that was here since the core set?!
Unless you are trying to do one of the infinite loops, this change should have little bearing on the way Will of the West gets played.
I agree. I don't think that heavy-draw decks will be affected too much. I play one myself sometimes, and I know that you can draw almost the entire deck in a short period of time. I usually throw in two WIll of the West and also run 2-3 Dwarven Tomb, just in case I need to dig a Will of the West out of the discard pile.
Decks like these use Will of the West as a sort of, "Oh, sh*t, I'm about to deck myself...I better shuffle the discard pile back in." That was the intended use. The new errata will not affect these types of decks.
If you can use Will of the West 3 times...that means that you could potentially draw around 140-150 cards over the course of a game...is that not enough? If you can't beat the scenario after cycling through your deck three times...something is really wrong with your deck-building approach.
The errata was aimed at decks that run on some sort of cheesy infinite loop type mechanic, not to nerf decks that like to draw cards. The errata doesn't really hurt decks that just like to draw a lot of cards.
AND...you are more likely to need to shuffle in your discard pile once during a game than you are twice...so, the fact that Will of the West gets removed from the game actually HELPS decks that like to draw a lot of cards, since it is less likely that you will draw it that second time through the deck, when you are significantly less likely to need it. The errata is actually helpful for draw-heavy decks!
Edited by divinityofnumberreset the quest deck
Erratas within erratas...
Changing Will of The West is THE WORST idea that i had seen in the game!Why they changed a card that was here since the core set?!
Unless you are trying to do one of the infinite loops, this change should have little bearing on the way Will of the West gets played.
I agree. I don't think that heavy-draw decks will be affected too much. I play one myself sometimes, and I know that you can draw almost the entire deck in a short period of time. I usually throw in two WIll of the West and also run 2-3 Dwarven Tomb, just in case I need to dig a Will of the West out of the discard pile.
Decks like these use Will of the West as a sort of, "Oh, sh*t, I'm about to deck myself...I better shuffle the discard pile back in." That was the intended use. The new errata will not affect these types of decks.
If you can use Will of the West 3 times...that means that you could potentially draw around 140-150 cards over the course of a game...is that not enough? If you can't beat the scenario after cycling through your deck three times...something is really wrong with your deck-building approach.
The errata was aimed at decks that run on some sort of cheesy infinite loop type mechanic, not to nerf decks that like to draw cards. The errata doesn't really hurt decks that just like to draw a lot of cards.
AND...you are more likely to need to shuffle in your discard pile once during a game than you are twice...so, the fact that Will of the West gets removed from the game actually HELPS decks that like to draw a lot of cards, since it is less likely that you will draw it that second time through the deck, when you are significantly less likely to need it. The errata is actually helpful for draw-heavy decks!
Where as there is nothing here i do not disagree with, it does make 1 assumption.
That assumption is each player who needs to reshuffle is running their own reshuffle, in my little gaming group generally 1 person (namely me) is responsible for the reshuffle of at least 2 decks often 3 decks.
Overall i do generally agree with this change so do not see this as moaning it is not, however it does mean the option of 1 person being responsible for 1 task in this case reshuffling is no longer really an option, with a card that is clearly built with the option of being played across the table as well as this always being pushed as a co-operative game it does make this extreme a change somewhat eyebrow raising for some.
Changing Will of The West is THE WORST idea that i had seen in the game!Why they changed a card that was here since the core set?!
Unless you are trying to do one of the infinite loops, this change should have little bearing on the way Will of the West gets played.
I agree. I don't think that heavy-draw decks will be affected too much. I play one myself sometimes, and I know that you can draw almost the entire deck in a short period of time. I usually throw in two WIll of the West and also run 2-3 Dwarven Tomb, just in case I need to dig a Will of the West out of the discard pile.
Decks like these use Will of the West as a sort of, "Oh, sh*t, I'm about to deck myself...I better shuffle the discard pile back in." That was the intended use. The new errata will not affect these types of decks.
If you can use Will of the West 3 times...that means that you could potentially draw around 140-150 cards over the course of a game...is that not enough? If you can't beat the scenario after cycling through your deck three times...something is really wrong with your deck-building approach.
The errata was aimed at decks that run on some sort of cheesy infinite loop type mechanic, not to nerf decks that like to draw cards. The errata doesn't really hurt decks that just like to draw a lot of cards.
AND...you are more likely to need to shuffle in your discard pile once during a game than you are twice...so, the fact that Will of the West gets removed from the game actually HELPS decks that like to draw a lot of cards, since it is less likely that you will draw it that second time through the deck, when you are significantly less likely to need it. The errata is actually helpful for draw-heavy decks!
Where as there is nothing here i do not disagree with, it does make 1 assumption.
That assumption is each player who needs to reshuffle is running their own reshuffle, in my little gaming group generally 1 person (namely me) is responsible for the reshuffle of at least 2 decks often 3 decks.
Overall i do generally agree with this change so do not see this as moaning it is not, however it does mean the option of 1 person being responsible for 1 task in this case reshuffling is no longer really an option, with a card that is clearly built with the option of being played across the table as well as this always being pushed as a co-operative game it does make this extreme a change somewhat eyebrow raising for some.
It seems like all you will have to do is have each of the other players (at least the ones running Spirit) add in maybe one copy of Will of the West, if you all have very recycle-dependent decks. Have the main person responsible for "reshuffling" run 3 copies, and then another player or two can run a copy, just for safety in the rare case that the main person has not drawn into one when it is needed. Then, make sure someone is running Eowyn, so you can just pitch the extras for willpower.
Edited by divinityofnumberNothing about Master of Lore, it could be writes: limit twice per round. ![]()
I thought that the combo GandalfHero-HiddenCache-ExperTreasureHunter-Pipe would be faqqed. But i see that developers are ok with it. Well, nice
Edited by MndelaIt's not something that can be done infintely on one turn. So it's super powerful, but not overpowered.
Well done FFG.
Good errata's imo.
I found a typo: on page 2, at the very top, it still says FAQ version 1.6 1/22/2014. This should be updated.