I have been playind DH1 for many years and I know DH 2.0 has some stank on it. I know I wish some things were different, but meh, with some of the new rules changes and tweaking, I've run into some curious encounters with my group.
I have two tech priests in the group and one of them got the Luminem Shock talent. It says the character "always counts as being equipped with a melee weapon..." I figured this is in reference to mean once he has this talent, even when not using it, he/she will never suffered the unarmed penalty of -20 and will replace the 1d5+SB-2 as long as he actually declares using it. Presuming this is true, I also would assume that means his arms themselves now can be used to parry and counter attack as it says treat it as a melee weapon. Yes?
Lastly, I am not sure how to handle this question: lets say he counters a power sword or any powerfield weapon, he would not suffer the 75% chance of breaking the weapon correct? Or if he does, would it just break his talent until repaired or would it imply his whole arm is defunk, since it itself is now considered a melee weapon. I know the book hints for natural weapons and other exceptions to simply be ignored or assume something and just ignore the complex mechanics it may cause.
Any thoughts? At the momment, I just told them, yes they can, no they don't have to worry about their arms being cut off (by the chance die, anyways).
The next question. DH 2 does not seem to have any explicit reference to preventing multiple psychic castings. One of my players pointed out, that he may be able to cast a physic power which is offense and then a defensive one, as longs as their subtypes do not conflict or overlap, i.e. casting Foreboding (Reaction- outside of his turn even if he had cast a psychic power during his turn such as Misfortune [half action, subtype: attack, concentration])*
Or another example. He takes a half action and casts Flame breath: subtype attack and then tries to cast Objuration Mechanicum: half action, subtype Concentration.
He argues correctly that their subtypes do not overlap and thus he can do both. My knee jerk reaction is to say yes to the reaction, as that was true in DH and it makes sense as its not in his turn. The second however I am skeptical. I told him no, as it has always been exceedingly rare that anything other than a greater daemon of Tzeench can cast twice in a single turn. But the rules to say the subtypes are the guidelines to follow.
Again, I am skeptical as 2.0 pretty much treats powers and their effects the exact same as weapons. Can anyone clarify this or give input?
Last rule specific situation I have run into. My psyker asked if he can do called shots with physic abilities, in particular he was using Assail. I was unsure, but again, since they streamlined all the rules to function the same way, I told him yes, he could call shot it, with the same penalty as it would be if he was shooting (-20 to his focus power test). Was I correct in this, or do you guys disagree?
Thanks interwebs in advance.
*it did occur to me that, the focus power test may be the actual type of action which should be refrenced and not the subtype, but I am unsure.