I've only run ship combat once so far, in the Beginner Game. Are there other ongoing effects that could/should be tracked or are those the only pilot ones? I love the idea, but unless it's a comprehensive list I think it would be limiting. A list of "the most likely to be used" quickly turns into "the only ones used."
[Starships]: Player Dashboard
There are once you start adding in astromechs, but normally no. The Dashboard is supposed to work in conjunction with the Starship Player Action Sheet.
Actually the Wayfarer couldn't have those maneuvers ,mainly because its Silhouette is 5. I think this one might have to go in the "well that was a good idea at the time" file.
Edited by GM HoolyActually the Wayfarer couldn't have those maneuvers ,mainly because its Silhouette is 5. I think this one might have to go in the "well that was a good idea at the time" file.
You could do a "fighter" version of the sheet for astromech capable ships and include the there. But not sure how you would squeeze them in. Maybe since they don't have port and starboard shields you can make up the space there...
Regarding the Starship Action Sheet yesterday we run the race found a the Jewel od Yavin Adventure and noticed that it would be very useful to have an Advantage & Threat sheet for starship combat that would also include the uses of advantage and threat in races/chases as found on page 50 of that adventure.
I think both sets of rules (combat and races) could fit together in one sheet and should be together as sometimes races include some combat. That way we could print that sheet and your Starship Action Sheet in both faces of the same paper.
Edited by blatamano
OMG...how did I miss doing Advantage/Threat Sheets for starships? Guess I have to look at Stay on Target too
My bad for forgetting that.
Lol
Unless I'm missing something, Evasive Maneuvers is limited to a single difficulty dice upgrade on both the "being shot at" and the "shooting back" checks. Your Starship Player Action Sheet - v.3.1 says it's once, plus the amount of handling the starship/vehicle has , which seems to be a house rule.
I actually
hoped
your reference sheet was right, but I had to check.
By the way, my players have begun printing your excellent sheet and putting it in slick sleeves. Good job!
Edited by BarbeChenueIt should read:
Upgrade the difficulty of the dice pool once for all attacks made against the ship until the end of the pilot's next turn. Upgrade the difficulty of all attacks from the ship/vehicle by the same amount.
The links on the front page for the dashboards seem to be older versions than the ones seen on the last few pages of this thread. The ongoing effects section is missing. Any chance of updating with the latest versions? Love the sheets btw!
Also, things keep being added/removed from the different sheets. I guessing they were house rules. Any chance of getting a list in this thread of the house rules that were on there? Some of them looked really solid and I'd love to use them, but would like to know from whence they came and what they do.
Edited by ianinak
Did some new versions of the sheets. Better layout for the weapons with descriptive text, an additional Critical Hit bar and a place to record Level of Critical Hit. Also added some new ships to the mix such as the T-47, Ghtroc 720 and the Action IV Transport.
BASE STARSHIP DASHBOARD SHEETS
[ VERSION 4.0 ]
Starship Player Dashboard (Blank) PDF (Silhouette 0-4)
[NEW]
Starship Player Dashboard (Blank) PDF (Silhouette 5+)
[NEW]
COMPLETED SHIP SHEETS
A-Wing
[NEW]
Action IV Transport
[NEW]
B-Wing
[NEW]
Ghtroc Light Freighter
[NEW]
T-47 Airspeeder (Incom)
[NEW]
T-47 Airspeeder (Alliance)
[NEW]
X-Wing
[NEW]
YT-1300
[NEW]
Y-Wing (BTL-A4)
[NEW]
Y-Wing (BTL-S3)
[NEW]
YT-2400
[NEW]
Lambda Class Shuttle
[NEW]
The Dashboards look great.
One suggestion would be to create a space for the name of the ship and not just the type of it.
Your YT-2400 dashboard assumes the starship has an attachment/mod on it. By default the YT-2400 is too slow to do Gain the Advantage, its max speed is only 3.
I have not differentiated the use of the extra abilities. All of the ships no matter the size or speed have all of those abilities listed. Should I remove those abilities that a ship can't use?
Mr. GM Hooly, i just got into this game last week I had my first encounter and it is AWESOME! I can't get enough, but it is a little complicated, is there any way i can make a request? I have read most of these and they make things a lot simple-erer. My favorite ship is the HWK-290 and my DM agreed that we might happen upon one in our next encounter, would it be possible for you to make one of the dashboard things for that?
From above: https://s-media-cache-ak0.pinimg.com/236x/1b/d0/8a/1bd08add9055ff9d6ec976b7e2eeb42c.jpg
HWK-290 Stats: page 263 in the Force and Destiny book.
*Pretty Please
So, at the top of that page, it says “YZ-775 Medium Transport”, but down in the “Ship/Vehicle Stats” section it says “HWK-290 Light Freighter”.
Correction. That will teach me not to do things at 1am in the morning.
Correction. That will teach me not to do things at 1am in the morning.
Funny, that's when I'm most productive. Catch me at 10AM and I'm just about ready to pass out.
You too? I swear I'm nocturnal... all this "up during daylight" crap is like living in an alien land for me...
I used to be like that, especially since I did shiftwork for the majority of my working life...then I had children.
I used to be like that, especially since I did shiftwork for the majority of my working life...then I had children.
what are children?
Hey GM Hooly those are awesome. Any chance how I might be able to translate them for my german no-english buddies?