With EH+FF+MoM the condition pile is getting rather large (especially when sleeved!) and I've had to resort to splitting it into two piles which obviously isn't ideal. However, I was wondering if I could split it down logically to speed up the game.
There are currently 9 types of conditions:
Bane
Boon
Deal
Exposure
Illness
Injury
Madness
Pursuit
Restriction
To my knowledge, all "gain X condition" either refer to a very specific condition ("Gain a Back Injury condition", "Gain an Amnesia condition", etc) or specify a single type ("Gain an Illness condition"). Splitting them by type will make it very easy to gain, discard and shuffle conditions without having to work through a huge deck. Even if I didn't do it for the whole deck, something like Hypothermia (where each time you flip it you discard the current version and gain another one) would be a good idea to keep on its own to speed things up.
Anyway, just throwing it out there. If there are potential rules issues that could arise such as something in the game telling you to gain one of multiple types of condition ("gain a madness or injury condition") then I see this not working. Indeed, if you know of any please let me know. After MoM table space is at an even bigger premium but I'd be more than happy to invest in some upright card holders to make cycling conditions much quicker!
(also MoM is amazing and I love it)