Good evening everyone!
Finished reading a fair amount of threads on this site and finally took the leap to join!
To preface this new adventure, I wouldn't say I am new when it comes to RPG's having played DnD 1st, 2nd, 3.5, 4th; WHFRP; D20 Modern/Future; GURPS; Dark Heresy; Pathfinder. However, out of all of those systems I have only GM'd twice and still fairly new. My group recently finished up a Pathfinder campaign and I was chosen to become the next GM. I was wondering if there are any tips for Only War all you vets can help me out with seeing as it's a brand new game for everyone involved.
For the campaign, a few idea's I have are thus:
Running the group through a Chaos/Ork themed game. Very basic synopsis would be Chaos are controlling orks and the background hand pushing them against the Imperial lines. However, the Chaos leader is really one of the high ranking officials currently commanding the Imperial lines. The group then has the choice of waiting for the inquisition if they choose to send for help or confront him/her themselves. Knowing my group, chances are they will confront the leader themselves.
Like I said it's a very basic synopsis and I've only had about the last hour of work to even begin thinking on this. I figured if I have some helping hands to guide my way it'll make the road a little less bumpy.
Oh! Another idea I had for the end mission is if/when the group defeats the leader, in his death throes he channels too much energy and ends up tearing a rift in time which sends the group back 10,000 years to the time of the Horus Heresy. Just another quick thought.
Thank you everyone for the comments and I look forward from hearing from anyone who deems this thread worth posting on!
~TheMightiestCaz