(Haven't played Mountains of Madness yet)
So most mysteries have a baseline difficulty. They're either:
1. Get 1 clue per player.
2. Get 1/2 clue per player and do some moderate task (close a gate, etc.)
3. Zero clues and do a difficulty task (defeat an epic monster, etc.)
With that in mind, my toughest mysteries award goes to:
Runner up: Hunting the thousand
Defeat a number of monsters (moderate task) AND spend 1 clue per player bare minimum (if you only defeat 4 toughness monsters). More often it will end up being 2 clues per player. You have to hunt down the clues, then hunt down the monsters, and the investigators good at getting clues are more often than not the weakest ones at fighting monsters so you'll have to spend more time transferring those clues to the monster killers. This mystery is basically twice as difficult or more than average and easily makes Shub twice as hard overall if it comes up.
Winner: Voice of Azathoth
Get 1 clue per player AND acquire an artifact (difficult task). Getting an artifact is probably the single most difficult task in the game. The only reliable way is doing expeditions, which are pretty tough. Spend several turns traveling to the out of the way location, then take what's probably a less than 50/50 shot at successfully completing the expedition. Fail, and spend several more turns trekking to the next expedition. Worse, a number of expeditions don't grant an artifact even if you succeed!
Then on top of that, not only do you have to spend 1 clue per player, but all those clues have to be in the possession of a single player.
Either half (clues, artifact) would be plenty for a single mystery. Voice of Azathoth combines both. We have yet to not lose a game where this mystery comes up. We're at the verge of house ruling it so that you only need the artifact and not the clues. Another debated house ruling is to count it as 2 mysteries when solved. It's THAT hard!
Edited by GrooveChamp