I've got four bombers. What's a good way to use them?
Onlybhave two prox mines.
I've got four bombers. What's a good way to use them?
Onlybhave two prox mines.
A Fatty Swarm?
4 x Scimitar
Howl Runner w/Swarm Tactics
Backstabber
Edited by WWHSD2 x Scimitar w/Siesmic Charge + Flechette Torpedo
2 x Scimitar w/Proximity Mines + Flechette Torpedo
Howlrunner
2 x Scimitar w/Siesmic Charge
2 x Scimitar w/Proximity Mines
Omicron w/Vader and Tactical Jammer
A Fatty Swarm?
4 x Scimitar
Howl Runner w/Swarm Tactics
Backstabber
For this list, you could also make Backstabber into a BSP with Draw Their Fire to help Howl live a little longer. Alternatively, downgrade Backstabber to some lesser TIE and drop Swarm Tactics for something else to keep Howl alive, maybe Push the Limit. Firing earlier isn't really going to matter with the Bombers. They're pretty tough for their points. The difficulty will be keeping Howlrunner going.
I have 4 bombers as well, and this is a list I play that I find a lot of fun:
Scimitar Squadron Piot + Seismic Charge + Cluster Missiles +Proton Rockets = 25 points
Scimitar Squadron Pilot + Seismic Charge + Cluster Missiles +Proton Rockets = 25 points
Scimitar Squadron Piot + Seismic Charge + Cluster Missiles +Proton Rockets = 25 points
Scimitar Squadron Pilot + Seismic Charge + Cluster Missiles +Proton Rockets = 25 points
Seismic Charges are awesome and are, oftentimes, underestimated. I love me some Cluster Missiles for striping focus and/or evade tokens and then you hit then with the second attack. Or, ideally, hit them wih a second set of Cluster Missiles from a second bomber and really do some damage. Find yourself at range 1? No problem. Prockets to the rescue. It's a fun and tanky list for sure.
Best that I've seen:
5x Gamma + Seismic Charges.
You could theoretically replace one of these with Howlrunner with 2 points of extra survival, if you wish.
Best you've seen how?
I'm giving serious thought the entering s tournament with a 4 bomber plus whatever list.
I won a regional with
Jonus - VI, homing missile, Seismics
2 x Scimitar Squadron Pilot - Assault missile, Seismics
1 x Scimitar Squadron Pilot - Proton Torp (or concussion if you like), Seismics.
97pts
It can hit hard with an initial volley and deals well with swarms and big ships. Though in the new meta will have problems with Phantoms. You could downgrade an Assault missile or two as swarms have been in decline and change the bombs all to proximity mines which could do wonders against one if played right.
I recently played in a 300 points/epic 3 vs 3 match with:
Captain Jonus + Determination (you don't want to lose his ability) + seismic charge
3x Scimitar squadron pilot + Cluster missiles + Flechette Torpedoes + seismic charge
Total 97 points
You can discard the flechettes when hit with the critical damage which says to remove a sceondary weapon.
Cluster Missiles in combination with Jonus is brilliant.
And as many, more experienced, regular bomber flyers have said, people forget bombs :-)
Run straight in, fire clusters, if you still have them, fire flechettes. By the time whatever remains of your opponent flies behind you, drop the seismic charges, preferably all at once, spread in such a way your opponents has no escape.
I have 4 bombers as well, and this is a list I play that I find a lot of fun:
Scimitar Squadron Piot + Seismic Charge + Cluster Missiles +Proton Rockets = 25 points
Scimitar Squadron Pilot + Seismic Charge + Cluster Missiles +Proton Rockets = 25 points
Scimitar Squadron Piot + Seismic Charge + Cluster Missiles +Proton Rockets = 25 points
Scimitar Squadron Pilot + Seismic Charge + Cluster Missiles +Proton Rockets = 25 points
Seismic Charges are awesome and are, oftentimes, underestimated. I love me some Cluster Missiles for striping focus and/or evade tokens and then you hit then with the second attack. Or, ideally, hit them wih a second set of Cluster Missiles from a second bomber and really do some damage. Find yourself at range 1? No problem. Prockets to the rescue. It's a fun and tanky list for sure.
Your ships would be dead before you got half that ordinance off in a regular game. In an epic game it might work
I won a regional with
Jonus - VI, homing missile, Seismics
2 x Scimitar Squadron Pilot - Assault missile, Seismics
1 x Scimitar Squadron Pilot - Proton Torp (or concussion if you like), Seismics.
97pts
It can hit hard with an initial volley and deals well with swarms and big ships. Though in the new meta will have problems with Phantoms. You could downgrade an Assault missile or two as swarms have been in decline and change the bombs all to proximity mines which could do wonders against one if played right.
I had a friend who ran a shuttle with 3 bombers and he took my decimator out really quick but then Whisper just flew circles around him
I have 4 bombers as well, and this is a list I play that I find a lot of fun:
Scimitar Squadron Piot + Seismic Charge + Cluster Missiles +Proton Rockets = 25 points
Scimitar Squadron Pilot + Seismic Charge + Cluster Missiles +Proton Rockets = 25 points
Scimitar Squadron Piot + Seismic Charge + Cluster Missiles +Proton Rockets = 25 points
Scimitar Squadron Pilot + Seismic Charge + Cluster Missiles +Proton Rockets = 25 points
Seismic Charges are awesome and are, oftentimes, underestimated. I love me some Cluster Missiles for striping focus and/or evade tokens and then you hit then with the second attack. Or, ideally, hit them wih a second set of Cluster Missiles from a second bomber and really do some damage. Find yourself at range 1? No problem. Prockets to the rescue. It's a fun and tanky list for sure.
Your ships would be dead before you got half that ordinance off in a regular game. In an epic game it might work
Not quite true, my friend, I managed to get off 60% of my ordinance before I died.
In all seriousness, one game of awesomeness does not make up for the 2 or 3 games where this list simply did okay, So yeah, after last night, I'm of the opinion this list sucks in terms of competitive play. The problem being, being able to get off all the ordinance before you die, lol.
I think if I were to tweak this, I would probably lose one ordinance per ship, and maybe upgrade one of the bombers to either Captain Jonus or Major Rhymer. Of course, the prockets are 12 points total for all 4 ships, so I could just ditch those and add in an Academy Tie just for numbers sake I guess.
Edited by rymBest you've seen how?
I'm giving serious thought the entering s tournament with a 4 bomber plus whatever list.
The 5x Gamma Seismic list relies and maximizes what the Bomber does best.