Memento Mori: Play-by-Post Recruiting

By Claw, in Dark Heresy Play By Mail/Email

I'm currently looking for two or three players to join a yearish-old play-by-post game (characters begin about Rank 3 or 4 equivalent from the old system), joining my three regular players (plus some others in supporting roles when they can pitch in).


We're open for all kinds of characters, as the other players have the basics covered. We'll be using the Second edition rules with any material from currently released supplements. The game will be played out on another message board (link below) and I'd only ask that you are available to make some sort of post every day (some accommodation can be made if you can't manage that consistently), at any time to suit you. This will be a writing/role-playing focused game.


This game will focus on the grim-dark aspect of the setting, and already has a moderately hopeless and desperate tone. While we are aiming for variety, the upcoming scenario is a bit of good old fashion space hulking action horror. There will also be some accommodation for solo play if required on occasion, if you struggle to keep up with the pace; we leave no player behind. In addition to regular game play, I've also created a role-playing and exploration reward system that will allow the players to upgrade a mobile base to support their activities.


I'm a very experienced GM and have been running DH games online since the original Black Library release, with one campaign running over several years. My regular players are all great folks and great writers, and they'll make you feel welcome with us.


If you're interested in joining us, or just want a look, please head over to the forum. We'll be starting the game as soon as we get a couple more people, and slots will be handed out on a first come first serve basis.



Forum: http://dhmementomori.freeforums.org/index.php


Character Creation Rules: http://dhmementomori.freeforums.org/new-character-guidelines-t11.html

I'd be interested in playing a character. Maybe someone picked up on the space hulk? Can you tell me more a bit the game and also about commitment level? Are you expecting players to respond every day/week/intermittently?

Well... I say Space Hulk, but it'll be more Mad Max meets Alien.

My current crop of players usually post everyday or every other day depending on their availability. However, we're good at accommodating various player speeds provided you are upfront and flexible about your availability and what you're willing to do in the game. For example, playing a full on combat character is only advised if you can post at least once a day – combat takes ages on play-by-post. But a support character – an adept for example – might get away with posting much more casually. As a GM, I'm also fine letting you run solo for a while if your schedule demands a different pace. I only ask that you don't join us if – realistically – you'll only ever be posting once every few days or less.

As for the game, in this setting the Askellon sector is a reflection of the crumbling end of the Imperium events taking place at the end of the canon GW timeline. Everyone is corrupt – even those trying their best – and desperation is driving good men to madness. The meta-story (which is not necessarily a day-to-day part of the story) has two rival Inquisitors with very different philosophies fighting over the remains of Askellon's once grand resources in preparation for the arrival of a Tyranid splinter fleet. You'd be working for Inquisitor Weiss, a ruthless and callous man who believes that any sacrifice with worth the price to fight the Archenemy – perhaps even the entire sector itself.

Edited by Claw

Thank you for the update Claw.

Unortunately my training and work schedule would not allow me to consistently post every few days.

If I end up posted on geparde status, may end up disappearing for a few months at a time with little to no prior notice.

Good luck on finding players.

-C

Edited by Chrysalis

Nngh, I keep going back and forth on whether I want to apply or not. I want to admit upfront that I am power-gameresque (as far as min-maxing and mechanical benefits go), though I know the value of a good story as I am an avid reader. I have plenty of time to dedicate to this play-by-post, so there are no issues on that end. That being said, I have close to no practical experience with RPs, just crafting theoretical character concepts (in other words, I am rather familiar with the mechanical elements of an RP). If you have no qualms about having someone like myself on-board, I would be honored to join your group. Being part of an ongoing RP under strong leadership will help me grow as both a player and an aspiring GM.

Pending a positive reply (and I can understand if one is not given), I would like to ask a few questions in advance:

  1. How do you treat Experience Cost discrepancies between games? By the fourth item of your "New Character Guidelines", costs seem be taken as-written. However, given how the experience cost for even the same Talent fluctuates between games, will you adapt older player-obtainables to fit DH2's system (e.g., picking suitable Aptitudes and Tiers for [Rogue Trader]-exclusive Talents)?
  2. How often do you employ house rulings? As a budding GM, I know I like to quash overly-useful player-obtainables and lessen disparities between playing styles. The character I would like to apply with is an Unarmed Specialist, a niche that does not appear to be filled by your active character roster, but is fairly kneecapped in terms of late-game viability. If I may be so forward, I proposed some house rules some time ago (that I need to go back and revise) that levels the playing field a bit between fists and other melee weapons.
  3. Similar to my inquiry above, how often do you employ player-homebrewed content? I derive great pleasure from mish-mashing existing concepts into works of art, but to an outsider I am probably abusing the system. A fairly harmless example would be [Acreage Gauntlets + Mirker's Greaves = Lightning Greaves], derived from {DH1 - The Inquisitor's Handbook} (ultimately just shifting the Acreage Gauntlets to a different equip slot). More drastic/offensive would be the [Triplex Pattern Bullpup Retribution], resulting from {Rogue Trader} + {Only War} (capturing the variable firepower of the Triplex in a highly compact package).

Thank you for your time.

@Chrysalis


Thanks for your interest. Hope you find a game that suits your schedule.



@Asymptomatic


I have no issue with min-maxing, but as a GM I'm not afraid of including “unwinnable” scenarios to force players to think a little off the page. I'm also a bit of a lunatic schemer who likes to plot ten steps ahead. I know that both of these things can frustrate players who depend upon pure statistics to win through; it takes a little more cunning and lateral thinking to get through my games. If that doesn't bother you, you might well fit in.



1) Experience is a fixed reward and it goes up for new joiners to match. Other rewards are issued as side-grades, or as minor Influence gains granted for completing tasks in game. Otherwise everyone is the same. At this time, there will be no cross-over skills etc. from the other systems for PCs. Maybe in the future, but at this level there is no need.



2) Always. But not for that. I use house rules to patch holes in the game; for example we have a sneak attack rule, a modification to how spray weapons work, some new gear that was missing entirely, a fix for telepathy, and so on. I'm always willing to listen to new ideas that make the game better or less complex.



3) Same as above, I've added some new gear – in particular, I've taken some unique attributes from gear in other systems and just made them weapon upgrades. I can add more. It's an ongoing project. I'm interested in giving players some signature equipment.


I was arguing with myself, if I can fit this game in. But then again the old forum's pbp seems to be over and I managed that, too ;)

I would be interested in joining and would like to test, if it works for me.

Could you shortly write which characters are currently active in the group? A few headwords are enough. Your homepage is quite nice, but also a little bit full.^^

I would like to know how you resolve dice throws, too.

And last but not least, if you would like me to join, should I just post a character in your character creation thread?

All of the active characters are listed here; http://dhmementomori.freeforums.org/player-characters-f7.html

Dice rolls are done on trust. You just post the results.

If you're planning on joining in, you can just post up a character over there or hit me up with a PM to chat about what you'd like to play. Thanks for your interest.

We still have a spot available if anyone is interested!

I'm interested.

I've yet to play DH 2.0, but I've played all of the prior FFG 40K games, and have also GM'd a Black Crusade campaign in the past.

I'll have a character sheet laid out for you on your site by tomorrow evening.

Thanks for your interest. Look forward forward to seeing you in the forum.

Are you still looking for players? I applied at the other available thread, and would like to inquire here too. Keep my options open :)

I'm afraid we're full at the moment, but we recruit periodically. Probably be a few months before our next one though. Sorry about that. Thank you for your interest though!

Not a problem :) I'd be up for a one off or NPC role too if you find yourself in need of one :) just PM me on here and I'll get in touch :)