In the setting for Rogue Trader - there is the Void-Master Career...
Coming from a PNP perspective - this build, class, or archetype (whatever your preference) may present problems for the GM or PC in the form of playability - i.e. what situations fit?
Let me explain:
One one side; you have a player who wants to survive - so they decide the best way to do so is to never leave the ship or a ship (LOL). The same could be said of the Astropath & Navigator of course, but that's not our focus here. Now outside Piloting or manning the ship's Guns or Sensors - the Void-Master isn't built per say for action like other Career types and may turn off some PCs from even engaging in "adventure".
On the other side you have the GM, who wants to Void-Master's participation but has found it lacking due to the constraints of their RPG build, class, career, or archetype. This then leaves a GM with a handful of options in order to either trick the PC or entice them onward off of the ship or away from said "station" or "cockpit".
As in my other posts if you couldn't tell by now I'm a Cyberpunk / Shadowrun fan, due to their fluff and playability of all the classes therein (i.e. things just seem to make sense and work well in those futuristic game settings/mechanics).
From that vein I've incorporated "Rigging" into the options available for Void-Masters...
Without certain caveats put in place, like no internet (aka Matrix) or hackers to normally have to tackle or contend with rules wise - we're left with a good system that makes a PILOT or DRIVER type have more to offer in a "Strike Force" or "Warband" capacity (aka the classic RPG Group known as the PARTY).
Now this may go on to ask fluff wise - but then how come "rigging" isn't seen elsewhere in the Galaxy?
Fluffwise - it is explained as "Noise Bane"
<homemade fluff / background explanation>
If you’re rigging via wireless, all of your actions suffer from a Noise interference. If you’re using a direct connection, you don’t have to worry about Noise bane at all.
A rigger’s data cable gets a lot of use for this reason. Otherwise the Imperium of Man has enacted an active policy of carrier squelching – where broadcasted bans and channels are flooded with occupying signals that serve to congest any attempts to communicate on the following frequencies strategies; Binary Channels, Cavitation Bypassing, Encoded Parallax Enciphers, and Variable Frequency Pulsation amongst the few openly known identified carrier types.
This act was ordained after the 25th Millennium in order to curtail and censure any attempts at the machine mind communing with itself.
FLUFF SUMMARY: This then explains and serves to limit the frequency of occurrence to that of the Koronus Expanse without breaking the Canon of the Imperium itself!
Plus, as a form of Tech Heresy this "special career advantage" has this built-in Career Drawback that serves to balance play...
A complete draft of the idea / guide is available BELOW:
Otherwise - as always; these house rules aren't intended to break your game or ruin your 40k experience - rather they are an exploration of variant play for those interested in such concepts...
What does that mean?
If your going to post a Complaint or Criticism then please follow that up with a Solution that's better or a Concept that's constructive - that I can respect 100%!
Stay Gaming
Morbid
Edited by MorbidDon