Hi again!
Im running the Haarlock Legacy, and have started with Damned Cities.
My players are a techprist, an assassin, an adept and a realy scummy scum.
tl;dr Skarmen is dead, the PCs fled and now have 2 pieces of the mirror, and they are (kinda) friendly with Khan who has the last piece. What to do now to make things interesting?
Also: they cant hurt the deamon because they have no foreceweapons and/or psykers. What do?
In short they followed the adventure pretty much as is presented, and vaccumed every piece of evidence they could find.
The most recent development is that they have realized that Haarlocks Folly is at the center of everything.
Unfortunenatley for them, they have confided some in Skarmen. When they started to realy sweep the tower I had Skarmen do a personelswap and sent out every non-influenced adept, and recalled those he held sway over in preparation for a showdown.
The PCs found trough a super good roll a bug planted in their chambers, and they followed the lead to a computer/cogiator. Before they could realy start forming a plan, some of Skarmens men returned in their Rhino, and it was bossbattle time.It was a hell of a fight for the not very combatoriented party.
They used their equipment and skills well thouhg, and hijacked the turretmounted heavy stubber on the Rhino and the techpriest shorcirctued and stopped the elevator (containing the last Risen). In the end they were beat up, and only a criticaly wounded Skarmen and the deamon still stood. I was pretty sure they would deal with the deamon, but even tough the deamon made some good offers, they were to distrustfull and pure (WHO WOULD HAVE KNOW!?!?!) and skarmen was killed. They had nothing that could harm the deamon tough, and when they realized this they fled in the Rhino just as more of the adepts returned.
They luckily went to the Enforcers and immidieatly understood why one of Khans medals was a mirror. Some good rolls and roleplay and they now have the folly under barricade while civil war brews.
I also did something rash and kinda hinted that the sun would indeed burn black (aka the Tyrant star will make it's first apperance for the party and if they don't stop the deamons influence the city will tear it self apart). Hope that works out.
They have also twice seen/sensed the "predator-invisible" shape of one of the Labyrinthian Inquisitorhenchmen, but since the PCs are so weak have not had any other encounters than "being watched".
So there you have it. They refuse to deal with the deamon, and they kinda have things under control. I don't realy know how to make the last session interesting. There is no real pressure on them.
They CAN just gather some Encforcers, blast everything living (and/or risen) in the tower.... but then what?
The deamon was snubbed (twice!) when he said that all he wanted was to be free, and even promised to never return to this planet so he will just retreat to his mirror and say nothing, since he has nothing to gain if they don't release him.
They asked Khan to see if the nobles or some other force had a psyker to join, but I'm realy feeling that psykers able to combat a deamon... is not realy a good fit for the setting.
They CAN make contact with the other henchmen, but it has not realy been built up to, and feels a bit deus ex machina.
The weird thing following them (aka the henchman) CAN be turned into something else. But I do not realy know what.
The deamon CAN also ofcourse do a realy desperate deal. Release me and I will do anything you want basicly... altough I almost offered them that last time.
And thats about it.
How can I turn the last session to something fun, and not just a slow slog where they carefully gather allies, assault the tower, people get killed by the deamon and then nothing much happens, since they can't hurt the deamon, and they can't hurt the mirrorshards.