Limit on asset abilities?

By Soakman, in General Discussion

Ok, so, I feel stupid because I have always played that if you had two assets with the SAME EXACT ability or a better version of the same ability (ex: re-roll 1 die during a combat check, or reduce stamina damage by 1 to a minimum of 1), you could only apply the best version once.

It usually didn't come up in my games, but with the added assets, I'm starting to wonder if I'm just wearing my Arkham Goggles and ruling against the Investigators because... well... Lovecraft.

Someone at BGG also provoked this question by asking if the "+X to spell casts" tomes apply to Storm of Spirits (which they must because Agnes's passive does). Now... if they ALL apply to SoS... you can end up with a large large dice pool for that spell. Granted you would need many many items to make it worth your while, but you could.

My question is can you use each ABILITY on your assets once per asset, or are they, for all intents and purposes, the SAME ability simply found in two different places.

I'm starting to think it is once PER asset... but this seems like it'll sharply decrease the difficulty of my games.

Again, sorry if this is somewhere in the instructions. I don't have acces to mine atm and my mind was just blown a little.

EDIT: Someone else just said that the +X to spell casts is considered a bonus and would replace the bonus from Arcane Scholar or whatever else. Is this a bonus? :wacko:

Edited by Soakman

Direct skill bonus is from only one asset (whatever that is), the other effects stack as much as you can get them - so two "reroll 1 die" turn into "reroll 2 dice", two "add 1 to one die's result" may give +2 to one die's result and so on. And they stack together.


It usually didn't come up in my games, but with the added assets, I'm starting to wonder if I'm just wearing my Arkham Goggles and ruling against the Investigators because... well... Lovecraft.

One thing that really helps when playing EH is to totally forgot everything about AH.

Direct skill bonus is from only one asset (whatever that is), the other effects stack as much as you can get them - so two "reroll 1 die" turn into "reroll 2 dice", two "add 1 to one die's result" may give +2 to one die's result and so on. And they stack together.

It usually didn't come up in my games, but with the added assets, I'm starting to wonder if I'm just wearing my Arkham Goggles and ruling against the Investigators because... well... Lovecraft.

One thing that really helps when playing EH is to totally forgot everything about AH.

Thank you. I try to forget about AH, but it must be entrenched in my logic.

That being said, it sounds like anything with + [stat] is considered a bonus and will not stack with any other + [stat] even if it is a conditional + [stat] (like +2 lore when resolving a spell effect).

Also note that Agnes's passive is not a "bonus" because it is worded as "two additional dice when resolving a spell effect" not "+2 lore when resolving a spell effect."

Edited by Soakman

Correct. When resolving a test, you get to add together all abilities and bonuses from all sources (as many rerolls, additional dice and die alterations as you like) with the single exception that you can only have one actual "bonus", which is defined in the rules strictly as something which gives you "+X". So you can only ever apply one "+X" bonus (+4 Strength, +2 Lore, whatever) to a test, but all other sources of extra dice, rerolls and such stack.