Howdy and or Hail All,
I put together a small guide for those who prefer to play in the 40k Universe with a drawback game mechanic that balances the acquisition of Cybernetics...
In alot of RPGs the concept of cybernetics has been associated to a cost; in our case we are using the tropes/themes found in games such as; Cyberpunk, Shadowrun, and the like!
What does this mean?
In a thinking man's game one has to balance their resources against other in-game concerns which may be critical to your survival and overall in-game dominance (dominance referring to combat effectiveness).
Link:
This link will provide you with rules for implementing such game play into your 40k Universe + I've also beefed up the differences between Poor , Common , Good , and Best Quality Cybernetics to again more closely align with the whole Essence / Humanity Loss System herein.
Rogue Trader Cybernetics Guide / Portfolio
This is a work in progress - ATM you will find the cyber included in the RT CORE Book plus a handful of augmetics I added (or am going to add).
As always - this may not be for everyone, if so then that's fine no sweat; I'm not here to upset or break your game, only here to present new ideas and explore different answers.
P.S. There may be grammatical errors in the PDF; I was trying to get this done as quickly as possible - I will be reviewing it as I improve it along - thanks for your patience!
Stay Gaming!
For the Emperor
Morbid
Edited by MorbidDon