If you ever played the Sauron expansion to Knizia’s Lord of the Rings game you probably know where I’m going with this. Knizia’s basic LOTR game is cooperative like the current LCG with the players are playing against the system. (In fact I think it is the LCGs spiritual parent in many ways.) But with the Sauron expansion one person takes control of the dark side and now the system, “Sauron”, gets a brain with some choices over which cards to play when.
So imagine that in LOTR LCG. Imagine that one player takes control of “Sauron” and the event deck. He draws 6 cards for his opening hand and can take a mulligan. If there is a set up command for the player to search the encounter deck for a location card, now Sauron does that and chooses the worst for the player instead of the player choosing the best. Every time the good guys would normally draw a card from the encounter deck, Sauron draws a card, adds it to his hand and chooses which to play. This includes when Shadow cards are played. So shadow cards will nearly always be nasty and the worst enemies will always come out. The game would slow down of course, but now even the simple games become Nightmares.
What do you think? Are there any potential sticking points? I’m not thinking about a scoring system yet, just win/loss.