Lemme set the scenario using an example:
Bob the Lovely Jedi (always stylish) Has Battle Meditation with The Range Upgrade one time. That's it, he's been focussing on other things. He'll buy more battle meditation later. But he does have a Force Rating of 2.
Bob has a pal, Keedee, a terribly sweet Twi'Lek Colonist who'd really rather till the soil and make a garden than fight. but push comes to shove she's pretty decent shakes with a slugthrowing rifle.
Bob and Keedee get into it with some passing Tusken Raiders who've been into the Blue Ribbon Jawa Juice and they're lookin' for a scrap (Their Bantha tried to pull them away but nobody listens to Banthas).
'Orrible war ensues.
Bob wants to use his Battle Meditation to help Keedee so he bangs up his Force Dice and rolls three little white circles. Yay he.
Now, here come the questions.
1) I am assuming since the basic power doesn't say it allows him to spend more than 1 Force Point at a time on his friend(s), that he can indeed only spend one. There's no need for his Range Upgrade this time because there's only one of Keedee, so, by my count, that would leave 2 "spare" or "unused" Force Points. Am I right about this?
2) What happens to unused Force Points at the end of the Turn of s/he who generates them? Do they just disappear?
3) Does a Force User make a Force Check every single time s/he wishes to activate a Force Power or only once per Turn? The latter seems more reasonable but I just want to make sure.
4) How often can Force Powers be activated during Narrative Play? Can Force Points generated but not used during one instance of Narrative time be "held over" for use later? If not, what's the cutoff time (approximately) for when they should flicker out?
Thanks guys