Night Fall Expansion - FOLLOWERS

By dogfacedboyuk1, in Talisman Home Brews

Okay, so here I will list all of the followers in the Night Fall expansion. They represent the fellow travellers met in inns, at traders camps and other people met along the road who seek solace from the dark nights in the company of hardened adventurers. Thus I intend to include quite a few, but there will also be more chances to lose them!!

Here are some I have mentioned already elsewhere...

Holy Knight (follower) Strength 5 The holy Knight fights evil wherever he finds it. You cannot evade any enemy with the Holy knight as your follower. He will always fight first. If you pass a enemy monster on your turn you must end your turn on that space and fight the monster. You do not gain trophies for any creature he defeats.

---- This guy is a real potential pain in the ass! Weaker characters could use him if gained in the early rounds to help survive nasty encounters.

Tinker (follower) You offer to escort a tinker to the city. Whilst the tinker is with you, you may buy items from the purchase deck whenever you wish. If you land on the city the tinker must go to the discard pile.

Retainer (follower) this skivvy servant may carry an additional 4 items for you.

The Lost Child. (follower) You stumble upon a feral child wandering the woods. If you are good or neutral she will become your follower. Her knowledge of secret paths allows you to move one additional space or 1 space less on your turn.

------NEW!!!-----

Village Idiot (follower) This inept fool is beyond burden and with him as your follower you must subtract 1 from any dice roll you make. You may rid yourself of him at the village.

Helzing the Hunter (follower) This character has hunted Vampires and Werewolves all his life. You may add 2 to your battle roll against any undead enemy.

Watch Man (follower) The watch man prevents any character or enemy making any kind of surprise attack upon you and your party.

The Visionary (follower) You may replenish your fate by 1 point when you visit the Graveyard.

The Gambler (follower) If a card or space instructs you to roll a die, where gold is listed you may immediately choose to take it instead of rolling for the outcome.

Sidekick (follower) This lucky fellow allows you to add or subtract 1 to the die result when you land on any board space that requires you to roll a dice.

dfb