Two Y-Wings took my decimator for a walk, have not seen it since, please advise.

By Corellian Corvette, in X-Wing

It's not like Y-Wings are exactly hard to kill,

OP said it took 4 turns of ions to walk the Decimator off the board.

Decimator always returns fire, 3 dice attack (or 4 if Range 1, but if you're consistently ionized you will never have a Range 1 shot, so we'll ignore it). We'll even remove the stress so that he can use focus.

Focused 3 dice attack vs 1 evade does 1.88 damage per shot vs shields, 1.97 damage per shot vs hull.

(www.xwingdice.com)

At 3 shields and 5 hull, you can expect one Y-Wing to take just over that many (4.1) shots to kill. So it's quite reasonable to suggest that a pair of Y-Wings are absolutely durable enough to escort a Decimator from the middle of the board to fly off the edge if there's no outside interference, especially under OP's circumstances of no focus.

OP, the primary mistake was taking out Cracken before one of the Y-Wings. If you'd focus-fired one of them first, you'd have eliminated his ability to fully ionize the Decimator in a single turn, and you could have cleared stress and lived longer/fought better.

For to long people have underestimated our strength, our resilience, our firepower, our versatility, now we strike back at anyone who would dare think us obsolete, or replace us.

X-WING EPISODE V: THE Y-WINGS STRIKE BACK

In theaters whenever Wave VI is sold. Starring Horton Salm, Keyan Farlander, and the Ghost of Dutch Vander. PRODUCED BY Gray Squadron, WRITTEN BY Gold Squadron, SCREENPLAY BY Aggressor Wing.

Edited by YwingAce

Use this as a learning experience. Next game, take out a Y-Wing first. We often learn best from out past mistakes.

Well yeah, that's a crapton of stress the Y-Wings didn't take and which would have made ioning it every turn impossible.

By the way, how could you hard 1 your Decimator? Did you bring the wrong Dial?

Ah, must of miss remembered the turn. Maybe I did a 2 turn instead? Ether way, it wasn't enough.

I can't believe this hadn't even occurred to me... and I LOVE control lists.

Yikes. I'll be rethinking my Decimator builds.

Engine upgrade (for a 45° turn boost) and Daredevil (for a 90° turn at a greater cost) seem like possible options. Unfortunately, couldn't use either if stressed.

A stress-clearing Wingman who can get in front of you, forcing a bump might be part of the solution as well.

I wonder what kind of difference your crew would have made?

They would of changed the battle, where the ties probably would of killed the y-wings after they walked the deci off stage.

I took night beast, maybe I can free up room to swap him out for a black squadron pilot? Good idea of blocking the ionized deck.

My advice would be to learn to use your abilities and to avoid such a fatal error such as taking stress.

There are also things in that scenario that really worry me. If the Decimator isn't hitting Y-Wings then you really shouldn't be playing with them anyway. That's far too many points in a ship that turns out to be worthless. Another thing you could do to avoid being escorted way would have been to use a TIE Fighter as a blocker for your Decimator which could really slow it down.

I'm also left wondering just how that Decimator was kitted out. Hard 1 turn and using PtL to "arc dodge" are red flags to me.

Yeah, I know that now. Just forgot about them in the course of the battle cause I wasnt fimilair with them. First time using decimator, and (Basicly) first time using Imperials.

Decimator had:

-Mara Jade

-Rebel Captive

-Isard

-Push the Limit

-Engine Upgrade

Then there was:

-Night Beast

-Academy TIE

-Academy TIE

Also, while the decimator curb-stomped Corran in two turns, my rolling went to **** and never dodged with kenkirks green die. Also rolled hilariously bad when shooting the Y-wings.

I had taken PtL and Engine upgrade to try to arc dodge in the combat phase, and i have to say the experiment was a success.

It's still a fair point. The fact that a VT-49 will get hit by anything you throw at it does make it much more vulnerable to 'after an attack that hits' effects.

Having the firepower to chop up a Y-wing bloody quickly seems like a vital investment....

Yeah, list lacked dakka. Also COMPLETELY underestimated the Y-wings... opps...

Well yeah, that's a crapton of stress the Y-Wings didn't take and which would have made ioning it every turn impossible.

By the way, how could you hard 1 your Decimator? Did you bring the wrong Dial?

How would it be hard to ion? 3 dice vs 1 agility and an evade token still means you're going to get some ion tokens on every turn. and hes been ioned 2-3 turns before he even gets to the evade stuff. And one agility plus 1 evade token means 2 3-dice attacks will still easily get through that, modifiers or no.

He had craken feeding the y-wings target locks at the beginning, and if your stressed the decimator cannot get isard to trigger. AND he was rolling well, getting consistently 3 hits to my 0 evades. Sorry ForceM, Bipolar Potter hit the nail on the head.

Edited by Corellian Corvette

It's not like Y-Wings are exactly hard to kill,

OP said it took 4 turns of ions to walk the Decimator off the board.

Decimator always returns fire, 3 dice attack (or 4 if Range 1, but if you're consistently ionized you will never have a Range 1 shot, so we'll ignore it). We'll even remove the stress so that he can use focus.

Focused 3 dice attack vs 1 evade does 1.88 damage per shot vs shields, 1.97 damage per shot vs hull.

(www.xwingdice.com)

At 3 shields and 5 hull, you can expect one Y-Wing to take just over that many (4.1) shots to kill. So it's quite reasonable to suggest that a pair of Y-Wings are absolutely durable enough to escort a Decimator from the middle of the board to fly off the edge if there's no outside interference, especially under OP's circumstances of no focus.

Well yes, but thats where good target priority and better play come in. I never said it was fast for a single decimator only throwing 3 dice to kill. I said it was easy to kill period, which includes using all your resources to remove a threat to your most important ship.

If a Y-Wing (or any other ship)is a major threat like that, kill it. Immediately, and with extreme prejudice.

Like you said yourself, the error here was picking the wrong target initially.

what about a bomb? do you think that would have given you some breathing room? I have been on both ends of the double ion build myself. honestly, I am surprised we don't see it more often with all the fat hans, especially augmented with some ion ordnance. It has always been a solid way of dealing with a big or small threat. "show them the door."

I predict we will see it even more when the BTL card comes out.

And y-wings are always hard to kill. They always live a lot longer than you expect them too. I have one many a game with a single smoking y-wing puttering around the board.

Out of curiosity, was this with the standard Ion Cannon Turret, or with the BTL-A4 modification?

You can take comfort in the fact that if you were getting attacked by a pair of Y-wings with the BTL-A4 modification + ICT, then you probably would not have been walked off the board.

You would have exploded before you even got close to the edge. :D

Out of curiosity, was this with the standard Ion Cannon Turret, or with the BTL-A4 modification?

You can take comfort in the fact that if you were getting attacked by a pair of Y-wings with the BTL-A4 modification + ICT, then you probably would not have been walked off the board.

You would have exploded before you even got close to the edge. :D

Oh god your right...

WhyWangse OP Pleuse Nuff.

Ahem, anyways, what I would do differently is to take out Corran with the Decimator, and run from the Y-wings while TIES try to shoot one of them down, or at least get in the way.

Also, we house ruled Night Beast to get a free action after the green manuver (so after stress is cleared) and it is nice. Made him/her predictable, but the green dice were in his/her favor, and killed a ywing before dieing.

I can't believe this hadn't even occurred to me... and I LOVE control lists.

Yikes. I'll be rethinking my Decimator builds.

Engine upgrade (for a 45° turn boost) and Daredevil (for a 90° turn at a greater cost) seem like possible options. Unfortunately, couldn't use either if stressed.

A stress-clearing Wingman who can get in front of you, forcing a bump might be part of the solution as well.

I wonder what kind of difference your crew would have made?

If you are facing y-wings, just don't stress yourself.

To be honest, 3 Ties not killin an Y-wing sounds like he was quite lucky and the game was a close call anyways, so it just was a good game, no need to make of it a meta defining experience haah.

I can't believe this hadn't even occurred to me... and I LOVE control lists.

Yikes. I'll be rethinking my Decimator builds.

Engine upgrade (for a 45° turn boost) and Daredevil (for a 90° turn at a greater cost) seem like possible options. Unfortunately, couldn't use either if stressed.

A stress-clearing Wingman who can get in front of you, forcing a bump might be part of the solution as well.

I wonder what kind of difference your crew would have made?

If you are facing y-wings, just don't stress yourself.

To be honest, 3 Ties not killin an Y-wing sounds like he was quite lucky and the game was a close call anyways, so it just was a good game, no need to make of it a meta defining experience haah.

Mmm, I guess your right. It kept looking like I would have victory, first it was Decimating Corran and Craken, so he was left with two ships against all of mine, then it was 3 Tie fighters vs 1 Y-wing...

Maybe the dice gods really just wanted that one Y-wing to win? At the time it didn't seem like a close call, seemed he wiped the floor with my 100 point list using his 50 points of y-wings...

Edited by Corellian Corvette

Out of curiosity, was this with the standard Ion Cannon Turret, or with the BTL-A4 modification?

You can take comfort in the fact that if you were getting attacked by a pair of Y-wings with the BTL-A4 modification + ICT, then you probably would not have been walked off the board.

You would have exploded before you even got close to the edge. :D

Like I said... Ole Bow-Wow is more WOW... now.

:lol:

Sic 'em boy!

:)

The only way I would not have at least three TIE escorting my Decimates is because they have all been killed.

:lol:

@Corellian

Or you just got outplayed by him when 3 Ties 1 Y. If you put evades on all of them is actually quite unlikely for him to get through their agility, you just need to keep guessing right where he is going to go, but eventually you win, or atleast, in my experience, and that was why i assumed he was lucky, but maybe he just played better that part of the game than you.

I don't mean this as offensive or rude in any manner, sorry if i had phrased this poorly, too baked right now to english.

they were focuses, or stressed from constant k turning

Imperial Players, be warned! Make sure to teach your Deci about the dangers of Rebel scum, and that they are not to be trusted! Teach your Deci to avoid those troublesome Y-wings and their pilots, no matter how good looking the protagonist might be! Don't go on romantic walks after dark, for you may never see your Deci again!

Heed this warning, and let your escorts socialize with those miserable scum.

Imperial Players, be warned! Make sure to teach your Deci about the dangers of Rebel scum, and that they are not to be trusted! Teach your Deci to avoid those troublesome Y-wings and their pilots, no matter how good looking the protagonist might be! Don't go on romantic walks after dark, for you may never see your Deci again!

Heed this warning, and let your escorts socialize with those miserable scum.

^_^

I think isard is designed for such situations. You were just unfortunate to be stressed. That said I dont think the decimator dial has enough green to run PTL.

Isard grants just one evade, and they roll 3 dice with a target lock. Although I could of target locked them to increase my attack and maybe killed one of them. Then again, R4D6 would doom me here...