Two Y-Wings took my decimator for a walk, have not seen it since, please advise.

By Corellian Corvette, in X-Wing

Well, Kinkirk and isard was just walked off the board while my 3 ties just stood around and watched.

This raises a issue, the decimatior is REALLY easy to ionize. And when you are stressed from using PTL off of isards free evade to arc dodge Corran (and kill him), your screwed.

To be fair, I forgot I took Mara and Rebel Captive, didnt use them once per game, but still!

He used cracken and 2 y-wings to control my decimator and walk it off in 4 turns. It was in the middle of the board when it was zapped, and it was stressed. I had just killed Corran and the Ties had kicked Craken down to 1 hull.

Next turn Ties kill Craken and k turn to get on the y wings tail, both y-wings have target locks on my deck thanks to cracken though and both zap it again. It fires back but fails to scrach a y-wing.

The turn after that the ties are shooting at a y-wing and strip shields. The y-wings must be aces dueto their pperformance at evading fire. The decimator gets a range one shot at a y-wing, but roll 2 blanks and 2 eyes. If only I wasn't stressed. Y-wings only get one hit on me this time.

This turn, the decimator despratly takes a hard 1 turn to avoid the board edge, still stressed. Fails to damage a y-wing at range one. Fantastic. The 3 escorting ties fail to kill the other y-wing still, and they get the second ion token on it, and next turn its off the board. The hard one bank wasn't enough.

The ties kill a y-wing (finally), but the other one goes hog wild and murders all three of them. At the end of the day, one y-wing remains with 4 hull still remaining.

Anyways, unlike Outriders and Falcons, the imperial decimator does not have the auto-evade infrastructure set up like the rebels do, and is easy prey to board control lists. I was walked off the board with 6 hull left still! I think it would of been different if I remembered to use 6 points worth of crew, but alas, was not to be.

Y-Wings are the Plague! (Also yay first game with beautiful decimator!)

Decimator is gonna be nothing like fat Han.

Decimator is gonna be nothing like fat Han.

YUP and you need two of them surrounded by TIEs to work awesome style.

Y-Wings ain't no joke anymore gang, in case you been crying about Phantoms and Falcons... that bad ass old dog has leanrd some new tricks and he is a killah now... again!!!

:D

wallhaven-5645.jpg

So this means I can start taking my 4 y wing list to tournaments again

Z95 with IPM is also going to be a problem

So this means I can start taking my 4 y wing list to tournaments again

Z95 with IPM is also going to be a problem

Bring them to the tournies!

:D

Don't forget that his single y-wing killed 3 tie fighters! That rookie deserves a promotion!

Don't forget that his single y-wing killed 3 tie fighters! That rookie deserves a promotion!

Yeah he does!

:lol:

I can't believe this hadn't even occurred to me... and I LOVE control lists.

Yikes. I'll be rethinking my Decimator builds.

Engine upgrade (for a 45° turn boost) and Daredevil (for a 90° turn at a greater cost) seem like possible options. Unfortunately, couldn't use either if stressed.

A stress-clearing Wingman who can get in front of you, forcing a bump might be part of the solution as well.

I wonder what kind of difference your crew would have made?

Yikes. I'll be rethinking my Decimator builds.

No need to panic. On another day, one in which he remembered he brought the Captive and Mara and rolled a bit better, Corvette would've burned a Y-wing away in no time, then come about and slaughtered the other at his leisure. Just variance.

Edited by DR4CO

Well yeah, that's a crapton of stress the Y-Wings didn't take and which would have made ioning it every turn impossible.

By the way, how could you hard 1 your Decimator? Did you bring the wrong Dial?

My advice would be to learn to use your abilities and to avoid such a fatal error such as taking stress.

There are also things in that scenario that really worry me. If the Decimator isn't hitting Y-Wings then you really shouldn't be playing with them anyway. That's far too many points in a ship that turns out to be worthless. Another thing you could do to avoid being escorted way would have been to use a TIE Fighter as a blocker for your Decimator which could really slow it down.

I'm also left wondering just how that Decimator was kitted out. Hard 1 turn and using PtL to "arc dodge" are red flags to me.

this might be worse

Eaden Vrill (32)
Ion Cannon (3)
Outrider (5)

Dagger Squadron Pilot (24)
Ion Cannon (3)
Tactician (2)
B-Wing/E2 (1)

Dagger Squadron Pilot (24)
Ion Cannon (3)
Tactician (2)
B-Wing/E2 (1)

Total: 100

View in Yet Another Squad Builder

but i love Y wings more maby this could work

Eaden Vrill (32)
Heavy Laser Cannon (7)
Outrider (5)

Gray Squadron Pilot (20)
Ion Cannon Turret (5)
R3-A2 (2)

Gray Squadron Pilot (20)
Ion Cannon Turret (5)
R2-D6 (1)
Wingman (2)

Total: 99

View in Yet Another Squad Builder

It was also a matter of target prioritization. Why did the TIEs go after Cracken, instead of taking out half of the control engine? Faced with two ion cannons and an action giving Z95 versus a large ship, I'd go for disrupting the ions first, if even one is gone that means the danger is largely lifted.

It's still a fair point. The fact that a VT-49 will get hit by anything you throw at it does make it much more vulnerable to 'after an attack that hits' effects.

Having the firepower to chop up a Y-wing bloody quickly seems like a vital investment....

I forgot about the Ion Walk. Well the one thing though is at least the Decimator can still shoot back.

But yeah the Decimator has none of the damage reduction as Fat Han. I made an anti-C-3PO build I tried for a tournament last night with Intimidating Arvil and Wedge escorting Fat Chewie with C-3PO (because I'm a hypocrite). Well I am the only one running a YT-1300 there are a few Dashes and there is even a double Decimator which will laugh as Arvil attempts to intimidate them and Wedge knock 0 agility back to 0.

Still though it is almost as Han has another body guard in addition to Whisper/Echo. If you build to counter the C-3PO + Unique Falcon you will find ships like the VT-49. Case and point I still lost when chasing Dash as I had 3 Chardan prototypes shoot me in the back. Worse I didn't kill Dash, just the Chewbaca passenger.

Well yeah, that's a crapton of stress the Y-Wings didn't take and which would have made ioning it every turn impossible.

By the way, how could you hard 1 your Decimator? Did you bring the wrong Dial?

How would it be hard to ion? 3 dice vs 1 agility and an evade token still means you're going to get some ion tokens on every turn. and hes been ioned 2-3 turns before he even gets to the evade stuff. And one agility plus 1 evade token means 2 3-dice attacks will still easily get through that, modifiers or no.

I like that early wave releases are still relevant.

As mentioned above parking a tie in the flight path of a ship that's ionized helps big time to stop it going any where. I would gladly risk taking shots on a tie or not getting to shoot with a tie because it's faceing the wrong way due to jumping into the decimators path. I have stopped a stressed and ionized shuttle going off the board using this technique and they only have the one hard turn.

I love the title of this thread. Love my Y's too.

Okay honestly. The Two Y wings is a good idea. One with BTL preferred i think.

How does one counter this as the Decimator player?

I run mine with Gunner, so at least I'm doing a little bit of damage.

Recently also favoring Predator over PTL. PS 4 dodging PS1 is usually good enough. Dodging PS10 or PS9 is only for dash.

arc dodging in a BIG ship just seems like a waste of points to me. I recently ran my deci list with just kirk/Yas/pred/gunner/dauntless.. I don't think i used gunner at all due to the fact that I took a TL every turn. I then had two interceptors with stealth devices as cannon fodder. They went down fast and first but every shot at them was one shot NOT taken at the Deci.. and you CANT ignore them due to their 3 point attack. I frequently ignore ties..lol any way once the deci was shield-less it gained an auto evade from Yas which was helpful. the single evade dice from Kirk NOT so helpful but better than nothing, i just wasn't rolling good evades. BUT OTOH I came pretty close to landing at least 3 hits every turn from the deci and it seemed I had landed a bunch of crits in the process which was unfortunate for my opponent as he was also running imperial stuff..as in no shields to sluff off the crits on his small ships... However my next list I may forgo the two cepters for two ties.. and go with a howlrunner/mithel combo...i might also forgo gunner for something else maybe rebel captive or Jade..

I'm not sure there's such a problem here. He only had one, damaged, Y-Wing left, and it sounds like you had some very unlucky roles (and made some mistakes). Doesn't that demonstrate that your opponent had to put a lot of his effort into getting your Decimator off the board (at which point he was only two good shots from exploding anyway)?

Rebel Captive + Mara Jade means at *most* one stress on the Y-wings. Assuming they did 2 forward to stay with the Decimator, they would have been fine even if CC had used the crews. It all depends on the initial approach though, and the stress gained then ("They came from behind!")

It's all about TIE's with Pred, and if you are being ridiculous slap a shield on em.

HAY HOO... BLACK SQUADRON LET'S GO!

:lol:

I dont see this being a problem, just another tactic. It's not like Y-Wings are exactly hard to kill, and decent play should mitigate this threat fairly well with self-blocking, good target priority, and so on.

Also, any list taking 2 Y-Wings is going to NOT be taking a lot of other nasty stuff.....it's a good chunk of points you're committing to here, with no guarantee that this will a) work or b) even be facing a Decimator.

Just means Y-Wings are a little more attractive, thats all.