Well, Kinkirk and isard was just walked off the board while my 3 ties just stood around and watched.
This raises a issue, the decimatior is REALLY easy to ionize. And when you are stressed from using PTL off of isards free evade to arc dodge Corran (and kill him), your screwed.
To be fair, I forgot I took Mara and Rebel Captive, didnt use them once per game, but still!
He used cracken and 2 y-wings to control my decimator and walk it off in 4 turns. It was in the middle of the board when it was zapped, and it was stressed. I had just killed Corran and the Ties had kicked Craken down to 1 hull.
Next turn Ties kill Craken and k turn to get on the y wings tail, both y-wings have target locks on my deck thanks to cracken though and both zap it again. It fires back but fails to scrach a y-wing.
The turn after that the ties are shooting at a y-wing and strip shields. The y-wings must be aces dueto their pperformance at evading fire. The decimator gets a range one shot at a y-wing, but roll 2 blanks and 2 eyes. If only I wasn't stressed. Y-wings only get one hit on me this time.
This turn, the decimator despratly takes a hard 1 turn to avoid the board edge, still stressed. Fails to damage a y-wing at range one. Fantastic. The 3 escorting ties fail to kill the other y-wing still, and they get the second ion token on it, and next turn its off the board. The hard one bank wasn't enough.
The ties kill a y-wing (finally), but the other one goes hog wild and murders all three of them. At the end of the day, one y-wing remains with 4 hull still remaining.
Anyways, unlike Outriders and Falcons, the imperial decimator does not have the auto-evade infrastructure set up like the rebels do, and is easy prey to board control lists. I was walked off the board with 6 hull left still! I think it would of been different if I remembered to use 6 points worth of crew, but alas, was not to be.
Y-Wings are the Plague! (Also yay first game with beautiful decimator!)
