So What to do in this new 2 ship meta?

By clontroper5, in X-Wing

So i have a tourney next week and i was thinking there is going to be many people that are running a vt-49+phantom or a yt-2400+e-wing and so on, that I need to develop some good counter strategies against this new meta any thoughts? (i do have the new ships but i want the best chance of winning so if anyone has a brilliant idea please share)

I was thinking that my former tourney list might do well,

Bounty hunter+gunner (38)

Captain jonus+wingman (24)

Omicron group pilot+adv. sensors+HLC (31)

Total:93 so i have a few points for other upgrades (usually a bomb or crew members on the large ships)

I was looking at this because it has a pretty high damage output and will limit the flexibility of dash with the rear arc on the fire spray plus i always keep he shuttle stationary so he has maximum opportunity to fire.

but captain oucunn would mess up my shuttle and outrider hlc is going to chew through my hit points quickly too

so suggestions?

I did what every wise man would do in such situation.

Join the Turret side of the force.

Laugh at them for bringing 2 ships as you plunk down 6 ties and a bomber

2 ships is a new thing and the current bandwagon, bring board control

well a good starting point might actually be Lt. Blount with an Ion Pulse Missile, then rush to range 1 the following turn and melt the big ship down.

alternatively stress can be a great way of controlling large base ships if you think you can make it work.

Me I'm on the bandwagon all the way, RA Chimney-ru + Expose + Experimental interface + Yassane Issard + Rebel captive, seriously Expose might actually be viable, flavor with a side of whisper and watch the fireworks!

Edited by Mace Windu

Laugh at them for bringing 2 ships as you plunk down 6 ties and a bomber

That was a thought at first except, the decimator (oicunn) is now the ultimate anti swarm ship if outfitted correctly and im not that use to flying a swarm.

But thanks for the Thought :)

I'm leaning toward a rear admiral experimental interface+expose combo and probably whisper so.... I guess I will hop on the band wagon two!!

Thanks for your Comments!!!!

As a swarm, i am thinking of

Lieutenant Blount (17)
Veteran Instincts (1)
Ion Pulse Missiles (3)
Bandit Squadron Pilot (12)
Ion Pulse Missiles (3)
Bandit Squadron Pilot (12)
Ion Pulse Missiles (3)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Total: 99

Laugh at them for bringing 2 ships as you plunk down 6 ties and a bomber

That was a thought at first except, the decimator (oicunn) is now the ultimate anti swarm ship if outfitted correctly and im not that use to flying a swarm.

But thanks for the Thought :)

Actually, the Decimator is supremely vulnerable to swarms. Oicunn's ability just doesn't compare to a large number of ships firing against a 0-Agility ship.

If you have three defenders, I would suggest three Delta squadron pilots armed with Ion Cannons. It comes in at 99 points, and gives you board control and a whole lot of maneuverability.

As a swarm, i am thinking of

Lieutenant Blount (17)
Veteran Instincts (1)
Ion Pulse Missiles (3)
Bandit Squadron Pilot (12)
Ion Pulse Missiles (3)
Bandit Squadron Pilot (12)
Ion Pulse Missiles (3)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Total: 99

8 Z95s?!

I am leaning towards the 7 with ion pulse missiles, because it allows you to have an easier time pinning down the large ships at range 1 to evaporate them, and it makes your list with blount fearful to engage directly with a phantom corran or dash, just in case you do something unpredictable, opening options to deal with the large ship. And if you add that many lists today are featuring stress inducing abilities, it seems like to me like a wise choice.

Edited by DreadStar

Against a 2 ship build, I fear that your former tourney list might be vulnerable. With a maximum of PS rating 6, you will have few chances of slipping into Dash's donut hole but he will have no problems shooting back with his own HLC (and possibly slipping into the Firespray's blind spots). I'm not sure how the decimator would fly against your list. If I was piloting it, I would maybe waste a few rounds for the bounty hunter to get away from the shuttle, making it a one on one fight until the shuttle decided to jump back in.

How does your list fare vs the usual banes of whisper and Han?

Play what you are most comfortable with. If it has done well against lists with any of the YT-1300s or Bounty Hunters, you will be fine. Remember, if you have a low skill blocker and a high skill stress giver, you are setting up your mid field PS for some great damage potential. More stress on them = less silly gimmicks and them struggling with only one ship on the board instead of two.

I think ordinance might be the answer for a 2 ship meta. If you can bring Jonus and a bunch of cluster missile... imagine getting 4 ships worth of missiles fired and taking out half their list on round 2?

The local venue is running a two week tourney. I figured I'd try to counter the turrets by bringing the beef, so I'm flying the following:

OGP with Advanced Sensors and Engine Upgrade

Doomshuttle

Bounty Hunter with Rebel Captive

Academy Pilot

I'm currently 1-1. I got killed by a Lone Wolf Dash with three Prototypes build, but killed a Kenkirk/Vessary combo.

If anything having two ships becoming more common will (IMO) get the rest of us used to fighting two ships. I think we find the double falcon less of issue, since we will be more familiar with list like it.

I'm still playing lists that look fun and not necessarily tourney viable (taking a break after basically 8 months of prepping for store/regional/nats). I'm having tons of fun and success with both Jake and Tycho.

Most recent Jake build was Jake w/ CR, LW... though towards the end I missed PTL.

And of course, I have to play Tycho as the dude that can outfly everyone, Tycho w/ CR, PTL, EI, DD.

I will say that Tycho has a new learning curve related to when to boost + DD and when to DD + boost. The flip side is that since it's a combination that no one else can do (and not many play) your opponent is probably inexperienced with how to best defend against it. Plus, it's great at finding the donut hole on the Outrider.

Note: it is totally legal to Focus, EI DD into a ship, and then PTL boost THROUGH the ship. It's hilarious when it happens too.

Edit: I had some serious fun with this build the other night

Tycho w/ DD EI PTL CR

Keyan w/ AdvS SoT
Hobbie w/ R2D6 PTL EU

Hobbie basically died right away which was sad, but then Tycho and Keyan outflew everyone else. Given the list I played against was 4 A wings with PR (and VI Tycho w/ ST leading the charge), so it wasn't super competitive, but he wasn't able to get a second PR off until the next to last turn. Obviously sitting at 5 7 8 and focusing on maneuvering, it can be weak to phantom lists and turrets, but it does kill decimators relatively easily, and handles YT-2400s (and with proper flying, one should be able to kill the phantom early game, so then it's not an end game threat).

Edited by Khyros

If you don't want to compete in the expensive PS race use Ion, stress and blockers.

I can see the Panic attack list doing very well in this meta;

3x Blue /E2 with Tactician

1x Gold with ICT and R3A2

Maybe mix in some Z's for blocking and you're good to go.

Edited by Joostuh

The local venue is running a two week tourney. I figured I'd try to counter the turrets by bringing the beef, so I'm flying the following:

OGP with Advanced Sensors and Engine Upgrade

Doomshuttle

Bounty Hunter with Rebel Captive

Academy Pilot

I'm currently 1-1. I got killed by a Lone Wolf Dash with three Prototypes build, but killed a Kenkirk/Vessary combo.

Yeah, just too many weapons pointed at my two ships. I really should have just gone straight at you and gotten in behind the shuttles. My plan was to try and take the FS out first and then have the maneuvering advantage on the shuttles. But I got pinned in on the side and couldn't do much. Crits are killer on the Decimator, especially when you have 3-4 pile up. **** Vader wouldn't die either. Should have went straight at the Doom shuttle to take it out. Vader is the nemesis of Deci's. Good match though.

Edited by Jo Jo

2 ships is a new thing and the current bandwagon, bring board control

Lots of Ion Cannons. Captian Ociun can't touch you if he is constantly Ionized.

Against a 2 ship build, I fear that your former tourney list might be vulnerable. With a maximum of PS rating 6, you will have few chances of slipping into Dash's donut hole but he will have no problems shooting back with his own HLC (and possibly slipping into the Firespray's blind spots). I'm not sure how the decimator would fly against your list. If I was piloting it, I would maybe waste a few rounds for the bounty hunter to get away from the shuttle, making it a one on one fight until the shuttle decided to jump back in.

How does your list fare vs the usual banes of whisper and Han?

I have never actually flown that list against whisper, but I myself am an experienced Phantom pilot so I think I would do ok, and the list has a high damage output so I have done well against han (it just becomes a bit of a punching match)

Laugh at them for bringing 2 ships as you plunk down 6 ties and a bomber

That was a thought at first except, the decimator (oicunn) is now the ultimate anti swarm ship if outfitted correctly and im not that use to flying a swarm.

But thanks for the Thought :)

Actually, the Decimator is supremely vulnerable to swarms. Oicunn's ability just doesn't compare to a large number of ships firing against a 0-Agility ship.

If you have three defenders, I would suggest three Delta squadron pilots armed with Ion Cannons. It comes in at 99 points, and gives you board control and a whole lot of maneuverability.

While this is true that the decimator is vulnerable to mass damage from a tie swarm, it can also be equipped it inflict mass damage in return(ion torps, ram, gunner, ruthlessness, bombs and stuff) and oicunn ram is great at disrupting formation at least on higher ps swarms. Now this is very specific circumstances but it still scares me, plus i think fat dash will wipe out a swarm, (a least one that me, an inexperienced swarm ccommanderwill field)

The defender list is a good idea though, I sadly only have one :(

The local venue is running a two week tourney. I figured I'd try to counter the turrets by bringing the beef, so I'm flying the following:

OGP with Advanced Sensors and Engine Upgrade

Doomshuttle

Bounty Hunter with Rebel Captive

Academy Pilot

I'm currently 1-1. I got killed by a Lone Wolf Dash with three Prototypes build, but killed a Kenkirk/Vessary combo.

Another list that i was considering was similar to this

Oicunn+Decoy?+other upgrades (not sure what)

Doomshuttle

howlrunner+wingman

the idea is that Oicunn when stressed really loses maneuverability and well we all know about the shuttle, so take howlunner with wingman to give rerolls and remove stress giving added flexibility to the large ships and I was thinking that one of Oicunns problems was shooting late (specifically after dash) so decoy on him would allow him to shoot at ps8 (right before dash without VI) thoughts?

The reason two ships are the new black is because everyone wants to fly the turretbricks they just bought and there's not that much room left once you've kitted out a Decimator or Outrider unless you're planning on Zs or TIEs.