Hello fine folks. I'm new to this and tying to write a scenario featuring the Suncrusher. If yr not versed in old EU books, the suncrusher is a crazy maguffin of a forgotten small ship the rebels steal from the imperials, that cannot be destroyed by weapons, and gets flown into a black hole when its pilot grows a conscience. Thats a hella abridged version but it fits my simplified mission that i'd like to play out in two parts
In the first game, the rebel side has to dock a large ship and capture the stationary suncrusher and fly it off the edge of the table (pr, jump to lightspeed, if you prefer)
the second game, the rebels are trying to fly the suncrusher off a table edge (or, the pull of a black hole, if you prefer). The imperial side has to try to block it and recapture.
I'm trying to work out a mechanic to automate the suncrusher for the second part, to represent Kyp's (the emo jedi pilot) conflicting emotions and weigh the favour of the game back towards the imps. So the ship has to always be flying towards the black hole, but some random condition would make him automatically fire on the nearest rebel player.
And maybe make it susceptible to ioning, which isn't canon but seems more fun.
I'd love to hear your opinions/advice, but i'm also curious as to how you balance forces out to even out situational bias when you write missions.