Lando uses it. He doesn't care where the results comes from, only what results are there after you roll the dice.Since you are in the activation phase you have nothing to use that evade result on.
So, this is a thing that is possible.
who ? Lando adds an evade or focus token c3po does not, he adds an evad result, there is a difference and I'm sure that this will now get clarified up with the next FAQLando uses it. He doesn't care where the results comes from, only what results are there after you roll the dice.Since you are in the activation phase you have nothing to use that evade result on.
No FAQ necessary. Read C3PO and read Lando.
The only time you'd ever really want to use C3PO during Lando is if you're shooting for 5 evades for some crazy reason and are damning the odds or you really need three, in which case it is most effective to guess one during lando's roll and hope you roll well on your defense roll.
And yes, there is circonstances that you won,t have a die to roll (Wedge, Outmaneuver), but there will also be situations where your evade token won't be useful (Jax, Homing missiles)
How you use him, doesn't really change anything. You use him when being attacked or when using Lando, the result is the same. It's just a question of the odds of him actually providing a net evade or not.
Unless I'm mistaken, the odds of rolling no evade with 1 dice are higher than rolling exactly 1 evade with 2 dice.
Do I think it's bad? no, I would not laugh at my opponent for trying it. Do I personally think it's worth it? No. But i'm not one to thrust the dice so it definetly impact my opinion on this combo: Too unreliable for my taste.
Lando adds an evade or focus token c3po does not, he adds an evad result
Let me try to list it and maybe that will make it clearer. Because it can be kinda confusing.
in the activation phase you use Lando for your action.
- Before you roll the dice you can trigger C-3PO, then guess X <evade> results.
-Roll the dice, and look at the results.
-- If you rolled X <evade> results, C-3PO adds 1 additional <evade> result to the pool.
-- Lando now gives you a number of tokens based on the number of <evade results> in the pool.
Lando doesn't care where the results came from, only the number of results in the pool. 3PO doesn't care why you're rolling the dice, only that defense dice are rolled.
Edited by VanorDMLet me try to list it and maybe that will make it clearer. Because it can be kinda confusing.in the activation phase you use Lando for your action.- Before you roll the dice you can trigger C-3PO, then guess X <evade> results.-Roll the dice, and look at the results.-- If you rolled X <evade> results, C-3PO adds 1 additional <evade> result to the pool.-- Lando now gives you a number of tokens based on the number of <evade results> in the pool.Lando doesn't care where the results came from, only the number of results in the pool. 3PO doesn't care why you're rolling the dice, only that defense dice are rolled.Lando adds an evade or focus token c3po does not, he adds an evad result
ok I get what your saying , I don't think it was quite intended that way, having run phat han plenty of times myself it's not what I perso would consider idea either. Gunner or luke help get that damage through and boost in my opinion is the bread winner and c3po is there for cream on the cake when you know your going to get shot. Most games I have won outright by destroying all my opponents ships and only losing a few shields(most of the time). Your kill rate seriously goes down with no gunner, especially against hi agility targets like soontir, this will be even more so when auto thrusters gets released. True you may have 3/4/5 evades but if your not boosting out of arc those evades will disappear quick enough. With the massive surge in turreted ships it's just a matter of time till people develop there strategy for dealing with themLet me try to list it and maybe that will make it clearer. Because it can be kinda confusing.in the activation phase you use Lando for your action.- Before you roll the dice you can trigger C-3PO, then guess X <evade> results.-Roll the dice, and look at the results.-- If you rolled X <evade> results, C-3PO adds 1 additional <evade> result to the pool.-- Lando now gives you a number of tokens based on the number of <evade results> in the pool.Lando doesn't care where the results came from, only the number of results in the pool. 3PO doesn't care why you're rolling the dice, only that defense dice are rolled.Lando adds an evade or focus token c3po does not, he adds an evad result
It was definitely intended that way. FFG makes a clear distinction about evade results vs evade tokens in the Lando effect. Whether it's an effective combo or not is a separate issue. It is absolutely legal in every kind of way, clear as day. C3PO gives you an evade result, Lando turns evade results into evade tokens to be used during combat. There is no other way to interpret it.
ok I get what your saying , I don't think it was quite intended that way, having run phat han plenty of times myself it's not what I perso would consider idea either. Gunner or luke help get that damage through and boost in my opinion is the bread winner and c3po is there for cream on the cake when you know your going to get shot. Most games I have won outright by destroying all my opponents ships and only losing a few shields(most of the time). Your kill rate seriously goes down with no gunner, especially against hi agility targets like soontir, this will be even more so when auto thrusters gets released. True you may have 3/4/5 evades but if your not boosting out of arc those evades will disappear quick enough. With the massive surge in turreted ships it's just a matter of time till people develop there strategy for dealing with themLet me try to list it and maybe that will make it clearer. Because it can be kinda confusing.in the activation phase you use Lando for your action.- Before you roll the dice you can trigger C-3PO, then guess X <evade> results.-Roll the dice, and look at the results.-- If you rolled X <evade> results, C-3PO adds 1 additional <evade> result to the pool.-- Lando now gives you a number of tokens based on the number of <evade results> in the pool.Lando doesn't care where the results came from, only the number of results in the pool. 3PO doesn't care why you're rolling the dice, only that defense dice are rolled.Lando adds an evade or focus token c3po does not, he adds an evad result
It was definitely intended that way. FFG makes a clear distinction about evade results vs evade tokens in the Lando effect. Whether it's an effective combo or not is a separate issue. It is absolutely legal in every kind of way, clear as day. C3PO gives you an evade result, Lando turns evade results into evade tokens to be used during combat. There is no other way to interpret it.
sounds more like your trying to convince yourself than meok I get what your saying , I don't think it was quite intended that way, having run phat han plenty of times myself it's not what I perso would consider idea either. Gunner or luke help get that damage through and boost in my opinion is the bread winner and c3po is there for cream on the cake when you know your going to get shot. Most games I have won outright by destroying all my opponents ships and only losing a few shields(most of the time). Your kill rate seriously goes down with no gunner, especially against hi agility targets like soontir, this will be even more so when auto thrusters gets released. True you may have 3/4/5 evades but if your not boosting out of arc those evades will disappear quick enough. With the massive surge in turreted ships it's just a matter of time till people develop there strategy for dealing with themLet me try to list it and maybe that will make it clearer. Because it can be kinda confusing.in the activation phase you use Lando for your action.- Before you roll the dice you can trigger C-3PO, then guess X <evade> results.-Roll the dice, and look at the results.-- If you rolled X <evade> results, C-3PO adds 1 additional <evade> result to the pool.-- Lando now gives you a number of tokens based on the number of <evade results> in the pool.Lando doesn't care where the results came from, only the number of results in the pool. 3PO doesn't care why you're rolling the dice, only that defense dice are rolled.Lando adds an evade or focus token c3po does not, he adds an evad result
It was definitely intended that way. FFG makes a clear distinction about evade results vs evade tokens in the Lando effect. Whether it's an effective combo or not is a separate issue. It is absolutely legal in every kind of way, clear as day. C3PO gives you an evade result, Lando turns evade results into evade tokens to be used during combat. There is no other way to interpret it.
Troll alert. Thread aborted.
If FFG had intended for it to only be used in when defending, they would have included the phrase "When defending".
There's a couple of Astromechs that become more useful if anything ever gets both a crew and an Astromech slot.
Are there any other upgrades allow you to roll green dice? I can only think of these 3.
Lando (roll some dice, get some tokens)
R5-K6 (after spending a TL, get a TL on the same ship)
R5-D8( discard a facedown damage card)
If FFG had intended for it to only be used in when defending, they would have included the phrase "When defending".
We pretty much have to assume that they worded the cards and rules the way they intended them to be. There may be cases where that's not true, but we can never really know what they intended, which makes RAI a very slippery place to go.
As WWHSD points out, if they intended 3PO to only be used when defending it would of been easy enough to include that phrase on the card.

C3PO can trigger off of the defence dice roll of Lando.
Action: Lando
- Roll defence dice (triggers C3PO and guesses results)
- If guesses correct add 1 evade result to the dice results (see FAQ new "dice results" addition)
- Lando converts evade results into tokens
= Possible 3 evades
The combo does work.
As WWHSD points out, if they intended 3PO to only be used when defending it would of been easy enough to include that phrase on the card.
Yup. Just look at the Lone Wolf & Predator cards for reference:

Both clearly only intended for use in the combat phase. C3PO's card is worded quite differently.
Edit: This begs the question - are there any other situations other than Lando that C3PO could potentially be used in?
Edited by FTS GeckoSure does. Then you roll Blank/Blank, Focus/Blank, or Focus/Focus and you just wasted your C3P0! ![]()
As WWHSD points out, if they intended 3PO to only be used when defending it would of been easy enough to include that phrase on the card.
Yup. Just look at the Lone Wolf & Predator cards for reference:
![]()
Both clearly only intended for use in the combat phase. C3PO's card is worded quite differently.
Edit: This begs the question - are there any other situations other than Lando that C3PO could potentially be used in?
If there's ever a ship with an Astromech and Crew slot, then R5-D8 becomes really good.
Until then, none of our pilot abilities roll an evade die, and the only slots available with rebel crew currently are - Turret, Talent, Missile/torp, Cannon, Crew, Title, Modification.
Of slight interest, is running Expose on a yt-2400, to reduce your agility, so that c3p0 then triggers like he would on the falcon - toss that on Vrill with Experimental interface maybe...
after reading through this entire discussion, i just realized something. If you are getting an evade result from C-3P0 in the activation phase, would that carry into the combat phase or would it go out the window since that isn't your defense roll? i.e you use lando and trigger 3p0 off that and guess 1, you get one so 3p0 adds 1 evade result to that roll. when the combat phase comes around, does that evade result still exist or is it just part of the roll in the activation phase?
after reading through this entire discussion, i just realized something. If you are getting an evade result from C-3P0 in the activation phase, would that carry into the combat phase or would it go out the window since that isn't your defense roll? i.e you use lando and trigger 3p0 off that and guess 1, you get one so 3p0 adds 1 evade result to that roll. when the combat phase comes around, does that evade result still exist or is it just part of the roll in the activation phase?
after reading through this entire discussion, i just realized something. If you are getting an evade result from C-3P0 in the activation phase, would that carry into the combat phase or would it go out the window since that isn't your defense roll? i.e you use lando and trigger 3p0 off that and guess 1, you get one so 3p0 adds 1 evade result to that roll. when the combat phase comes around, does that evade result still exist or is it just part of the roll in the activation phase?
The evade result goes away by that time, yes. However, at the time you create the Evade result, Lando is able to use it to create an Evade token, which does stick around. The process is:
Activate Lando
> Trigger Threepio, guess 1 Evade.
> Roll 1 Evade & 1 Focus. Threepio adds 1 Evade result to the pool.
> Lando converts all three results into Tokens, giving you 2 Evades and 1 Focus.
Guys, read Lando and C-3PO again, like, REALLY hard.
Lando Calrissian
Action: Roll 2 defense dice. for each focus result, assign 1 focus token to your ship. For each evade result, assign 1 evade token to your ship. C-3PO
C-3PO
Once per round, (doesn't say anything about combat phase) before you roll 1 or more defense dice, you may guess aloud a number of Evade results. If you roll that many Evade results, before modification, add 1 evade result.
So you move Han Solo and he doesn't bump or land on an asteroid, and for your Action you declare you are using Lando.
You're rolling defense dice, so C-3PO is eligible for activation.
You guess that you will roll 2 evade results (cause you're a big baller and like swinging for the fences).
You roll the dice and VOILA! 2 evade results! Now you add C-3PO's 1 evade result to the 2 you just rolled to give you a net (say it with me) 3 evade results.
Now you finish Lando's 2nd bit, and get 3 evade tokens since you have a whopping 3 evade results.
Maths!
You could then PTL for a title evade, or just sit there and get to weather a swarm's fire with ease, or go big if you're getting R1 by a phantom or something scary and you're low on health. The point is you can get much bigger pay offs with the Lando than just the C-3PO, and don't forget you get can get focus even if you don't get evades. Hell, you don't even have to spend C-3PO on the Lando, but the genius of this build is that it helps counter Wedge/Outmaneuver and even can give you more tokens to spend against swarms. Good catch, DracoPyrothayan. +1
Edited by Bipolar Potterah, i miss-read lando in that case. so i see how it does its thang
I hate even the idea of fatter falcons. The builds that already could beat them will still beat them but the midrange mid # builds are going to get destroyed by it...and if not destroyed by it, probably drive players away because IT'S NOT FUN rolling all hits on 3 2 att dice ships and just scratching the paint with 1 damage. That only needs to happen once a game to make it UNFUNER than before... yep, I said it... UNFUNER.
Well the flipside to this one is lower offense, and you do have the unpredictability of the dice.
Autothruster Jax can't get here soon enough.
Unless there's a moldy crow type cards for evade tokens (keep them from turn to turn) or the rebels get a ship that can take multiple crew and has 0 evade dice (like the Imperial Decimator) its more efficient to use 3P0 as he currently is.
Would this work on huge ships?