League scoring system.

By VanorDM, in X-Wing

Thought I'd share this, it's something I'm going to use for a league I'm starting at a LGS.

I wanted to come up with a way to decide who won the season. But didn't want to penalize people who joined up half way through the season or couldn't make it every night.

So a simple win/loss wouldn't work. A win/loss ratio could work, but I didn't like that. So I had the idea of using the MoV system FFG came up, but averaging it over the whole season.

Haven't started it yet, but plugging the numbers in as a test seems to work pretty well, using excel to do the math.

The nice thing about it, is that it offers a much more nuanced score then just win/loss. If you have a really close game, the score reflects this, also it allows for someone who doesn't win a lot of games to score higher overall than someone who barely wins their games. But winning is always going to be better, even if it's only by one ship.

Not sure if we'll have a time limit yet, so that means all wins are 100 point victories. There will also be a 4-5 game minimum to be in the running for a place for the season. Not fair to let someone come in, win one game and take the season.

For example...

Player A vs Player B wins big, 100 to 0. Player C vs Player D have a closer game and C wins 100-76. Player A then Plays C and loses 100-12 and B beats D 100-54.

So A had a big win then a big loss. B did descent the second game, C won both games with one being close, D lost both but did well in both games.

That give an avg score of A-106, B-73, C-156 and D-65, which seems to be an accurate representation of the actual games, better IMO than a simple win/loss. It also has the advantage of letting someone come in mid season or missing a night or two and not being completely out of running because we're using avg's rather than a cumlitive score.

EDIT: Was posting something about a minimum number of matches required, and then re-read the OP. Doh !!!

Edited by any2cards