What role would the V-Wing fighter play that's not already being played by another ship?
And we're talking the V-Wing fighter not V-Wing Air Speeder from Rogue Squadron, right?
What role would the V-Wing fighter play that's not already being played by another ship?
And we're talking the V-Wing fighter not V-Wing Air Speeder from Rogue Squadron, right?
I sure hope we do! They're the one prequel ship design that I really took a liking to. Really they could even have it as a Scum & Imperial fighter, Scum having access to lower PS pilots, but having the option of salvaged astromechs.
The Prequel debate was settled by Christian Peterson, CEO, at GenCon this year. Read more: http://community.fantasyflightgames.com/index.php?/topic/114870-no-prequel-ships-settled/
You mean the video where he says flat-out they WILL include such things if they thing they are cool?
Yeah, the 'conclusion' in that thread wasn't totally skewed by irrational bias or anything...
He said "More generally we're looking at the sort of game as it is, the Galactic Civil War going way forward... obviously we're thrilled if there was some awesome new type of starfighter that was revealed to us in the Rebels TV show, for example, we would take a very hard look at trying to integrate that into our future plans." Rebels isn't Prequel.
It's a small fighter with solid firepower and an astromech slot, but last I checked no shielding. Might be interesting.
V-Wing would give Imperial forces access to R3-A2 right? I'd be for it just for that.
Sure it doesn't fit the look of the rest o the Imperial forces but I'd like to access to that astromech.
Imperials will never get the astromech slot for the same reason Scum didn't. The unique astromechs aren't Rebel Only.
They already have z-95's and scyk's they dont need a third cheap fighter.
I think that is an issue, but it could be ameliorated by giving the V-Wing special upgrades or an unique stat line.
Edit: e.g. Scum Astromechs, shielding, etc.
Edited by gundamvall they would have to do is issue an eratta on the reb astromechs not out of the relm of possibility
all they would have to do is issue an eratta on the reb astromechs not out of the relm of possibility
Not in character.
I'd like to see a V-wing for Scum eventually because I'd like another ship to take advantage of the salvaged astromechs. They can take their sweet time getting to it though. This game needs to coast for awhile - reprint - settle down - enjoy.
Would love a V-wing for the scum. Mostly for, as other have said, another ship to use salvaged droids. It's one of the few prequel ships that I actually like the design of. As long as it's different and unique enough I'm down.
Would love a V-wing for the scum. Mostly for, as other have said, another ship to use salvaged droids. It's one of the few prequel ships that I actually like the design of. As long as it's different and unique enough I'm down.
I agree. That's why I posted this topic. I'm really hoping for a Scum V-Wing down the line, hopefully in Set 7 but if not, then in Set 8.
Based around their characteristics (very nimble and fast,small size), it'd basically be an A-Wing with Attack 3 (as it has 4 guns, 2 twins). Hell, it even had the same lead designer as the A-Wing.
I'd like an A-Wing with 3 Attack from a game play POV.
That said, i don't think it has a place in Scum. It's certainly quite plausible that they would have some, but it's not a ship that is really evocative of fringe/Black Sun in the Civil War era. I don't see the need for it when there are a ton of in-era options to be explored already.
OMG Where is everyone getting the idea that it is a cheap Tie-like ship??!!
It's 102,000 freaking credits! For reference, a Tie Fighter is 10,000 credits, and a X-wing is 149,999 credits. It has shields, an astromech, is slightly slower than a Tie, but as a maneuverable as a Squint.
For anyone who wants to read more before commenting on how it is a Tie/Z archetype: http://starwars.wikia.com/wiki/V-Wing_Starfighter
EDIT: It we put it into the game as a scum ship, it would probably look like this,
3 att
3 agi
2 hull
1 shield
Salvaged Astromech
Squint dial, but without a 5 straight
Edited by YwingAce
QUOTE
...As a Scum ship?
No for one reason: design space. It's the precursor to the TIE fighter and thus is in the 12-15 point bracket. How can it really differentiate itself from the TIE fighter and Z-95 Headhunter?
Bear in mind that the designers stated at GenCon that 12 is the floor for point costs: you can't go cheaper.
END QUOTE
The TIE/LN and the Alpha-3 Nimbus V-Wing had the same job but I wouldnt call it the precursor of the TIE Fighter mainly because SFS builds and designers TIEs, Kuat Systems Engineering built the V-Wing.
Its got shields and a Q unit slot. Some carried bombs and shock cannons. Make it a cheep fighter with a cannon slot and only one bomb slot...?
QUOTE
The V-Wing may be the precursor, but that doesn't mean that it is the less advanced of the two. TIEs were made extremely cheap in order to be mass produced while the V-Wings still had some more critical systems that TIEs lacked.
I do think Scum would work well with the V-Wings. We've seen that pirates have used the V-Wings and Z-95s as attack ships. I would see the V-Wings fitting a similar role to the X-Wing for Rebels being a more heavily armored fighter but not too expensive.
UNQUOTE
It actually is less advanced than any of the TIEs. It may have better engine capabilities than most, and carry shields unlike most TIEs, it however had a grossly less advanced targeting computer, e.c.m., e.c.c.m. no physical countermeasures, H.U.D. system compared to most TIES, some of the first TIE/LN were built with no targeting computers at all. Maintenance would be dramatically higher with the V-Wing than most TIEs.
The V-Wing also has a very crude computer-firing link capability. For ships during the Dark times on, they can manipulate the LASER beam to change its trajectory as its leaving the emitter. The V-Wing since its much older has to maneuver the whole cannon to get a similar effect, and it can only do this up or down.
Also V-Wings at best have 15 hours flight time. TIE/LN has two days.
If the V-Wing at its prime during the clone wars went up against the TIE/LN in its prime during ROTJ and the pilots were of equal skill, the TIE/LN would win almost 100% of the time.
The TIE would never have to wait for a lock nor worry that the lock is not genuine, nor have to worry about the V-Wings ecm screwing up the LASER beams fired at it. The V-Wing on the other hand would next to never get a lock on the TIE/LN nor would the LASERs come close to hitting it. The SFS 7.2 would wreck a V-Wing since they were good enough I believe for cap ship and space station killing, not immediately however.
I've read EU comics with Empire remnants using V wings against A wings.
I never red the story but IM sure the V-Wings died horrible.
It has shields, is slower, but more maneuverable, and has an astromech. Pretty different. It is actually more effective than a standard Tie, and on par with Squints, but the empire wanted a cheap ship so they scrubbed it.
The V-Wing is nowhere near as good as a TIE Interceptor. The only thing better about a V-Wing is the acceleration, and that comes standard with shields.
The TIE Interceptor carried the most advanced engines out of all the Imperial craft built, including the TIE Defender, the Avenger and Defender have better acceleration, and turning capabilities but the Interceptor has the most control capabilities allowing it to do a lot of tricky delayed maneuvers. The Ion projector used in the Interceptor was so advanced, and a major departure from designs used in other craft, that it could do maneuvers, dives, and turns not possible with most craft, it out preformed just about every starfighter in the SW galaxy. The Empire considered the TIE Interceptor the greatest dog-fighter used by the Empire.
A fully tricked out TIE Interceptor easily can out-preform a tricked out V-Wing in every way possible except maybe self repair.
Barring the comment about E-wings at the end, this is the truth. They are much more advanced than Ties, but the empire didn't want an X-wing type fighter, they wanted a cheap expendable one.
The Empire actually did want the X-Wing, they also didn't care for there Y-Wings being stolen and used against them. There are some Imp squadrons that do fly Y-Wings and X-Wings, the main reason behind this though is to trip up Rebel Forces or for training I suppose, to practice agianst Rebel type craft.
Edited by Black Knight LeaderWhy are we on about cost in credits I was on about points.
The scyk is probably going to be 13-14 points, the z-95s going to be 12 just like for rebels the v-wing is a worse a-wing it swaps missiles for torpedoes.
The interceptor roles already taken by the starviper.
So it's either a proto-tie fighter or a proto-a-wing either way it's spot is already taken by other ships, it needs to offer something the other three don't and other than the astromech slot I don't know what that is.
Why are we on about cost in credits I was on about points.
The scyk is probably going to be 13-14 points, the z-95s going to be 12 just like for rebels the v-wing is a worse a-wing it swaps missiles for torpedoes.
The interceptor roles already taken by the starviper.
So it's either a proto-tie fighter or a proto-a-wing either way it's spot is already taken by other ships, it needs to offer something the other three don't and other than the astromech slot I don't know what that is.
Hypothetically speaking, what if it were to compete with the y wing points slot wise the way the b and the x wing compete? Then you only have to make it really different from one fighter, the only big drawback there is you could end up like the rebels where one stops seeing play after a while.
I think what many are forgetting is that "advanced" doesn't always translate into better game stats. Reliability and ease of maintenance don't mean much in a dogfight. Also redundancy is something that will happen as this game goes on, there are only so many viable stat lines. It will eventually come down to choice of fluff/aesthetic. Plus the V-wing is purdy...
I think what many are forgetting is that "advanced" doesn't always translate into better game stats. Reliability and ease of maintenance don't mean much in a dogfight. Also redundancy is something that will happen as this game goes on, there are only so many viable stat lines. It will eventually come down to choice of fluff/aesthetic. Plus the V-wing is purdy...
Advanced doesnt always mean better HOWEVER if its shown or written to be better than it is better. Maintenance doesnt mean much in the fight itself but depending on time and money it may not get the chance to fight at all. By the time the F-14 was being retired from the USN the oldest ones required 60 hours maintenace for every 1 - 2 hours of flight time.
Reliabilty means ALOT during flight time let alone combat. The engines were underpowered, unprotected, but real fast on the F-14 A. When you were in the driver seat you were piloting the engine NOT the Tomcat if you catch my drift.
I think what many are forgetting is that "advanced" doesn't always translate into better game stats. Reliability and ease of maintenance don't mean much in a dogfight. Also redundancy is something that will happen as this game goes on, there are only so many viable stat lines. It will eventually come down to choice of fluff/aesthetic. Plus the V-wing is purdy...
Advanced doesnt always mean better HOWEVER if its shown or written to be better than it is better. Maintenance doesnt mean much in the fight itself but depending on time and money it may not get the chance to fight at all. By the time the F-14 was being retired from the USN the oldest ones required 60 hours maintenace for every 1 - 2 hours of flight time.
Reliabilty means ALOT during flight time let alone combat. The engines were underpowered, unprotected, but real fast on the F-14 A. When you were in the driver seat you were piloting the engine NOT the Tomcat if you catch my drift.
Yea, A-10s are still the deadliest CAS Fighters out there, and they are hardly advanced ![]()
I think what many are forgetting is that "advanced" doesn't always translate into better game stats. Reliability and ease of maintenance don't mean much in a dogfight. Also redundancy is something that will happen as this game goes on, there are only so many viable stat lines. It will eventually come down to choice of fluff/aesthetic. Plus the V-wing is purdy...
Advanced doesnt always mean better HOWEVER if its shown or written to be better than it is better. Maintenance doesnt mean much in the fight itself but depending on time and money it may not get the chance to fight at all. By the time the F-14 was being retired from the USN the oldest ones required 60 hours maintenace for every 1 - 2 hours of flight time.
Reliabilty means ALOT during flight time let alone combat. The engines were underpowered, unprotected, but real fast on the F-14 A. When you were in the driver seat you were piloting the engine NOT the Tomcat if you catch my drift.
Yea, A-10s are still the deadliest CAS Fighters out there, and they are hardly advanced
Well the VF/A-31st would have to disagree with you on that
. Most of the current Command-link, rover, and other air to ground features they are being upgraded with came from F14 Super Ds used by Tomcatters and Black Lions. During OIF the F-14 D was the most called for CAS craft. In Afghanistan during the actual war the F-14s A B and D were the only craft used for every type of combat mission.
A-10s as well as F-14s are constantly updated with the most current avi hardware and software. The reason that is is because the Gov that have them want them around.
The V-Wing is diffrent. Its a fighter that the Empire replaced with a much more advanced fighter, TIE/NL Fighter, thats also performed in every way but Gs in open space. No major force wants these fighters except maybe ZC, and what they have wouldnt resemble Rep V-Wings . Smaller forces that could have them dont have the money to do a major update of that fleet. Way to much of the aviaonics and weapons need to be replaced. The only reason Rebs keep BTL-A4s, S3s, LAATs, and Head Hunters is because of ease of mainteance, the craft are still considered modern, or are also still manufactured.
These are reasons why V-Wings, ARC-170s and there bigger brothers, Torrents, and BTL-Bs were droped from Reb and IMP forces durning the Dark Times.
Y-wings are maintenance nightmare (but rugged so you don't have to constantly replace the parts), hence why all the panels are left off. Z-95s are just crazy common.
Edited by TIE PilotThe X, B and A-Wings were pretty difficult and time consuming to repair and maintain as well, so it is something of a miracle that the Rebel fleet was able to keep enough fighters in rotation.
Whereas if your TIE fighter is broken just toss it out the hanger forcefield and grab another one. We've got loads, and they're all identical.
Y-wings are maintenance nightmare (but rugged so you don't have to constantly replace the parts), hence why all the panels are left off. Z-95s are just crazy common.
Yes, now imiagine how much worse the BTL-B, ARC-170 its bigger brothers, and other Rep craft the Rebs dropped were to maintane? Thats why they got rid of them its says in SW Blueprints Reb edition. The BTL-B were scraped, there armor and turrets were used to enhance the defenses of Reb bases.
The BTL-A4 and BTL-S3 were much more mondern than the BTL-B and since they fight well they even have the most accurate targeting computers in the Reb fleet, thats why the Rebs and to small degree IMPs still used them
As for the A B and X they were brand new and proven to be better than the ships they replace and compete with Advanced IMP fighters. Thats why they remained in service. The ones from the Republic era would have had strained frames, and out of date hardware/software. They could be updated but that may cost more than just creating a brand new and better fighter.
Also the ARC required three people and a astro to operate the craft. The Rebs werent diging that idea.
Edited by Black Knight LeaderI think some people are misunderstanding what "advanced" means in this context.
They look at the TIE/Ln and see a very bare bones fighter, but that doesn't mean it's crude. It's incredibly efficient to both use and manufacture, had effective targeting and avionics, extreme agility, and fitted the Imperial Navy fighter doctrine. Maintenance requirements were also tiny (the engine even had zero moving parts!). Lacking shields and hyperdrive was a deliberate choice, and wasn't because it couldn't be done. It gave it superior dogfight characteristics to it's contemporaries (Y-Wing, Z-95, etc). Dont forget it was introduced 19 years before Yavin.
The V-Wing on the other hand was a far less advanced ship, despite having shields and so on...there's a lot more to being a good fighter than paper statistics. That's why it got replaced. As Black Knight Leader above pointed out....if it was effective or useful as the other Rebel Fighters, the Rebels would have spent the time updating it for their needs, but it just wasn't.
The V-Wing was good for it's day, but comparing ships cross-era by looking at paper just doesn't work because of all the other factors involved.