My first run in with a "Fat Han"

By Rogue Dakotan, in X-Wing

it's not fun to take out C3P0 falcons or ACD phantoms, it is just annoying and clockwork with very minimal brain functions needed. Up against ACD phantom? bring in your anti phantom stuff, declare GG, ask if your opponent wishes to conceed to be spared an unnecessarily painful 30mins. Against falcons? shoot at it until it dies, no strategies whatsoever needed, just sheer dice quantity.

everything has already been dictated at the deck-building part, whether your list will straight out eat ACD phantoms or fail terribly against them, there's virtually no middle ground barring exceptional dice rolls (on either side), Falcons not so much, but not even the power of the Force can help you when you are down to 1 fully equipped untouched PTL chardaan Awing named ace pilot vs a 2hp left falcon. You will lose, simple as that.

As always, your vision of the game is very bleak. I would not play this game you speak of, but it is also not X-wing.

wave 3 post Imperial Aces pre Tantive days were simply the golden age of Xwing, where any homebrew list actually stood a chance, and the way to deal with key combos was flying and in-game tactics, not so much what you build into your deck. People could fly what they loved, and had a really decent shot at winning, even with lists that werent that optimized.

yes, wave 4 is no longer the Xwing that I loved, and while I still do enjoy it, ACD and C3P0 have completely perverted the game to its current status, from the glory wave 3 era.

I doubt any player who had some games back during the wave 3 time would argue that current Xwing is a better game than it was back then.

I started before wave 3 and I can say that X-wing now is a better game. I will not argue the point though, because you have proven time and time again that you are dead set on thinking that the game is broken.

it's not fun to take out C3P0 falcons or ACD phantoms, it is just annoying and clockwork with very minimal brain functions needed. Up against ACD phantom? bring in your anti phantom stuff, declare GG, ask if your opponent wishes to conceed to be spared an unnecessarily painful 30mins. Against falcons? shoot at it until it dies, no strategies whatsoever needed, just sheer dice quantity.

everything has already been dictated at the deck-building part, whether your list will straight out eat ACD phantoms or fail terribly against them, there's virtually no middle ground barring exceptional dice rolls (on either side), Falcons not so much, but not even the power of the Force can help you when you are down to 1 fully equipped untouched PTL chardaan Awing named ace pilot vs a 2hp left falcon. You will lose, simple as that.

As always, your vision of the game is very bleak. I would not play this game you speak of, but it is also not X-wing.

wave 3 post Imperial Aces pre Tantive days were simply the golden age of Xwing, where any homebrew list actually stood a chance, and the way to deal with key combos was flying and in-game tactics, not so much what you build into your deck. People could fly what they loved, and had a really decent shot at winning, even with lists that werent that optimized.

yes, wave 4 is no longer the Xwing that I loved, and while I still do enjoy it, ACD and C3P0 have completely perverted the game to its current status, from the glory wave 3 era.

I doubt any player who had some games back during the wave 3 time would argue that current Xwing is a better game than it was back then.

I started before wave 3 and I can say that X-wing now is a better game. I will not argue the point though, because you have proven time and time again that you are dead set on thinking that the game is broken.

yes, I am fully convinced that the game has been permanently tarnished by the existence of those 2 disgusting pieces of cardboard, and it would take a lot to convince me otherwise, like if you could take 1 rookie Xwing vs 1 ACD Sigma or 1 academy TIE vs falcon 1hp and win on a reasonably consistent basis

Edited by Duraham