Wave V is Officially Legal-About Those Debris Fields...

By TasteTheRainbow, in X-Wing

They might hold them back a bit to that the already-popular 58-Dash doesn't have the triangle advantage right out of the gates. It might curb the inevitable griping.

I don't think they will allow them in tourney play...in the same way that huge ships are not allowed.

That being said, I hope they do, and let in the huge ships as well. Any variety is cool, makes for more interesting games if you have to plan for different things.

I bet the player with initiative will have the choice of either all unique asteroids or all unique debris.

I can see it being that all 12 unique obstacles (6 asteroid, 6 debris ) are placed out and added 1 at a time till there are 6 obstacles on the board

That's what I was thinking. Like, when it's my turn to put down a piece, I can pick one from the "asteroid pool", or the "obstacle pool."

Although, how exactly would that work? Would every player be required to bring a set of debris also? That seems harsh, not just in the sense of "required purchase", but also an awkward requirement, if this wave gets to be hard to find.

I have to think they'd be optional... but then, when do you get that option? Can you just wait until it's time for the last counter to be placed?

I guess at the beginning of placement, each player has an opportunity to say "Debris is live! Smoke 'em if you got 'em!"

It seems much more likely that players may choose to substitute some (or all) of their asteroid allotment with debris instead.

Isn't that how the big ship obstacles work?

- H8

Huge ships as obstacles are not permitted in tournament play.

Err... yeah ok, but what I meant was...

It seems much more likely that players may choose to substitute some (or all) of their asteroid allotment with debris instead.

The FAQ says to use 1 Huge ship instead of 3 asteroid tokens. So I guess the question is perhaps one of size. How big is the debris field compared to asteroids?

... that. Like, you use them the same, but there's some sort of "exchange rate". Big ships to asteroids is 1 to 3. What's the rate on asteroids to debris? Maybe it's 1 to 1? Maybe it's not?

- H8

I have been kinda assuming that it would be "Each player brings 3 unique obstacles to the game" All 6 then go into a pool and get placed one by one as normal. That way if you want debris you can bring some, but if your opponent DOESN'T want his fleet to fly around debris then you are still going to have to deal with 3 asteroids.

I expect it to be who ever has initiative chooses. Add more importance to it.

I have been kinda assuming that it would be "Each player brings 3 unique obstacles to the game" All 6 then go into a pool and get placed one by one as normal. That way if you want debris you can bring some, but if your opponent DOESN'T want his fleet to fly around debris then you are still going to have to deal with 3 asteroids.

I don't think this is too likely just because it greatly increases the chance of getting asteroid sets mixed up and someone leaving the game with two copies of one type and none of another. I think that whatever method is used (including the current one) it will continue to be one where one player supplies all of the obstacles.

I won't be getting wave 5 till Friday or Satarday so don't know but can someone point out if the debris fields are anything but something used in the missions that come with the Decimator and Outrider? Does it say somewhere that you can use them instead of asteroids in regular games?

I can see it being that all 12 unique obstacles (6 asteroid, 6 debris ) are placed out and added 1 at a time till there are 6 obstacles on the board

That's how I always assumed it would work. If one player doesn't have debris tokens, they can still draw from the 'debris' pool when it is their turn to place a token...or not, if they prefer. As long as either player has access to debris (they'll both have access to asteroids, obviously), then the 'debris field' is in play to the extent that anyone wants it.

And it may well end up with 6 debris tokens, if both players draw from the same stack. Or 6 asteroids, even with debris available. Or 3 and 3. Or 5 and 1. etc.

I guess it would have to go:

-The player with initiative supplies asteroids. He may choose to supply 6 unique debris tokens as well.

-If the player with initiative declines to supply debris tokens, the other player may elect to supply debris tokens, and also supplies the asteroids (the player with initiative takes his asteroids back).

-The players take turns placing obstacles as normal until 6 obstacles have been placed, The player supplying obstacles takes back any unused tokens.