Wedge, Luke, Biggs, built it for a friend now I can't compete.

By bmwrider, in X-Wing

Ok, so you used

Krassis

HLC

Jonus

Vader

That gives 6 unused points.

First off, engine upgrade on Vader. The maneuverability this gives suddenly makes him a lot scarier. We're also going to give him Predator.

Krassis is going to lose her HLC and trade it for an Ion, her goal is disruption, isolate an X-Wing or two and break up the formation giving you targets. we'll also give her some company in the form of the Intelligence Agent, just to get a glimpse of who is going where.

Next up, say goodbye to Jonus, we're going to trade him out for an underused pilot in one of the fastest engines with wings, the Interceptor. Enter Kir Kanos. [cue stunned silence and muffled snorts]

Krassis is the big fat target, she is useful but ultimately expendable, but your opponent mustn't know that while Vader and Kanos swoop round, once you're behind them be careful not to overshoot them!

Frequent use of barrel rolls and boosts should allow you to keep them in sight and they will have a big problem. Anticipate K-turns. You also have no one straights so keep your distance and frequently loop back to reposition. Shout "I have you now!" at times.

I really like this reply, you not only gave build advice to a noob but told me how to use it, thanks.

lots of good advice here. 3 things:

1.) you know exactly what he is going to fly. that is a huge advantage.

2.) He has to maintain a formation to benefit from Biggs. 2 good ways to prevent this are

a) area effect weapons. Run right at him then drop a seismic or proton bomb in his lap, or drop a proxmine in front of him. consider an assault missle.

b.) consider a pincer movement where you engage fromm opposite sides at the same time. Caveat : timing is critical so you do not engage all of his force with half of yours.

c.) Block. Run your ships quickly into his lead ships. They will not be able to shoot you and vice versa, then you can focus fire on biggs and take him out. Make him chase you through rocks, especially if he is not so good at flying he may hit a rock or split his force.

This is probably not the answer you were looking for but...

Why don't you BOTH fly something different?

If you are not playing competitively but "just for fun", why are you the only one who ever flies anything different? Is it a matter of availability of models?

All the advice the others have given you is good, sound advice from experienced X-wing players, most of which are probably better list-builders than I am but the way I see it, this thing has become your "white whale". You are becoming obsessed with defeating your friend, the way Captain Ahab was obsessed with Moby ****.

You say you play for fun but it sounds like only one of you is really enjoying your games. I say, concede to your friend and agree to BOTH play different lists. Or, if you have the models available, fly the same list against him- why should he be the only one that gets to fly what he wants?

In short, do something different to put the FUN back into your games!

But if you DO really want to beat your own creation... listen to the advice of some of the other great players who habituate this forum.

But mostly... have fun :)

What do you have at your disposal?

This is probably not the answer you were looking for but...

Why don't you BOTH fly something different?

If you are not playing competitively but "just for fun", why are you the only one who ever flies anything different? Is it a matter of availability of models?

All the advice the others have given you is good, sound advice from experienced X-wing players, most of which are probably better list-builders than I am but the way I see it, this thing has become your "white whale". You are becoming obsessed with defeating your friend, the way Captain Ahab was obsessed with Moby ****.

You say you play for fun but it sounds like only one of you is really enjoying your games. I say, concede to your friend and agree to BOTH play different lists. Or, if you have the models available, fly the same list against him- why should he be the only one that gets to fly what he wants?

In short, do something different to put the FUN back into your games!

But if you DO really want to beat your own creation... listen to the advice of some of the other great players who habituate this forum.

But mostly... have fun :)

We are doing this as well, we play 2 games back to back and this build is a challenge, he actually feels guilty for winning with my build, but I am determined to beat it with the ships I have.

I plan on getting the VT-49 and ramming may make a big difference.

What do you have at your disposal?

See his sig :P.

I really like this reply, you not only gave build advice to a noob but told me how to use it, thanks.

Well, it's by no means certain that it'll work of course, but I personally like to think about what I'm trying to accomplish with a list and then figure out how to best get there.

Here, as so often, the problem is Biggs. You don't want to fly a swarm so then you must fly dedicated hunters,

The Interceptors, by the way, I was correct in thinking you've got Imp. Aces?

Because then you could also go:

Vessery, Outmaneuver

2 x Royal Guard Pilot, Push the Limit, Royal Guard title, Targeting Computer, Hull Upgrade

One trick that works in Casual when you've got a limited pool of opponents is scaring a list off. Back in Wave 3 I flew almost exclusively interceptors and thus faced almost exclusively the Gunner Falcon. My solution? Bought two bombers. One game with Rhymer PTL APT APT (not a very competitive setup due to its insane cost but we were new enough that it didn't matter. We still flew the Advanced back then) and I saw the Falcon a lot less. So you could buy a phantom to (ironically) scare that particular setup off.

If not, I've just noticed the list of things you have, so I can provide some slightly more useful advice.

Fel PTL.

The Push the Limit TIE interceptor in general is your friend here. Assuming those 3 interceptors are the main blister and one Imperial Aces, Hull Upgraded Royal Guard TIE interceptors and Soontir Fel can exploit the main weakness of any list that's using a Biggs Shield: it's stuck in formation. With Boost and Barrel Roll together and Biggs's lower pilot skill Darklighter will likely never get a shot at you once you close in. If you manage to avoid getting initiative Fel will have the drop on Wedge too.

Are your Interceptors original flavor, or extra acey?

Threw together this: it uses TIE Interceptor Expansion, Imperial Aces and TIE Fighter Expansion.

33, Soontir Fel (27)

Push the Limit (3)
Hull Upgrade (3)


25, Royal Guard Pilot (22)

Push the Limit (3)

25, Royal Guard Pilot (22)
Push the Limit (3)

16, Backstabber (16)

It's 99 points, which means, assuming the other list costs 100pt, means you get to choose who has initiative. Choose them and Fel moves after Wedge, letting him arcdodge everything.

You could also drop some firepower for additional arc dodging ability. Here you drop Backstabber (also removing the TIE fighter expansion requirement) and go for elite Interceptors.

35, Soontir Fel (27)

Royal Guard TIE (3)

Push the Limit (3)
Hull Upgrade (3)

Targeting Computer (2)

33, Carnor Jax (26)

Push the Limit (3)

Shield Upgrade (4)

31, Turr Phennir (22)
Push the Limit (3)

Hull Upgrade (3)

Carnor Jax gets the Shield because he's going to be right up close to use his ability: it may even be wise to move one of the Hull Upgrades onto him. Fel's Targeting Computer is for the situation where Fel can arcdodge to optimum position with one boost or barrel, and there's no point taking the focus or evade actions because nobody will shoot him this turn and he gets a free focus token from his ability for attack. Some games that happens a lot and some games that doesn't happen at all.

Remember that if Soontir gets caught in a lot of arcs he can "tank down." Push the Limit and take the Evade and Focus actions. The stress token will give you a focus token, leaving you with two focuses and an evade. It makes Soontir very hard to damage.

Edited by TIE Pilot