Well! We are definitely getting our StarViper article today!

By Tsiegtiez, in X-Wing

DeciVader is our only hope.

hmm defender vs viper. It comes down to the dial now. Viper has less hitpoints, but has got the natural boost. Less upgrade points, but overall a fair bit cheaper. Cant wait for the dial now (and no, swx25-maneuver-dial.png doesn't work :()

hmm defender vs viper. It comes down to the dial now. Viper has less hitpoints, but has got the natural boost. Less upgrade points, but overall a fair bit cheaper. Cant wait for the dial now (and no, swx25-maneuver-dial.png doesn't work :()

The article is up, shows the dial:

http://www.fantasyflightgames.com/edge_news.asp?eidn=5222

Oh my sweet buttery goodness. Inter-friggin-ceptors are getting a huge boost vs. turrets.

Strange inclusion for auto evade on blank results at R3 though. PtL Squints can possibly evade 2 of three damage rolled with just an evade action and a blank die. If they have focus and evade, well Reb small ships are gonna have an issue pushing damage through @ R3.

Plus side is that Alpha Squad Squints may actually be viable now too. So many good possibilities for ints.

hmm defender vs viper. It comes down to the dial now. Viper has less hitpoints, but has got the natural boost. Less upgrade points, but overall a fair bit cheaper. Cant wait for the dial now (and no, swx25-maneuver-dial.png doesn't work :()

The article is up, shows the dial:

http://www.fantasyflightgames.com/edge_news.asp?eidn=5222

The dial is about what I expected: 3-Sloops instead of Koiograns, but it has the crucial (white!) 1-Turn I really needed it to have. No 3-Turn is going to take some getting used to, it's almost like it's 50% Interceptor, 25% Defender, and 25% X-Wing. This thing isn't going to like taking stress though, 1-Banks and 1-, 2-, 3-Straights are the only greens. Probably not as PtL-friendly as some might have hoped.

Yeah the dial is more a shortrange one, vs the highspeed defender. Still, overall I think you are getting the better deal with the viper. Why would engine upgrade not work btw. It litterally says "Your action bar gains the Boost action icon."?

doh... double mods. Only interceptors have that :s

Edited by sigidi

EPT isn't spoiled. Curious.

Yeah the dial is more a shortrange one, vs the highspeed defender. Still, overall I think you are getting the better deal with the viper. Why wouldnt engine upgrade not work btw. It litterally says "Your action bar gains the Boost action icon."?

It's a mod. So is autothrusters.

Oh my sweet buttery goodness. Inter-friggin-ceptors are getting a huge boost vs. turrets.

Strange inclusion for auto evade on blank results at R3 though. PtL Squints can possibly evade 2 of three damage rolled with just an evade action and a blank die. If they have focus and evade, well Reb small ships are gonna have an issue pushing damage through @ R3.

Plus side is that Alpha Squad Squints may actually be viable now too. So many good possibilities for ints.

There are too many stories of Fel getting killed at Range 3 in one shot. Now, such stories are going to get much, much rarer.

hmm defender vs viper. It comes down to the dial now. Viper has less hitpoints, but has got the natural boost. Less upgrade points, but overall a fair bit cheaper. Cant wait for the dial now (and no, swx25-maneuver-dial.png doesn't work :()

The article is up, shows the dial:

http://www.fantasyflightgames.com/edge_news.asp?eidn=5222

The dial is about what I expected: 3-Sloops instead of Koiograns, but it has the crucial (white!) 1-Turn I really needed it to have. No 3-Turn is going to take some getting used to, it's almost like it's 50% Interceptor, 25% Defender, and 25% X-Wing. This thing isn't going to like taking stress though, 1-Banks and 1-, 2-, 3-Straights are the only greens. Probably not as PtL-friendly as some might have hoped.

The dial is definitely interesting, it's one of the very few ships that have all the 1 maneuvers with no red (and the only small ship to have that).

edit: suprisingly little green though, probably to offset the extra maneuvrability given by the S-loop

Edited by chilligan

Good. Gooood!

EmperorPalpatine.jpg

Edited by All Shields Forward

oh my word, Guri with PTL is absolutely amazing.

move, do an evade, boost, whatever. at the start of combat the phase do a focus, PTL and roll/boost out of arc.

awesome.

On the plus side, she can double focus with this wording.

Edited by Sekac

Did everyone forget about Bodyguard?

hmm defender vs viper. It comes down to the dial now. Viper has less hitpoints, but has got the natural boost. Less upgrade points, but overall a fair bit cheaper. Cant wait for the dial now (and no, swx25-maneuver-dial.png doesn't work :()

The article is up, shows the dial:

http://www.fantasyflightgames.com/edge_news.asp?eidn=5222

The dial is about what I expected: 3-Sloops instead of Koiograns, but it has the crucial (white!) 1-Turn I really needed it to have. No 3-Turn is going to take some getting used to, it's almost like it's 50% Interceptor, 25% Defender, and 25% X-Wing. This thing isn't going to like taking stress though, 1-Banks and 1-, 2-, 3-Straights are the only greens. Probably not as PtL-friendly as some might have hoped.

I agree, it may not be as Push friendly. BUT, it is the only ship with Boost stock that you can equip with a system (besides the IG2000), of which we haven't seen much yet. This allows you to bank boost, push to roll or focus, then bank-1 to clear the stress, effectively giving you a green turn that is approximately a speed 3. Not as versatile as the Interceptor and A-wing's green 2-turn, but it will certainly allow some interesting action economy and maneuvering.

Edited by Engine25

hmm defender vs viper. It comes down to the dial now. Viper has less hitpoints, but has got the natural boost. Less upgrade points, but overall a fair bit cheaper. Cant wait for the dial now (and no, swx25-maneuver-dial.png doesn't work :()

The article is up, shows the dial:

http://www.fantasyflightgames.com/edge_news.asp?eidn=5222

The dial is about what I expected: 3-Sloops instead of Koiograns, but it has the crucial (white!) 1-Turn I really needed it to have. No 3-Turn is going to take some getting used to, it's almost like it's 50% Interceptor, 25% Defender, and 25% X-Wing. This thing isn't going to like taking stress though, 1-Banks and 1-, 2-, 3-Straights are the only greens. Probably not as PtL-friendly as some might have hoped.

The dial is definitely interesting, it's one of the very few ships that have all the 1 maneuvers with no red (and the only small ship to have that).

edit: suprisingly little green though, probably to offset the extra maneuvrability given by the S-loop

Xizor in the Virago is going to be a pain. Autothrusters, Advanced Sensors, Inertial Dampers, plus his pilot ability? With PTL and that dial? Yeah, have fun with that.

hmm defender vs viper. It comes down to the dial now. Viper has less hitpoints, but has got the natural boost. Less upgrade points, but overall a fair bit cheaper. Cant wait for the dial now (and no, swx25-maneuver-dial.png doesn't work :()

The article is up, shows the dial:

http://www.fantasyflightgames.com/edge_news.asp?eidn=5222

The dial is about what I expected: 3-Sloops instead of Koiograns, but it has the crucial (white!) 1-Turn I really needed it to have. No 3-Turn is going to take some getting used to, it's almost like it's 50% Interceptor, 25% Defender, and 25% X-Wing. This thing isn't going to like taking stress though, 1-Banks and 1-, 2-, 3-Straights are the only greens. Probably not as PtL-friendly as some might have hoped.

The dial is definitely interesting, it's one of the very few ships that have all the 1 maneuvers with no red (and the only small ship to have that).

edit: suprisingly little green though, probably to offset the extra maneuvrability given by the S-loop

It has as much green as an E-Wing, which is probably it's closest comparison.

Xizor in the Virago is going to be a pain. Autothrusters, Advanced Sensors, Inertial Dampers, plus his pilot ability? With PTL and that dial? Yeah, have fun with that.

I was thinking VI, but yeah, basically that. : D

Autothrusters is a nice way to boost TIE Interceptors and A-Wings vs. Fat Falcons while not boosting Phantoms. Good card.

Autothrusters is a nice way to boost TIE Interceptors and A-Wings vs. Fat Falcons while not boosting Phantoms. Good card.

They would be hard pressed to even be able to think of a card that Phantom players would consider taking instead of ACD.

Nimbler than an Interceptor. Mmh. We will have to stress that one.

Autothrusters is a nice way to boost TIE Interceptors and A-Wings vs. Fat Falcons while not boosting Phantoms. Good card.

They would be hard pressed to even be able to think of a card that Phantom players would consider taking instead of ACD.

Well to be honest if they didn't have the Boost clause I would have been more excited to mount them on all my tie fighters.

Oh my sweet buttery goodness. Inter-friggin-ceptors are getting a huge boost vs. turrets.

Strange inclusion for auto evade on blank results at R3 though. PtL Squints can possibly evade 2 of three damage rolled with just an evade action and a blank die. If they have focus and evade, well Reb small ships are gonna have an issue pushing damage through @ R3.

Plus side is that Alpha Squad Squints may actually be viable now too. So many good possibilities for ints.

There are too many stories of Fel getting killed at Range 3 in one shot. Now, such stories are going to get much, much rarer.

That such stories would become rare is ok with me, I'm just a little concerned with how effective primary attacks from other small base ships with no secondary arc being unable to inflict damage on what should be one of the few shots that they can possibly take on an interceptor at R3. The sky isn't falling but not being able to stick on a single hit means whittling down Squints will be harder now too.

Autothrusters is a nice way to boost TIE Interceptors and A-Wings vs. Fat Falcons while not boosting Phantoms. Good card.

They would be hard pressed to even be able to think of a card that Phantom players would consider taking instead of ACD.

Well to be honest if they didn't have the Boost clause I would have been more excited to mount them on all my tie fighters.

Probably why it exists...

Oh my sweet buttery goodness. Inter-friggin-ceptors are getting a huge boost vs. turrets.

Strange inclusion for auto evade on blank results at R3 though. PtL Squints can possibly evade 2 of three damage rolled with just an evade action and a blank die. If they have focus and evade, well Reb small ships are gonna have an issue pushing damage through @ R3.

Plus side is that Alpha Squad Squints may actually be viable now too. So many good possibilities for ints.

There are too many stories of Fel getting killed at Range 3 in one shot. Now, such stories are going to get much, much rarer.

That such stories would become rare is ok with me, I'm just a little concerned with how effective primary attacks from other small base ships with no secondary arc being unable to inflict damage on what should be one of the few shots that they can possibly take on an interceptor at R3. The sky isn't falling but not being able to stick on a single hit means whittling down Squints will be harder now too.

You're just afraid, filthy Rebel Scum. Soontir Fel is coming for you and your children.

Oh my sweet buttery goodness. Inter-friggin-ceptors are getting a huge boost vs. turrets.

Strange inclusion for auto evade on blank results at R3 though. PtL Squints can possibly evade 2 of three damage rolled with just an evade action and a blank die. If they have focus and evade, well Reb small ships are gonna have an issue pushing damage through @ R3.

Plus side is that Alpha Squad Squints may actually be viable now too. So many good possibilities for ints.

There are too many stories of Fel getting killed at Range 3 in one shot. Now, such stories are going to get much, much rarer.

That such stories would become rare is ok with me, I'm just a little concerned with how effective primary attacks from other small base ships with no secondary arc being unable to inflict damage on what should be one of the few shots that they can possibly take on an interceptor at R3. The sky isn't falling but not being able to stick on a single hit means whittling down Squints will be harder now too.

You're just afraid, filthy Rebel Scum. Soontir Fel is coming for you and your children.

"I am not afraid"