Has the rock been found for the Dash scissors?

By RsRabin, in X-Wing

My list is built out to 100pts and will never be below that as I never, never want Iniciative

The person with the lowest number of points spent on their squad get to pick which player gets initiative. If you never want it you have as much reason to underspend as someone that always wants it.

Yeah, I'm not sure what he meant as I think he's played in plenty of tourneys since that change was made.

PS 8+ with boost or decloak are good counters. Barrel roll helps as well.

Giving him stress will reduce ptl opportunities for super dash.

If you can block his greens, you'll mess him up.

A really tanky turret can do good too like Han+predator+mf+3po+lando+ei.

Edited by Koshinn

I think you guys are still ignoring PS9 Dash. Yeah PTL Dash is fun but VI Dash becomes a MUCH harder target to nail down. Echo ends up not being as dangerous at PS8 and is going to have to either be psychic or plan to use range to figure out where Dash will end up if given the opportunity to Boost/Barrel Roll.

But even at PS9 you can use whisper, vader with prockets, fel...there's no shortage of options, heck rexler at 10 with VI again using prockets.

I think you guys are still ignoring PS9 Dash. Yeah PTL Dash is fun but VI Dash becomes a MUCH harder target to nail down. Echo ends up not being as dangerous at PS8 and is going to have to either be psychic or plan to use range to figure out where Dash will end up if given the opportunity to Boost/Barrel Roll.

VI Dash is a lot less dangerous than ptl Dash... 1 action vs 3 a turn.

You of course counter Dash scissors with Lizard or Spock.

I think you guys are still ignoring PS9 Dash. Yeah PTL Dash is fun but VI Dash becomes a MUCH harder target to nail down. Echo ends up not being as dangerous at PS8 and is going to have to either be psychic or plan to use range to figure out where Dash will end up if given the opportunity to Boost/Barrel Roll.

VI Dash is a lot less dangerous than ptl Dash... 1 action vs 3 a turn.

True, but there are a lot more hard counters to PTL Dash than VI Dash.

True. I'd say the VI Dash will probably be a damnably annoying variant. You'll be practicing against the PS 7 one, and then someone will bring this one, which ... may be suboptimal most cases... except your how hard counter of Echo or Rebel Captive Decimator isn't so anymore. And then he gets lucky on his 4 dice HLCs that you have a lot hard of a time dodging, get your Echos one shot 4 crits vs 4 blanks (all of them are direct by the way).

Yeah. Life sucks.

True. I'd say the VI Dash will probably be a damnably annoying variant. You'll be practicing against the PS 7 one, and then someone will bring this one, which ... may be suboptimal most cases... except your how hard counter of Echo or Rebel Captive Decimator isn't so anymore. And then he gets lucky on his 4 dice HLCs that you have a lot hard of a time dodging, get your Echos one shot 4 crits vs 4 blanks (all of them are direct by the way).

Yeah. Life sucks.

The only thing vi Dash is strictly better against than ptl Dash is ps8 arc dodgers, so basically Echo.

Edited by Koshinn

I find the topic to this funny, since dash can ignore (rocks) asteroids [or any obstacle for that matter].

And so far Dash hasn't been able to ignore the obstacle known as Rexler Brath, flipping crit cards =)

Well now we know what autothrusters do interceptors are definitely going to ruin dash`s day, fel outside his rear arc will effectively have two evades and two focus making him very hard to kill quickly, he'll sit behind dash happily taking off those hit points.

VI Dash will be harder for Echo to kill, but he's also less offensive and maneuverable. Played against VI Dash a couple times, and it was actually not too hard to get Echo to R1 by guessing where Dash is going and using my other ship as a blocker for possible movement options or the boost/BR. The difference is, Echo might not have a shot at Dash, but at least she's safe in R1 against Dash in those turns where she guesses wrong.

I'm personally not too worried about VI Dash, as any Echo player will have to learn to deal with PS9 people with decent (but not amazing, compared with Soontir/Whisper) maneuverability. And Koshinn is right in that Dash's attacks will be that much weaker if he uses his action to boost/BR. No focus, no TL, just unmodified 4 attack dice rolling.

Last night I had some victories against a Dash build flown by someone who is at an equivalent skill level as myself. (Sometimes he wins our matches; sometimes I win.)

In both cases, he thinks he overextended Dash by EU-boosting too far. From my perspective, I do think he got in too close, which allowed me to occupy the places he could have usefully moved to. Sure, his Dash is really maneuverable, but it's still a large-base ship that has a large footprint. Maybe asteroids are negated, but my TIEs and Bombers (which move first) are not.

Haven't flown against VI Dash yet, but running PtL Dash locks him into PS7. As long as you can be outside range 3 or into range 1 (with the ability to make that happen when activating), you can elliminate Dash and take out a huge chunk of the Rebel list. Problem is then, his escorts...

Vi dash is way less predictable, plus there are other way to get him actions...

Vi dash is way less predictable, plus there are other way to get him actions...

In some ways yes, in other ways (being able to BR *and* BOOST) he's less maneuverable.

As for other ways, are you talking about the escort ships? The issue with that is Dash has to stay within range. If there are others, please share. :)