While i understand fully the 'game mechanics' and the dynamics of having them in play it always seems a bit mental that whenever they are in the films its rare (geonosis slave 1/obiwan fight and the ESB falcon hide and seek) but every encounter in the game seems to be in an asteroid field!
I usually try and use the rebel transport to replace three of them (it just looks so muchbetter and looks like an 'objective' to fight over.
I'm really looking forwards to 'debris' from wave 5 to add variety (and scratch build some 3d markers) but i actually prefer games in 'open space'
Does anyone else prefer a clear board?
I'd also like to see some 'phenomenon' type space scenery to vary it up
like:
Dust clouds.. perhaps slow you down, reduce your damage output and increase your 'hull' temporarily as they absorb laser blast.
Small nebula... cant be target locked, +1 evade
Both of these would have to be asteroid type templates to work but could be physucally made 3d with colourd cotton wool for nebulas and coloured sand for dust clouds on the card bases...
etc





