Challenge Me: An Undeveloped Trait

By MyNeighbourTrololo, in The Lord of the Rings: The Card Game

My card design hunger grew once more and is in a dire need to be sated.

I would like anybody to name a trait, an undeveloped one, but existing, a faction trait(Rohan=faction;Scout=not a faction). And I will try my best to develop some stuff around it. Thanks.

Wose.

I have already done spme Beorning cards, so I won't give you that,but I like to see some Dunland player cards!

Wose.

You know, I would totally love to toy around with this trait. And I tried in the past, but there is one HUGE problem I stumbled upon - total and utter lack of Wose art of any kind. If someone knows where Wose art from the encounter cards can be found - I would much appreciate that.

Dwarf? oh wait....

:P

Dale.

Healer

Healer

;)

YEAH, WOODMAN! :wub:

That puts them above healers, apparently.

All Ents leave play when Great Woodman does not commit to a quest.

Minstrel.

Dunland would be my request. As for the art, there are lots of Celtic/Pictish warrior illustrations you can use.

Rough sketches of the Dale guys. We currently have two 3-costed Dale allies, one from Lore and one from Spirit, both doing something about locations or involving locations. I wanted to keep that theme, finishing the sphere loop:

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Edited by MyNeighbourTrololo

I like lonely mountain watch, but would love to see his effect reversed.

Converting damage into the progress? Currently, "thematically speaking", he's using the land advantage he gathered (progress tokens) to make unexpected strikes (pure damage avoiding defense and stuff).

Also, how could I forgot the glorious neutral sphere?!

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I like them all, but I love the tradeoff with Lonely Mountain Watch. It can actually be very beneficial in quests where you need time to build up so you don't want to explore things too quickly. It'd be super awesome if it was a normal action instead of a Combat Action. I guess we can't have our cake and eat it too, eh?

Being able to eliminate enemies from the staging area during the quest phase (and before questing resolves) would prove too strong for this kind of card.

I agree, but that doesn't mean it wouldn't be awesome. If we made it a regular action, we could limit it to 1 damage and then even if you had 3 of them out, you wouldn't be able to take out many of the enemies out there and even if you did take out an enemy it would require you to have 3 tokens on the location and you would need to exhaust 3 allies.

Nice work! I'd totally use Lonely Mountain Watch.

But I also use Outlands, Spirit Glorfindel, and Dain. So take my viewpoints on broken cards with salt...

Isengard. Good mechanics but too few cards to play them... new doom allies didn't even have Isengard trait. And so little to gain from. I would like to see more "when something bad happen" trigger and more "something bad" tradeoff that comes with.

A-a-and here goes the Dunland, wrath of Wild Men turned the right course. They still hate the cards, but now you're benefiting from it instead of suffering. What I tried to do is to create a trait faction that has a distinctive theme, but is not tied to each other directly, so they could be used effectively as stand alone cards.

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Edited by MyNeighbourTrololo

Nice, could totally expand this further.

Really love the lore and spirit ally most of all, the witch of the wild men would be better with "Choose one that you didn't choose already this turn", or it will be mostly included for drawing cards in non-dunland deck and dunland deck would have very few bonus of using it.

By "another" it means that she can't target herself with that ability. And your interpretation wouldn't be possible as this ability is once per turn.