Sensor slot on Phantom?

By FNG tie pilot, in X-Wing

I ran Whisper in a tournament for the first time this past week like this.

Whisper

Gunner

Sensor Jammer

Advanced Cloaking Device

Veteran Instincts

I was taught to run her with Fire Control System instead of Sensor Jammer. Being that it was an escalation tournament and Whisper accounted for the majority of my points for the first 2 rounds, I wanted to try and make her more survivable. On paper it looked like a decent upgrade(and im sure mathematically it shifted the survival odds), but I was pretty unimpressed with its performance. The only noticeable thing it did was force one my opponents to choose another target(his only choices was a cloaked Whisper or a Dark Curse w/ Stealth device)

Only choices I see are with Sensor Jammer, Fire Control System, Advanced Sensors. I like the thought of Advance Sensors, but sacrificing a Focus to barrel roll before decloaking seems kind chancy, but I guess Gunner is there in case I do decide to drop 3 or 4 blanks.

So...I dont know. Guess I'm torn on what to throw in the sensor slot. Any thoughts?

Advanced Sensors is really for even more range of motion. I'm stuffed enough with what I've got. It could help the decloaking though. I doubt it.

Sensor Jammer didn't work out for you eh? =(

Sensor Jammer did work almost every time it got shot at. The problem was that every single time that Sensor Jammer triggered, the attacking ship had a focus. So...it did in fact work the way it was supposed to, it just didn't negate any shots

Well Sensor Jammer isn't an upgrade that "just works", you have to make it work. If you play the blocking game with the Phantom's escort and block high-profile ships (such as Han), they can say bye-bye to shooting the Phantom.

Han with Gunner but no focus has no bite at all at range 2-3 against a Sensor Jammer.

Sensor Jammer forces your opponent to both take a focus action (so they can't turtle down with evades) and to always spend that token, meaning they never have it for defence.

Impeding your opponent's options is a win. It's not being negated.

Depends on what kind of phantom you are building and what roll you play.

With Whisper in an overtly offensive roll FCS + Gunner + VI +ACD might be your build to maximize on Whisper's attacking prowess.

With Echo's mobility Adv Sensors might help you make the most of Echo's dodgin in and out of both range and arc when attacking or defending.

With the 6-sigma phantom, sensor jammer + flight instructor + stygim particle accelerator might be the selection for more of an agility tank build. (although pure agility tanks in X-wing are not that effective at the moment.)

Edited by Marinealver

FCS is much much better, simply because you can take an evade on Whisper and still expect to hit something, thus being cloaked with Evade AND Focus. Waaaaaaaay better than sensor jammer or anything else really

Have you considered simply going with the slot unfilled?

Sensor Jammer also has the added advantage that the die you use it against cannot be modified again. Example, you use it on the first Han roll, he cannot reroll that die with his reroll, same with a Target Lock, no re-rolling the Sensor Jammer modified die. Thus your opponent has to use his token to make the hit stick.

If you shoot after your opponent, does he forgo the hit so he can defend with his focus or take that chance and vs a 4 or 5 die attack, that is a big risk.

If you shoot before your opponent, does your opponent defend with his focus knowing that in all likelyhood you'll then be able to cancel a hit.

Sensor Jammer also works on every attack against you.

For 4 points it is a VERY effective upgrade.

Someone was going nuts with Enhanced Scopes on a couple generics last week.

I ran Whisper in a tournament for the first time this past week like this.

Whisper

Gunner

Sensor Jammer

Advanced Cloaking Device

Veteran Instincts

I was taught to run her with Fire Control System instead of Sensor Jammer. Being that it was an escalation tournament and Whisper accounted for the majority of my points for the first 2 rounds, I wanted to try and make her more survivable. On paper it looked like a decent upgrade(and im sure mathematically it shifted the survival odds), but I was pretty unimpressed with its performance. The only noticeable thing it did was force one my opponents to choose another target(his only choices was a cloaked Whisper or a Dark Curse w/ Stealth device)

Only choices I see are with Sensor Jammer, Fire Control System, Advanced Sensors. I like the thought of Advance Sensors, but sacrificing a Focus to barrel roll before decloaking seems kind chancy, but I guess Gunner is there in case I do decide to drop 3 or 4 blanks.

So...I dont know. Guess I'm torn on what to throw in the sensor slot. Any thoughts?

Prefer it on something with more hp.

Like a shuttle for example.

Sure it'll make your opponent spend that focus anyway, but if your opponent rolls something like hit, hit, focus,they are going to spend that focus anyway if they have one.

Works best against ships if you can action deny, or if your opponent prefers target locks over focus, or ordinance, and they don't have a focus to back it up

I've found the buzzsaw whisper to be much more deadly and hard to kill.

Whisper

Veteran instincts

Advanced cloak

Fire control systems

Gunner

This let's you take an evade or barrel roll action now instead of focus, or target lock.

Which really makes her hard to kill.

She can decloak, move and barrel roll for that extra mobility, or if you want, evade for that extra defense.

Decloak,move, evade.

Attack. Your opponent evades.

Get a target lock and attack again.

Get a hit and recloak and focus.

Now you have 4 dice backed with a focus and evade, plus still have a target lock If you didn't kill him.

So next round of attack, again, you can decloak, move, evade, or barrel roll, now you already have that target lock, and if the dice really hate you, you can get another target lock and shoot again.

She really is deadly

Edited by Krynn007

She really is deasly

She's a cross between a weasley and a dursley?

She really is deasly

She's a cross between a weasley and a dursley?

Someone was going nuts with Enhanced Scopes on a couple generics last week.

I actually think enhanced scopes and advanced sensors (on different ships obviously) synergize very well. You get a couple of ships that are reliable blockers at PS0, and then ships behind them with sensor jammers. Blocked ships don't get focus tokens and Jammers work every time.

In theory you could do this with B-wings in a 4-ship rebel list; it's something I really want to try out when my rebel aces gets in.

Sensor Jammer did work almost every time it got shot at. The problem was that every single time that Sensor Jammer triggered, the attacking ship had a focus. So...it did in fact work the way it was supposed to, it just didn't negate any shots

Carnor Jax may be your answer. Here's one I've been wanting to run, but I have never flown a phantom.

"Echo" (Sensor Jammer, Rebel Captive, Veteran Instincts, Advanced Cloaking Device)

Carnor Jax (Push the Limit, Shield Upgrade)

Academy Pilot

Academy Pilot

Carnor Jax will do a pretty good job preventing those focus tokens. I was able to destroy an Etahn A'baht swarm with Soontir, Carnor and Kagi by getting Carnor Jax behind them and just laying into them while Soontir and Kagi performed a frontal assault.

Edited by Parakitor

She really is deasly

She's a cross between a weasley and a dursley?
Typo on my phone.does it every time

Well tell him to stop and get back to flying his HanJan.

I never thought about choosing evade as action, then gaining focus through shooting. Ive been choosing focus as the action, then either spending it for shooting or letting gunner trigger. So then the question becomes whats better defensively with 4 green dice....2 focus or 1 focus/1 evade?

I never thought about choosing evade as action, then gaining focus through shooting. Ive been choosing focus as the action, then either spending it for shooting or letting gunner trigger. So then the question becomes whats better defensively with 4 green dice....2 focus or 1 focus/1 evade?

It depends on how many ships are shooting at you. At 4 green dice an Evade and Focus token are of about equal value. With a single ship attacking you having one of each is the way to go.

With my luck, I always run FCS lest those four attack dice turn out some incredibly depressing damage rolls

I never thought about choosing evade as action, then gaining focus through shooting. Ive been choosing focus as the action, then either spending it for shooting or letting gunner trigger. So then the question becomes whats better defensively with 4 green dice....2 focus or 1 focus/1 evade?

Increasing your chance to possibly dodge arcs, which in that case you don't need an evade or focus

Sensor Jammer did work almost every time it got shot at. The problem was that every single time that Sensor Jammer triggered, the attacking ship had a focus. So...it did in fact work the way it was supposed to, it just didn't negate any shots

Carnor Jax may be your answer. Here's one I've been wanting to run, but I have never flown a phantom.

"Echo" (Sensor Jammer, Rebel Captive, Veteran Instincts, Advanced Cloaking Device)

Carnor Jax (Push the Limit, Shield Upgrade)

Academy Pilot

Academy Pilot

Carnor Jax will do a pretty good job preventing those focus tokens. I was able to destroy an Etahn A'baht swarm with Soontir, Carnor and Kagi by getting Carnor Jax behind them and just laying into them while Soontir and Kagi performed a frontal assault.

I like Carnor with Whisper, But I fly a Doom Shuttle Instead of 2 Ties. More HP and, if you fly them right, works really well.

If you are willing to sacrifice the VI, you could probably try out something like, say Predator on the EPT slot AND put sensor jammer, so you can have your cloak + evade + focus + sensor jammer

If you are willing to sacrifice the VI, you could probably try out something like, say Predator on the EPT slot AND put sensor jammer, so you can have your cloak + evade + focus + sensor jammer

I love this idea! Unorthodox, but it sounds effective. Would you give "Echo" Stygium Particle Accelerator instead, or do you think Advanced Cloaking Device is worth more?

Sensor Jammer did work almost every time it got shot at. The problem was that every single time that Sensor Jammer triggered, the attacking ship had a focus. So...it did in fact work the way it was supposed to, it just didn't negate any shots

Carnor Jax may be your answer. Here's one I've been wanting to run, but I have never flown a phantom.

"Echo" (Sensor Jammer, Rebel Captive, Veteran Instincts, Advanced Cloaking Device)

Carnor Jax (Push the Limit, Shield Upgrade)

Academy Pilot

Academy Pilot

Carnor Jax will do a pretty good job preventing those focus tokens. I was able to destroy an Etahn A'baht swarm with Soontir, Carnor and Kagi by getting Carnor Jax behind them and just laying into them while Soontir and Kagi performed a frontal assault.

I don't like any pilot below 7 with VI. It is a waist if you loose the pilot skill war. Something simple like determination or elusiveness can work much better.

Determination has 0 benifit for a ship with 2 hull, and elusiveness on echo is just a bad idea.

Get a stress, no decloak with advanced cloak

In echos case firing on a 8, is much more useful than a 6, and way more beneficial over determination, and elusiveness which only hinders her more

Edited by Krynn007