Activation Rules for Docking
Carrier Huge Ship
When a carrier huge ship executes a maneuver and the final position of one of its sections overlaps one or more friendly small or large ships, the small or large ships overlapped by the huge ship are immediately placed off the side of the field and the huge ship completes its maneuver. The huge ship does not skip its “Perform Action” step.
Each friendly small or large ship removed this way gains a blue docking token and removes all other tokens attached to it, and the huge ship gains a matching red docking token.
Small/Large ships
During an activation phase if a small or large ship has not taken an action, it may dock with a carrier huge ship it is touching. Remove all other tokens attached to the small or large ship, place it off the side of the field and give it a blue docking token. The carrier huge ship gains a matching red token.
Other Docking rules
Ships with blue docking tokens may not affect, nor be affected by any other ships. Ships may discard their blue docking token at the begining of a subsequent activation phase to undock and return to the field. Undocking ships are deployed touching any part of the carrier huge ship and recieve one ion token and one stress token. Discard the matching red docking token.
Cards that can utilize docking
Mechanic Team - Team Limited Once per round you may spend one energy to remove one damage card from a single small or large ship docked with this ship. You must remove facedown cards before removing faceup cards.
Small Energy Generator - Cargo Limited At the end of each round, you may spend 1 energy to allow one small or large ship docked with this ship to recover 1 shield.
Rearmament Station - Cargo Limited Discard this card to return one discarded non-unique upgrade card to a small or large ship docked with this one.
The Damage deck would have crits that mess up the docked ships as well. So a crit might deal 1 damage card to each ship docked with the carrier, or flip all facedown damage cards face up.
And they cant stay hidden in there forever:
Concusion charges - a bomb that acts like a proximity mine, it deals 1 face down damage card to a huge ship and all ships that are currently docked with it.
Agent Saboteur - If you are touching a huge ship, discard this card to do deal 2 face down damage cards to that huge ship or one small or large ship currently docked with it.
Assault Team - Team Limited If this ship is within range 1 of an opponents huge ship, discard this card to deal 2 hull damage to one ship docked with the opposing huge ship.
Edited by benbaxter