fine press on go get a diet mountain dew and play another game with somebody else!!! and put it in the WIN column...
How to handle: A player who concedes very early
for me personally even if I an getting slaughtered I will play on as I am always learning different things that I should have could have done better and you cant do that if you bail when the first ship gets flamed and that upsets your symmetry...BTDT
The next time he wants to start over, offer to switch sides instead.
It's a tough subject because I'm the only competitive player in my area, and while I love introducing people to the game, I understand how frustrating it can be to go against someone and not feel like you've got a chance. As for the original question, I think a single loss does not a concession warrant. You won't learn anything else without the rest of the game.
But, I also agree that I don't need to force someone else to play with me, and if they're discouraged I don't get any pleasure from trying to outfly them. That's happened to me in a couple tournaments and it leaves a sour taste, but there at least I've got Margin of Victory to assert and that's the understanding when we all start.
That said, I would never have learned some of my favorite tricks if I had given up early in a lot of matches! I've surprised myself with what three Academy TIEs can accomplish unaided, or a single Bounty Hunter, and that has made me a stronger player. It influences what I will consider when building a list, because I begin to see what I can do in the start of the game, and what I can expect in the end.
I will have to say I often find myself with only 1 ship against the rest of the squadron (**** big ship + 2 builds). So there are times when I concede early but instead of just giving up I try to fly my ships off the table as a retreat. It sort of adds like a new mini-game to an already lost match. Sort of like the epilogue in Titanfall new objective try to escape while the other player is focused on destroying all those that are trying to escape. It has happened where even with 2 ships remaining on opposite sides they both get shot down before they come close to the table edge. (**** evade dice rolling all blanks)
Edited by MarinealverThe next time he wants to start over, offer to switch sides instead.
I'm gonna try this next time!
Also I might switch to playing scenarios/missions with him to get some change. The 100 vs 100 deathmatch is a sort of competitive setting even in "fly casual" mode. And I do agree that it's meant to be fun so there is no point in playing if BOTH players aren't having a good time. ![]()
See me I'll keep going last game I played I lost I took a three ship build friend took a five ship build, I made a few mistakes and had some bad dice luck all night even though I'd won the game before, at the end it was vessery with no shields vs farlander and a z-95 but I felt I could probably kill one more ship so kept going only to whiff my defence roll and die horribly.
When it comes to fight or flight I always choose the former.
Offer to switch sides, with the ships as they stand.
At least you get to finish the round!
You could always confuse him by conceding right as you are about to win. It worked for the Minbari!
Wait, wrong show >.<
Just wave your hand while saying, "This is not the game you want to concede."
Just wave your hand while saying, "This is not the game you want to concede."
Alas, I am only able to like this post once ![]()
Play for a prize, something that will keep the game fun but increase the interest in playing it out.
I've never encountered this problem in my group. The only times I can imagine anyone conceding would be if the game got dragged out and someone really had to leave or one player lost all but one ship or so in the first joust. In my personal case I've never conceded. I prefer playing until the end, even if I'm left with 1 damaged A-wing and I am sure I won't win. It's a fun challenge to try to survive as long as possible and kill as many as possible before I go down, and my opponents generally enjoy getting a run for their money as well.
An example of a big turnaround was a game where I was left with PtL Tycho with 2 Hull left facing 3 TIEs with a total of 6 Hull left. I won with 1 Hull remaining.
I found one of the early replies interesting, in that it suggested that there was merit when prepping for a tournament in playing the full 75 minutes. Whilst I can see that teaching yourself to focus for that duration may be useful, doing so against someone who's head is no longer in the game doesn't seem very productive.
I come from a chess background, where resigning, especially after a blunder, is the norm.
Also, when preparing for chess tourneys, getting more games in definitely helps.
One of the key elements in chess (and according to Paul Heaver, X-wing) is opening moves.
If you get those horribly wrong, it's better to start over, than it is to play things out with no real winning chances.
Of course, this is all about pick-up games. Actual tournament is something else.
Offer to switch sides, with the ships as they stand.
At least you get to finish the round!
My dad used to this to me in chess, when I was 5-6. What was more annoying was that at some point I would ask to switch again, feeling overwhelmed, ending up with my initial pieces, still losing. LOL
I come from a chess background, where resigning, especially after a blunder, is the norm.
That probably has to do with the fact that chess is a game with no luck involved and few options for recovering from a mistake without your opponent making an equal mistake. So of course you might as well concede once you make a mistake instead of continuing to play in the desperate hope that your opponent will somehow screw up and give you a chance to come back. But X-Wing doesn't work like that, even if you assume both players will make perfect moves after the mistake/early ship loss/whatever there's still the opportunity for luck to give the losing player an opportunity. So it's almost always going to be worth continuing to play, especially if the early loss was a fairly minor ship.
I played a game last week where I managed to one-turn kill an X-Wing with a TIE Fighter and a Phantom. I actually rolled perfectly, all six shots fired and only one was evaded. There were many a (semi-joking) cry of either foul play or allusions to manure. We carried on playing and despite some serious losses for the rebellion, they were ultimately victorious, fending off two TIE fighters, a Phantom and an Interceptor with two X-Wings and two Y-Wings.
I'm really glad they chose not to give up, it was a really close match (except for my TERRIBLE flying) and we all had a load of fun.
I've had people quit games (not X-Wing) mid way through because I managed to screw over their plans. It totally sucks when people quit, they ruin the games for themselves and everyone else they play.
The game has a mechanic for dealing with this
Fly your ships off the board.........
I played my first game where my ships were hit by the meta cannon pretty **** hard.
I changed my build two turns in restarted the game and won
I think that was fine as I was learning and changed something as my build was unplayable.
I think Luck or flying ability wouldn't be acceptable but I think when you are learning their is nothing worst than spending an hour playing a game where you can see you never stood a chance from the start, and you can see that from the start.
Edited by LilikinThe problem is, if the other person has decided he's lost. There's nothing you can do about it. Playing longer won't change anything.
There was even the guy back a few pages that seemed to believe that even if he was winning it was all luck and not because he was actually playing better than the other person.
There is simply nothing you can do about this kind of attitude, other than try and convince them they're wrong. But you still have the problem of someone with a defeatist attitude seldom ever wins...
Having watched whisper kill 4 B-Wings after the controlling player lost sontir and a lambda by turn 5 I find this attitude of dropping from a game sickening.
I honnestly do not get it especially in a tournament when MoV really matters for resistance when you end up with 15 people on 3 wins.
For the record the whisper controlling imperial player won that match... which happened to be the final match for the Auckland Regional championship resulting in him comming first and winning the event.
NEVER SURRENDER.
I honnestly do not get it especially in a tournament
The type of person to do something like this is not the type of person who's likely to ever enter a tournament.
Yea, but, this is a casual environment we are talking about, right?
Using your example, I wouldn't quit if I was the one controlling the A-wing.
Getting that last kill before I lose could be super hilarious and entertaining for both players. It's not about the Big W at the end of the game but how much fun you had flying starships and going pewpewpew.
From my personal experience, it just seems that people who quit early due to a setback of some kind are in it for the win only.
However, I'm not saying you're wrong, as there is no proper definition of a "casual game."
Well a casual game, IMO, is one which isn't held in a competitive setting.
Controlling that last A-wing might be 'super hilarious and entertaining' for both players or might just be a long drawn out formality...
I didn't mention this in my original reply, but it's up to that A-wing player to maintain a delicate balance between: 1) understand that prolonging the inevitable is no fun so don't stall 2) understand that anything can happen
So ya, take a couple turns to reposition yourself/confuse the attackers, but if you feel that you gave your best shot and nothing good is happening from it, don't be afraid to fly straight into some firing arcs ![]()
Lastly, this discussion is mainly an issue found in 100pts skirmish battles, which is why I always stress to other newbs to delve into the scenarios ![]()
How is this bad sportsmanship? If there's little chance of winning, why continue? It's supposed to be fun, not a gruelling to-the-death contest.
I usually concede when I'm down to half the number of points that my opponent has (I play 200 point games). At that point, the chance of winning is pretty low, say 20%. For those odds, I'd rather concede and play more games, and I can't imagine why my opponent would feel any differently. I've never viewed early concession as poor sportsmanship, and I'm surprised that anyone else would view it that way.
I've never played in tournaments, but if I did then I would probably not concede unless I was down to one ship against overwhelming odds.
Edited by period3Seems very poor sportsmanship. I lost my A-Wing yesterday one game of the tournament like turn 2 or 3...poor thing got 1-shotted. If I had given up I would not have come back to win the game. Even in a casual environment, losing one ship doesn't mean you auto-lose...just means you need to focus on the game and figure out how to win. Or be a spoiled baby and quit...in which case they should go off to a corner and cry...
I have only recently coincided during a tournament. During Worlds, I had an Awing Vs a healthy Fat Falcon (twice actually), where I know I could not do the damage with him as I could not keep him in range 1 as he went after me, and while playing 6 games in the day, I knew I could save myself some rest and get some food before end game rushs. I think if its clearly not going to work (like my case, where something like C3po helps out the defense then I see honor in just knowing that its not going to happen to take down 10 hp with a ship that when shooting 50% is only 1 hit and unless he/she rolls just terrible with guesses with 3po. Now if they didn't have titles and 3po, then I would have played it out.
One argument 'for' the conceding player that I haven't seen presented.
I have conceded games in the past - but not due to a first round death. My concedes are often the final 2-3 minutes of a match with 1 wounded ship left facing multiple unharmed ships. 99% of the time I'll fight it out.
But. There are the times where I have conceded (in the above late game situations), but not due to the 'I'm defeated, it's obvious' mindset. More to the 'I feel terrible for my opponent' mindset. I feel I haven't given my best game, I haven't rolled even average odds on dice, I've made terrible decisions, and all this mounts up making me feel bad for not giving my opponent the fun and challenging game 'I' expect to be able to deliver 100% of the time.
I'm just saying, there are times a player can/will concede, and it can perhaps be that they are not feeling that they have given 100%. Maybe it's not a win/loss condition or requirement at all.
Then again, maybe that's just me. I am weird after-all.
Cheers