While the tree may be "too good", I think it's indicative of a larger problem with how force users are built currently. It's like a quick fix, but not exactly what's really needed.
It's not even about making hard choices. Hard choices I can understand. It's about the difficulty in making certain character concepts a reality. An anxiety I (and my players) don't have with all other careers/specializations.
Edited by DeepEyes357