During the Combat Phase, after everything else has moved and you know everyone's arc, Ysanne activates and gives you a free evade action. You activate PTL off that evade action and you boost out of arcs.
Hadn't thought of this. Badass.
During the Combat Phase, after everything else has moved and you know everyone's arc, Ysanne activates and gives you a free evade action. You activate PTL off that evade action and you boost out of arcs.
Hadn't thought of this. Badass.
Yeah. i think the second pancake is going to overshadow the decimator completely
yet another imperial ship that they dont give enough relevant customization to.
I want to see a missile and torpedo released thats really meant to shut down tanky ships.
Something like
R1-2 Spend TL and discard
roll 4 dice. Defender rolls double their defense dice. This attack cannot be cancelled by evade tokens.
Upon dealing damage, uncancelled hits and crits count for double their damage.
During the Combat Phase, after everything else has moved and you know everyone's arc, Ysanne activates and gives you a free evade action. You activate PTL off that evade action and you boost out of arcs.
Hadn't thought of this. Badass.
Is that game legal???
You know. I might jsut buy two decimators. For the heck of it.
During the Combat Phase, after everything else has moved and you know everyone's arc, Ysanne activates and gives you a free evade action. You activate PTL off that evade action and you boost out of arcs.
Hadn't thought of this. Badass.
Is that game legal???
it is.
Fat Ken is by far worse than Fat Falcons.
Commander Kenkirk + PTL + Moff Jerjerrod + Ysanne Isard + Rebel Captive + Engine UpgradeObsidian Tie x3How it works:Before you are reduced to 11 hull points = fly normally. Use PTL to Focus and TL.Once you are at 11 hull, Ysanne Isard will activate.Now you only take the Focus action on your turn. During the Combat Phase, after everything else has moved and you know everyone's arc, Ysanne activates and gives you a free evade action. You activate PTL off that evade action and you boost out of arcs.This build makes Chiraneau harder to kill than a Falcon with C3P0. Jerjerrod can also unflip 2 crits that you dont like, saving you from nasty ones like Direct Hits.Sure, you only get the agility and evade at 11 hull points, whereas the Falcon always has it, but the Falcon only had 13 damage, whereas the Devastator has 16. Ysanne and Kenkirk kick in a 2 hull less than the Falcon, which isnt that bad.But its the combat phase arc dodging that is beastly.
This is quite good against conventional lists and phantoms, but i dont think its nearly as good as you think it is versus tanky fat hans.
The reasoning is the 2 damage mitigation of Han. All he has to do is kill your 3 tie fighters, and you will never do him a damage ever again. Game over.
also 58 dash has enough room for a bunch of blockers so that you wont b getting into R1 without some real trying.
Edited by Blail BlergGotta say, not a huge fan of the pescimism nor the asumptions regarding Dash
The Decimator is probably not going to fill the exact same niche as either YT, probably for the very good reason that ship redunancy across factions would make the factions...redundant. It's its own thing, complete with a sturdier offense and post activation action triggers ala Ysanne.
If anyone's stressed about the future, my advice would be to share it with your opponents ala Decimator + mutliple tacticians ![]()
tacticians only work in arc. its not a good upgrade for the vt49.
i think youre sorely mistaken.
now if you wanted stress, try isard rebel captive mara jade. but i think its really not worth it that much. either or. rebel captive for sure-ness against 58dash and being shot at by han or something. mara jade for good flyers who can get into R1 of dash and is generally just really good. people are going to want to block that VT sob all day.
Super Han vs Stalwart Ken, the battle will be decided by how long the blockers survive.
When comparing 3x PS2 Z-95 vs 3x PS3 TIE-Fighters, my nod will go to the TIEs. The ability to arc dodge combined with the added Agility die gives them a slight edge.
When Han and Kenkirk are the only ships on the table, it comes down to mitigation.
Han will be sitting on 1 agility, 1 focus and an evade. Threepio doesnt give him an additional evade, but guarantees he will have at least 1 evade vs rb1-2 shots.
Kenkirk will be sitting on 1 agility, 1 focus, an evade and a target lock.
Han has the advantage in getting to shoot first, but this means he is forced to choose between modifying his offence or saving the focus to tank up.
Kenkirk on the other hand will always have an evade and a focus available to him on defence. He can freely spend his focus on evade with the ability to fall back on a Target Lock to modify his offensive output.
The only way for Han to win this exchange is to get his ship within RB1, where his 4 attack dice + Han reroll can overpower the soak of the Decimator (which has 50% more hull than the YT-1300). But then knowing this, Kenkirk can use Ysanne to chain a boost in the combat phase.
Also, on top of all of this, the rebel captive will be stressing Han, AND Jerjerrod can cancel crits. One ignore pilot ability, or stress crit, and Han is proper #$&@ed. Needless to say the impact of a Direct Hit.
It will come down to who rolls better. My money in this exchange will be on the Decimator.
Edited by ZoccolaWAIT WHAT IF THE ANSWER HAS BEEN BEFORE OUR VERY EYES THE WHOLE TIME:
You cant get normal damage through to Han right? You need to be able to boost to arc dodge and to get into R1 of Dash right?
So, what if you go with a low PS pilot who can smash into Dash/Han damaging him, then let him move, then boost or daredevil into them again or into R1 to avoid getting shot at?
Add gunner for ensured damage on rolls without needing actions.
Isard required for post-combat dodging.
It might just be me, but I can't see myself sinking so many points into a large ship without adding an engine upgrade. A swarm or a group of B-Wings would probably start piling up the crits in no time.
I was able to use my VT49 yesterday in a couple games. I was srtuck by how it was fairly easy to take it down, and the Buzzsaw shuttle I ran it with. Aside from the fact that it was my first time running it, and a few mistakes I made, the B wing list I came p against was able to focus fire it down in 2 turns, this while running a Kenkirk build with Ysanne and Mara.
I'm far from the greatest player, but I do alright lol was still a couple of fun games, the Oicunn smash and bash was a hoot, when I as able to crash em up.
Overall a fun afternoon, headed back Friday to get some more games in.
Did you joust with the Decimator? It is going to get eaten alive by a back of B-wings or X-wings if you just fly at them and joust.
You need to draw them through the asteroid field and break up their formation. Fly the Deci in circles as to not allow for most of his squad to be able to target it all at once. Besides not having a K-turn it has a pretty decent dial.
Edited by Jo Jo
If you are VERY good, I'd expect you could get into R1 of dash every time from boost. Then, you can take PTL instead of daredevil. This bumps up your damage potential by giving you back a focus
Until Dash just burns through the clump of asteroids in the middle of the table. Then you can either take your time going around them or plow through them losing actions and hoping that you don't take too much damage hitting the asteroids.
If you are VERY good, I'd expect you could get into R1 of dash every time from boost. Then, you can take PTL instead of daredevil. This bumps up your damage potential by giving you back a focus
Did you mean to stick the Dauntless title or Experimental Interface in there somehow? Otherwise I can't see how you'd trip Daredevil when bumping with Oicunn.
tacticians only work in arc. its not a good upgrade for the vt49.
i think youre sorely mistaken.
now if you wanted stress, try isard rebel captive mara jade. but i think its really not worth it that much. either or. rebel captive for sure-ness against 58dash and being shot at by han or something. mara jade for good flyers who can get into R1 of dash and is generally just really good. people are going to want to block that VT sob all day.
I had one game vs a fat han list yesterday, I ended up triple stressing han and he got no actions for the rest of the game. He still killed me lol but he did it bare bones.. no assist.. haha
The Mara and Reb Captive are a good combo, I also had a couple of his Zs stressed out as well, so no more atarget locks either.. if I had just had more room on the edge of the board... I'd have taken down another Z which would have left me Han, only, with the big D.. but alas, off the edge I went.. lol
Super Han vs Stalwart Ken, the battle will be decided by how long the blockers survive.
When comparing 3x PS2 Z-95 vs 3x PS3 TIE-Fighters, my nod will go to the TIEs. The ability to arc dodge combined with the added Agility die gives them a slight edge.
When Han and Kenkirk are the only ships on the table, it comes down to mitigation.
Han will be sitting on 1 agility, 1 focus and an evade. Threepio doesnt give him an additional evade, but guarantees he will have at least 1 evade vs rb1-2 shots.
Kenkirk will be sitting on 1 agility, 1 focus, an evade and a target lock.
Han has the advantage in getting to shoot first, but this means he is forced to choose between modifying his offence or saving the focus to tank up.
Kenkirk on the other hand will always have an evade and a focus available to him on defence. He can freely spend his focus on evade with the ability to fall back on a Target Lock to modify his offensive output.
The only way for Han to win this exchange is to get his ship within RB1, where his 4 attack dice + Han reroll can overpower the soak of the Decimator (which has 50% more hull than the YT-1300). But then knowing this, Kenkirk can use Ysanne to chain a boost in the combat phase.
Also, on top of all of this, the rebel captive will be stressing Han, AND Jerjerrod can cancel crits. One ignore pilot ability, or stress crit, and Han is proper #$&@ed. Needless to say the impact of a Direct Hit.
It will come down to who rolls better. My money in this exchange will be on the Decimator.
Before the Decimator gets any sort of damage mitigation it will be out of shields and susceptible to crits. If Han is bringing C-3PO and R2D2 the Decimator might never get past shields. Han may not be modifying his rolls but due to his reroll will end up with a higher number of hits. It's not a rock to scissors match up but I think Han has the edge.
I have a feeling that the strongest VT-49 lists will be the ones that will make the opponent choose between focusing on the VT-49 or an elite pilot that will be an end-game nightmare to take down.
Not to get too terribly far off topic, but I've played against a Worlds top-16 player that ran Dash a few times (3p0, EU, HLC, title, maybe PTL) against a Phantom list and I was not terribly impressed. The phantom was all "sup Dash, I'll just stay in R1 and kill you in 3-4 turns, mkay?" ![]()
If you are VERY good, I'd expect you could get into R1 of dash every time from boost. Then, you can take PTL instead of daredevil. This bumps up your damage potential by giving you back a focus
Did you mean to stick the Dauntless title or Experimental Interface in there somehow? Otherwise I can't see how you'd trip Daredevil when bumping with Oicunn.
I dont expect to. cuz dauntless will stop your isard evade. now that you mention it though, yes. I'd take dauntless still. just in case, but rarely use it. two stress means youre pretty gimped.
It might just be me, but I can't see myself sinking so many points into a large ship without adding an engine upgrade. A swarm or a group of B-Wings would probably start piling up the crits in no time.
I was able to use my VT49 yesterday in a couple games. I was srtuck by how it was fairly easy to take it down, and the Buzzsaw shuttle I ran it with. Aside from the fact that it was my first time running it, and a few mistakes I made, the B wing list I came p against was able to focus fire it down in 2 turns, this while running a Kenkirk build with Ysanne and Mara.
I'm far from the greatest player, but I do alright lol was still a couple of fun games, the Oicunn smash and bash was a hoot, when I as able to crash em up.
Overall a fun afternoon, headed back Friday to get some more games in.
Did you joust with the Decimator? It is going to get eaten alive by a back of B-wings or X-wings if you just fly at them and joust.
You need to draw them through the asteroid field and break up their formation. Fly the Deci in circles as to not allow for most of his squad to be able to target it all at once. Besides not having a K-turn it has a pretty decent dial.
I tried to be elusive, but they blew out my shuttle in one round due to me not expecting him to work on it first. My flying skills were on though, I went through the asteroids without hitting any of them, yet when he gave chase he ended up bumping and grinding on his own ships and the asteroids..
I'm not ashamed to say I need more practice at this. I had fun though, even losing both games. I definitely can use more game time to improve my skills. There is a tourney coming up soon at the store and I'm gonna be getting my list figured out and try to perfect a strategy for it.
Thinking I may try to work this Admiral C list or maybe the "Fat Ken" build.. I think it has some merit.
Not to get too terribly far off topic, but I've played against a Worlds top-16 player that ran Dash a few times (3p0, EU, HLC, title, maybe PTL) against a Phantom list and I was not terribly impressed. The phantom was all "sup Dash, I'll just stay in R1 and kill you in 3-4 turns, mkay?"
well, tahts what people have been saying. whisper actually is a good counter to dash
If you are VERY good, I'd expect you could get into R1 of dash every time from boost. Then, you can take PTL instead of daredevil. This bumps up your damage potential by giving you back a focus
Did you mean to stick the Dauntless title or Experimental Interface in there somehow? Otherwise I can't see how you'd trip Daredevil when bumping with Oicunn.
I dont expect to. cuz dauntless will stop your isard evade. now that you mention it though, yes. I'd take dauntless still. just in case, but rarely use it. two stress means youre pretty gimped.
Oh I see, you're talking about Daredevil just in case you can't bump your target? It'd still prohibit Isard but works great while you've got shields!
And honestly, for two points, I think Dauntless as a threat alone is totally worth it, never mind actually using it (although double-stressing to bump/Dauntless/Daredevil to finish off a Han or something would be priceless).
If you are VERY good, I'd expect you could get into R1 of dash every time from boost. Then, you can take PTL instead of daredevil. This bumps up your damage potential by giving you back a focus
Did you mean to stick the Dauntless title or Experimental Interface in there somehow? Otherwise I can't see how you'd trip Daredevil when bumping with Oicunn.
I dont expect to. cuz dauntless will stop your isard evade. now that you mention it though, yes. I'd take dauntless still. just in case, but rarely use it. two stress means youre pretty gimped.
Oh I see, you're talking about Daredevil just in case you can't bump your target? It'd still prohibit Isard but works great while you've got shields!
And honestly, for two points, I think Dauntless as a threat alone is totally worth it, never mind actually using it (although double-stressing to bump/Dauntless/Daredevil to finish off a Han or something would be priceless).
Unless you activate daredevil after isaard gives the evade.
I can see there being 3 builds/templates of the Decimator offensive, defensive, and run you over.
Chiraneau + EI + Expose + isaard(Honestly I can't see spending so many points on this ship and not having isaard so you don't die as fast) Is the template for the Offensive one, I could see EI and expose being dropped for gunner but I don't think you will do as much damage without expose.
Kenkirk + Isaard is pretty much the defensive one. This is most likely where you will see gunner, as well as jerjerod
Ociunn + Dauntless + Daredevil + isaard + EI and maybe a ion torp maybe gunner too
The non unique will fall into either the offensive or defensive builds.
I guess I should actually say I see all of them running isaard the ship is too pricey not too. I see every one of them except ociunn running either EI + expose or Gunner for the offensive boost. As we have seen with the falcon when you have so few shots they need to count or you are doomed. If you want a more lethal ship you will run chiraneau, more tanky will be kenkrik. As I pointed out earlier I would run and I imagine we will see it done this way the most chiraneau with EI and expose and kenkirk with gunner. I also imagine we will see alot of either mara or rebel captives on these ships.
I truly believe, that the decimator is better at drawing fire away from another ship, like a whisper.
Before the Decimator gets any sort of damage mitigation it will be out of shields and susceptible to crits. If Han is bringing C-3PO and R2D2 the Decimator might never get past shields. Han may not be modifying his rolls but due to his reroll will end up with a higher number of hits. It's not a rock to scissors match up but I think Han has the edge.
I have a feeling that the strongest VT-49 lists will be the ones that will make the opponent choose between focusing on the VT-49 or an elite pilot that will be an end-game nightmare to take down.
That's hard to say, as there are blockers to deal with. If the Rebel player does not focus on taking out the blockers by chooses to pound on Kenkirk, then Kenkirk and the TIEs will kill the Z-95s quickly, and can afford to tuck and run for the rest of the game, winning on points. Also, it will activate uber Kenkirk that much faster. If it ends up Kenkirk and a TIE vs Han, he is dead. He will not have any defences left to stop the nibbling away by the TIE. Alternately, the TIE can block Han, removing actions, letting Kenkirk pound him all the while, playing for time.
If Han has R2D2 and C3P0 on it, then it doesnt have Jan Ors, and I am fine with that. I tried an R2D2 Han, and it wasnt very good.
Finally, Han still has to deal with the Rebel captive. When it is down to Han vs Kenkirk, if Han PtL to gain a focus and evade, he will not have any more actions for the remainder of the game, unless he runs, which Kenkirk will not allow with the combat action boost. Two stress on Han means the end of the game, unless there is statistically improbable luck involved.
Edited by ZoccolaI've got about as much interest in putting a VT-49 on the table as I do a YT-1300. Like the YT-1300, I'll probably end up buying a VT-49 and a YT-2400 for the upgrade cards.
Not to get too terribly far off topic, but I've played against a Worlds top-16 player that ran Dash a few times (3p0, EU, HLC, title, maybe PTL) against a Phantom list and I was not terribly impressed. The phantom was all "sup Dash, I'll just stay in R1 and kill you in 3-4 turns, mkay?"
well, tahts what people have been saying. whisper actually is a good counter to dash
Not if you run VI instead of PTL on Dash. We tested his Barrel Roll and that alone is enough to take him out of Range 1 of even a ship that has bumped him, so I'm not sure needing a Barrel Roll and a Boost is necessary in one turn. PS9 might be more valuable.
Also, Whisper will always have one turn where she has to take fire from Dash before she can engage him at Range 1 unless Dash is flying full throttle toward her right off the bat. The key for Dash is to make that turn count. Even with a Cloak up, HLC should be doing some damage.
Edited by GodlessMimicry