Evolution of Fat Han - Fat V49

By torm3ntin, in X-Wing

After the popularity of the Fat Han on worlds, how about the evolution of Fat Han. Fat V49!

http://xwing-builder.co.uk/view/148815/fat-vt49

Thoughts on the build?

100 Points

64 points
Rear Admiral Chiraneau
Expose, Weapons Engineer , Gunner, Rebel Captive, Experimental Interface
12 points
Academy Pilot #1
12 points
Academy Pilot #2
12 points
Academy Pilot #3

It should be interesting to shoot twice with + 1 dice at least, being able to use Expose on both attacks + the auto focus ability from the pilot.

Gunner is kind of a waste here. You're rolling 4, maybe 5 dice. With a Focus. The likelihood of you missing is pretty slim. Since you're so action dependent, I would drop the Weapons Engineer and pick up the Dauntless title.

This puts you at 58 points.

I would probably drop the TIEs for Interceptors. But that's just more to my playstyle than anything.

I don't think you can run a Fat VT-49 without Isaard. She just gives you so much better survivability.

I think the thing that Fat Han has going for him that the Decimator can't replicate is how difficult it can be to kill once it's opponent has lost a few guns. The ability to ignore at least 2 hits a turn (3 in the case of the current world champion version of Fatty McFatterson) becomes very powerful near the end of the match.

You'll have a heavy punch but 16 hit points isn't very much when everything thrown at you is a hit. I think there will be some fun builds that come out of the VT-49 but I suspect that it will be completely overshadowed by the YT-2400.

With the 0 agility, action dependency, and self stressing ability, you'll be very vulnerable to lists that bring Ions.

I like it, but I agree with losing the Weapons Engineer and Gunner for Ysanne Isard. You're onto something with a focus on target locks, because why bother with the focus token, but the real nice thing about Isard is that she gives you an evade action off of which you can trigger Experimental Interface. That way, moving at PS8, even if you get your green maneuver blocked, you can still throw your extra attack die and use Chiraneau's ability. Wash, rinse, repeat.

Three Academy Pilots offer good blocking options and hopefully take off some heat early on, but squeezing in a Black Sq Pilot with Draw Their Fire might help Chiraneau last a little longer.

While I like the expose + EI Chiraneau, even with Isaard I don't think he would count as the fat decimator. I am pretty sure the fat decimator is going to be kenkirk + isaard + other upgrades probably gunner and either rebel captive or mara, though jerjerod is an option for more survivability.

That being said I would drop gunner from Chiraneau at 4-5 dice with his ability I don't really see you needing gunner. I am not really a fan of weapons engineer on him either. I would put Isaard on for sure. The free evade from her will keep you in the game much much longer.

Decimators simply lack the Threepio/Falcon title power combo, so it can't really be truly obese. Maybe a little junk in the trunk at best.

Ysanne easily subs in for 3PO (also adds post manuever, pre-combat action shenanegans when applicable w/PTL or EI)

The Falcon Title is sadly beyond the empire's ability to replicate (we do get Black squaddies with Draw Their Fire/Wingman, though)

Imo, the Decimator probably won't be as dominating because it's nowhere as easy to derp around with as the fat Falcon, but it seems to pack a greater offensive punch (especially since the generic isn't a neutered P.O.S and since Expose, though pricey, doesn't do anything harmful while it'll shut down C3PO on the Falcon).

The only oddball to me is Mr Kenkrik, but my outlook on green dice should be obvious even for those who don't know me :P

Edited by ficklegreendice

You're doing the Fatimator wrong.

Captain Kenkirk + Ysanne Isard + Mara Jade + Rebel Captive + Determination + Hull Upgrade (58 points)

You have 42 points left to throw a few TIE Fighters onto the table. Howlrunner and two Academies fit perfectly.

[edit] So with this build, compared to a Fat Han ... you're basically trading your one guaranteed evade roll per turn (C-3PO) for a focus (which you can use your action on, since Ysanne gives you the free evade token that Fat Han has to spend his action on). You lose Han's Gunner, but you can drop Mara or Captive for Gunner if you want, and you at least have Howlrunner's reroll for a turn or two. By the way, this build has five more hit points than a Fat Han, although the first five will go quickly before Kenkirk's ability and Ysanne kick in.

Edited by Danthrax

Expose+Experimental interface gives you an extra dice for a 7 points, a stress, and you can't do it if you lose your action.

Opportunist by itself gives you a an extra dice for only a stress. yes you can only shoot at a ship w/out a focus or an evade, but with 360 degree arc there is a pretty good chance that you will still get a shot where you can use expose. Opportunist doesn't stack with gunner as well, but I don't think I would take both.

Charaneau + Opportunist + TL gives you 4 dice with a re-roll and a single focus result. That is a pretty heavy hit. But it is still only one attack.

I think I would forgo it all and just take a gunner.

You're doing the Fatimator wrong.

Captain Kenkirk + Ysanne Isard + Mara Jade + Rebel Captive + Determination + Hull Upgrade (58 points)

You have 42 points left to throw a few TIE Fighters onto the table. Howlrunner and two Academies fit perfectly.

I've run that Decimator; he is pretty portly. Since he target locks essentially every round, he is a nice lumbering beast that is reasonably effective on offense. I ditched the hull upgrade though, for two Academies and a Shuttle.

It might just be me, but I can't see myself sinking so many points into a large ship without adding an engine upgrade. A swarm or a group of B-Wings would probably start piling up the crits in no time.

It might just be me, but I can't see myself sinking so many points into a large ship without adding an engine upgrade. A swarm or a group of B-Wings would probably start piling up the crits in no time.

Engine Upgrade is very nice on a Decimator, yes. Especially since it lacks a K-turn.

Expose+Experimental interface gives you an extra dice for a 7 points, a stress, and you can't do it if you lose your action.

Opportunist by itself gives you a an extra dice for only a stress. yes you can only shoot at a ship w/out a focus or an evade, but with 360 degree arc there is a pretty good chance that you will still get a shot where you can use expose. Opportunist doesn't stack with gunner as well, but I don't think I would take both.

Charaneau + Opportunist + TL gives you 4 dice with a re-roll and a single focus result. That is a pretty heavy hit. But it is still only one attack.

I think I would forgo it all and just take a gunner.

Chiraneau is PS 8 it is unlikely that he will have a target without a focus or evade token when he fires, unless you are running Canor Jax in the list. I never thought I would actually say expose is better than anything else but I think in this case expose + EI are better than Opportunist on Chiraneau. On kenkirk take opporunist all day long if thats the EPT you want to run he has a lower pilot skill so you have a better chance of your opponent having spent their focus or evade tokens by the time he fires and it won't cost him his 1 agility.

If you are running Opporunist you probably need to run a kitted out Jax, which puts you at a 2 or 3 ship list.

It might just be me, but I can't see myself sinking so many points into a large ship without adding an engine upgrade. A swarm or a group of B-Wings would probably start piling up the crits in no time.

Engine Upgrade is very nice on a Decimator, yes. Especially since it lacks a K-turn.

That's actually a really good point. Anyone coming to a Decimator from a shuttle is pretty happy with it, I'd argue, but you still don't have true mobility. I've been wanting to try Chiraneau with PtL, an Engine Upgrade, and Isard for that start-of-combat boost option for just that reason.

I've been waiting for a thread like this. However I think it still comes down to point economy.

Issard is 1 more point than 3PO and you have to wait till 5 hits in order to use her. Now both Han and Chiraneau both cost the same amount of points. However with Han you can get 2 evades from upgrades. You can't with Chiraneau. If you wan a dodgemator you will need the lower skill pilot Captain Ken :lol: Kirk. Chiraneau is already lower than Han but can pass with VI as long as Han doesn't have VI.

It might just be me, but I can't see myself sinking so many points into a large ship without adding an engine upgrade. A swarm or a group of B-Wings would probably start piling up the crits in no time.

Engine Upgrade is very nice on a Decimator, yes. Especially since it lacks a K-turn.

That's actually a really good point. Anyone coming to a Decimator from a shuttle is pretty happy with it, I'd argue, but you still don't have true mobility. I've been wanting to try Chiraneau with PtL, an Engine Upgrade, and Isard for that start-of-combat boost option for just that reason.

Yeah, the Decimator is basically flown just like a shuttle. It's a Steely Space Whale as opposed to a Pale Space Cow. The critical difference is that the Decimator has that 360-degree firing arc, which makes it MUCH more competitive than a shuttle, which gets about two shots in the beginning of the game before having the entire enemy squadron behind it while it slowly meanders across the board to turn around.

I've been waiting for a thread like this. However I think it still comes down to point economy.

Issard is 1 more point than 3PO and you have to wait till 5 hits in order to use her. Now both Han and Chiraneau both cost the same amount of points. However with Han you can get 2 evades from upgrades. You can't with Chiraneau. If you wan a dodgemator you will need the lower skill pilot Captain Ken :lol: Kirk. Chiraneau is already lower than Han but can pass with VI as long as Han doesn't have VI.

FAT KEN

THE NEW HOTNESS

You're doing the Fatimator wrong.

Captain Kenkirk + Ysanne Isard + Mara Jade + Rebel Captive + Determination + Hull Upgrade (58 points)

You have 42 points left to throw a few TIE Fighters onto the table. Howlrunner and two Academies fit perfectly.

[edit] So with this build, compared to a Fat Han ... you're basically trading your one guaranteed evade roll per turn (C-3PO) for a focus (which you can use your action on, since Ysanne gives you the free evade token that Fat Han has to spend his action on). You lose Han's Gunner, but you can drop Mara or Captive for Gunner if you want, and you at least have Howlrunner's reroll for a turn or two. By the way, this build has five more hit points than a Fat Han, although the first five will go quickly before Kenkirk's ability and Ysanne kick in.

As much as I hate only having two ships, it might be cool to have something that can Ion around to take advantage of all the stress being passed out.

BH w/Recon Specialist, Ion Cannon and Proximity Mines is 42 points.

Brath w/Predator + Ion Cannon comes out a point too high at 43 points.

Vessery w/Outmaneuver and Ion Cannon is 41

A pair of TIE Bombers with Munitions Failsafe and Ion Pulse Missiles come in at 40 (pop a Seismic charge on one of them to hit 42)

Shuttle with Ion Cannon is 24 points (plus Mauler w/DTF for 18 comes out to 42)

Edited by WWHSD

Looks like all revolves around fat these days

Looks like all revolves around fat these days

The only guarantees in this game are shield points, hull points and evade tokens.* It's no coincidence that players are focusing on min-maxing those three things.

*As well as Vader crew and ordnance fired by Lt. Blount, I guess, heh.

Given the price of a typical named VT49, or even generic. They are all fat.

Fat Ken is by far worse than Fat Falcons.

Commander Kenkirk + PTL + Moff Jerjerrod + Ysanne Isard + Rebel Captive + Engine Upgrade
Obsidian Tie x3
How it works:
Before you are reduced to 11 hull points = fly normally. Use PTL to Focus and TL.
Once you are at 11 hull, Ysanne Isard will activate.
Now you only take the Focus action on your turn. During the Combat Phase, after everything else has moved and you know everyone's arc, Ysanne activates and gives you a free evade action. You activate PTL off that evade action and you boost out of arcs.
This build makes Chiraneau harder to kill than a Falcon with C3P0. Jerjerrod can also unflip 2 crits that you dont like, saving you from nasty ones like Direct Hits.
Sure, you only get the agility and evade at 11 hull points, whereas the Falcon always has it, but the Falcon only had 13 damage, whereas the Devastator has 16. Ysanne and Kenkirk kick in a 2 hull less than the Falcon, which isnt that bad.
But its the combat phase arc dodging that is beastly.
Edited by Zoccola

Wish there was a way to get an *Action dependent boost action on the Decimator, so you could stack Ysanne with E.I and have an EPT free for Determination which could potentially be a major pain in the ass for any opponent trying to work through 11 hull...

Only one that exists to my knowledge is "Leebo," who won't be working for the glorious Empire anytime soon.

It might just be me, but I can't see myself sinking so many points into a large ship without adding an engine upgrade. A swarm or a group of B-Wings would probably start piling up the crits in no time.

I was able to use my VT49 yesterday in a couple games. I was srtuck by how it was fairly easy to take it down, and the Buzzsaw shuttle I ran it with. Aside from the fact that it was my first time running it, and a few mistakes I made, the B wing list I came p against was able to focus fire it down in 2 turns, this while running a Kenkirk build with Ysanne and Mara.

I'm far from the greatest player, but I do alright lol was still a couple of fun games, the Oicunn smash and bash was a hoot, when I as able to crash em up.

Overall a fun afternoon, headed back Friday to get some more games in.