Decimator Defender list

By Felswrath69, in X-Wing

Edited cause I don't read real good sometimes.

Trying to come up with a list to run my new shiny decimator the first time.

Here it is:

Rear Admiral Chiraneau

Expose

Intel agent

Weapons Engineer

Experimental Upgrade

Colonel Vessery

VI

HLC

100 points

8-9 dice every round, but in only two attacks. That could drop a fat falcon pretty quickly.

Any other fun decimator builds out there? What about the YT2400?

Edited by swimmingordy

Expose and HLC don't mix. Either drop Expose for Opportunist. Or give Vessery VI and give the Decimator a Weapons Engineer.

Duhh - reading is hard

One thing I would consider is giving Vessary engine upgrade instead. EU makes the defendor from being extremely predictable to very unpredictable. K turn then boost. (mind blown).

Go with Kenkirk + Mara Jade + Ysanne Isaard + title + Gunner. The game doesn't even really start until you lose your first hull point, and your opponent will hate you by the end of the match.

I found the Kenkirk and Isaard together to actually be defensive overkill, while the offense from the Rear Admiral's mini-focus, a Target Lock and range 1 exposed 5 dice turret to be simply crazy.

Can't help but feel that you'd be better off with a mini-swarm over one very vulnerable Vess and that your 7 point expose (interface kinda necessary to even use the stupid thing) could be better spent else-where. I'm with Danthrax on the Gunner + Ysanne (the empires' own C3PO!), and you could go right ahead and toss them on Chirnaeau too.

On the other hand, Expose lasts until the end of round so a Gunner shot would still carry on the benefits. Food for thought, just don't like how Experimental Interface shuts Ysanne down.

As for the YT-2400, I want to run Dash with PTL, Mr. Green Straights, HLC, and an Outrider title. Nothing extra fancy, just because I want four bandits too :D

If anyone knows how Determination and Chewbacca interact, I got a nice idea for Leebo too...

Edited by ficklegreendice
, just don't like how Experimental Interface shuts Ysanne down.

It doesn't. Once you take that magic point of damage you start triggering EI off of the evade action Isaard gives you instead of whatever you do in the activation phase.

, just don't like how Experimental Interface shuts Ysanne down.

It doesn't. Once you take that magic point of damage you start triggering EI off of the evade action Isaard gives you instead of whatever you do in the activation phase.

Oh right...carry on then :)!

He's one hell of a fat ship, but could be fun

Edited by ficklegreendice

Decimators run (to me), one of three Ways and theyre dependant on their Pilot.

Rear Admiral - Offensive strength

Kenkirk - Defensive Tank

Oicunn - Formation Disruption

Im building similar to this but its Echo running support for Oicunn. Using Oicunn to disrupt and interfere while Echo picks off the scraps.

If youre wanting to run Defenders, i would advise a Kenkirk Doom Build such as...

Vessery - HLC, VI, Stealth Device

Kenkirk - Vader, Moff Jerjerrod, Ysanne Isard, Tactical Jammer

This way, you fly Kenkirk ahead of Vessery. Jammer + Stealth Device means that Vessery is rolling 5 or even 6 defence Dice depending on range, while you get to fire back. Kenkirk eats 4 shots then gets a Guaranteed Evade and a Defence Dice. Using Vader to dish out extra damage where needed, or to finish off weakened units. After a while Vader is going to become too costly to use so you can ditch him with Jerjerrods ability (and then Jerjerrod if you need another).

At least thats how id run it.

If youre curious im running mine like this...

Echo - Recon Specialist, FCS, VI, ACD

Oicunn - Intimidation, Moff Jerjerrod, Mara Jade, Ysanne Isard, Ion Torpedo, Anti Pursuit Lasers

So as i said, Oicunn gets in, disrupts by ramming, APL bumps and Stress all round, with the Ion Torps in first to set up the initial ram. Anything unlucky enough to be in contact suffers intimidation and is wide open for Super Echo to pick them off.

Edited by Sonikgav
Commander Kenkirk (44)

Push the Limit (3)

Ysanne Isard (4)

Engine Upgrade (4)


Colonel Vessery (35)

Outmaneuver (3)

Heavy Laser Cannon (7)


Total: 100




Grants an elusive decimator and a extremely hard hitting defender. Kenkirk can PtL off Isard granting a boost after all movement is complete or to obtain a TL if he was blocked. Both are at PS 6 meaning the TL the decimator wants to use will be able to proc for Vessery as well.

I dunno about PTL. I worry about Kenkirk being able to drop Stress come the next round which will block Isard etc and make it vulnerable. Hes got plenty of green on the dial, but hes so big its wether he's actually gonna be able to perform one. Engine upgrade too, does it really need that extra movement? Its there to be a lump, to get in the way of things and be a pest. Dunno if the extra speed is really needed.

Im not sure trying to build 'Fat Han in a Decimator' is the way to go. Its a different ship with different strengths/Weaknesses.

Edited by Sonikgav

You don't have to complete the maneuver to clear the stress, just perform it! Still get to PTL off of the free evade too.

You don't have to complete the maneuver to clear the stress, just perform it! Still get to PTL off of the free evade too.

Basically this, but you also have to realize you arent going to be flying straight into an enemy either, you will be skirting the sides, and being able to boost out of arcs or into range 3 is amazing thing to have.

I just wish I had my Decimator to build a list with.

I thing with the decimator you would want 2 starfighters

Actually I was thinking how many of you are subscribe to the fat Decimator build, where like Fat Han, you want to lock up the points invested in Oicunn or Rear Admiral by investing even more points into it and end up with probably 2 ship max, or Decimator with a mini swarm.

Or do you think treat Decimator as a big distraction, and give it just 1-2 upgrade and pour points elsewhere. That means builds that runs without Isard or too many crew, and has at least a 4 ship build.

I've seen online examples of both and wonder what other people think about it.

Edited by Nukesquad

I really think you'll be wanting a build closer to this:

Rear Admiral Chiraneau — VT-49 Decimator 46

Push the Limit 3

Engine Upgrade 4

Colonel Vessery — TIE Defender 35

Veteran Instincts 1

Heavy Laser Cannon 7

Engine Upgrade 4

You'll want PS8 and boost.

PtL lets RAdm TL and boost during his activation. Col spends his action on focus or boost. Col shoots first, getting TL and focus (or TL and position) with 4 dice. RAdm will most likely be in range 1 or 2 due to boost, so he will also have 3-4 dice, TL, and pseudo-focus.

I think Whisper or Echo are better choices than Vessery to be honest, but he's not terrible either. He puts out a lot of damage and isn't as vulnerable to hard counters like high PS. It's just that phantoms are better at dealing with swarms than Defenders.

You don't have to complete the maneuver to clear the stress, just perform it! Still get to PTL off of the free evade too.

Basically this, but you also have to realize you arent going to be flying straight into an enemy either, you will be skirting the sides, and being able to boost out of arcs or into range 3 is amazing thing to have.

*YOU* aren't going to be flying right into the middle of things. Personally, I'm going to have too much fun flying the Decimator as a huge tank disrupting enemy flight paths to bother with this Fat Han bullcrap. Super focus ftw.

Actually I was thinking how many of you are subscribe to the fat Decimator build, where like Fat Han, you want to lock up the points invested in Oicunn or Rear Admiral by investing even more points into it and end up with probably 2 ship max, or Decimator with a mini swarm.

Or do you think treat Decimator as a big distraction, and give it just 1-2 upgrade and pour points elsewhere. That means builds that runs without Isard or too many crew, and has at least a 4 ship build.

I've seen online examples of both and wonder what other people think about it.

I think I would rather run the Decimator with at least Ysanne to improve survivability in close combat, and at that point you would have to be destroying at least 50 points with just RAC to make him worth the points. Might as well throw some more in there, the run him with Echo to harrass the sides while Chiraneau cleans up the middle and disrupts formation.

The problem I see with fielding the Defender with the Decimator is for its cost, I can field another Decimator or several Ties, all of which play better to the Decimator's strengths.

Don't get me wrong, I love the Defender but at the cost I actually find it and the Decimator fill the same slot more or less.

If I was to field them together though I would look to test this.

My "Set 'em up. Knock 'em down" Decimator list
Colonel Vessery (47)
Heavy Laser Cannon, VI, Engine Upgrade
Commander Kenkirk (53)
Darth Vader, Ysanne Isard, VI, Tactical Jammer
Kenkirk TL's the chosen ship.
Vessery chooses focus.
Vessery shoots the chosen ship with TL/Focus.
Kenkirk shoots the chosen ship with a TL and if reasonable to do so Vader's it.
Repeat.
Kenkirk is quite survivable in this set up and Vader should be used sparingly, but can give you that killing blow.
The theory is great, not sure how it would hold up in reality.
Edited by Englishpete

While I don't believe the Decimator and Defender overlap in role or cost (Decimator being by far more expensive), I have to agree that it doesn't seem like the most efficient pairing

The Defender has been a fragile ship in my experience (see my handle) and the Decimator goes down surprisingly quickly if it's the only thing left to focus down.

Given its upgrade options, I highly doubt there's a Decimator that can reach fat Falcon levels of sustained durability (though Ysanne helps) which will probably make a mini-swarm an incredibly important escort for keeping enemies occupied.

I recently had a ton of fun flying this:

Rear Admiral, Predator, Engine, Isard, Jerjerrod

Whisper, VI, FCS, Advanced Cloak

It was brutal and I really liked being able to kite and fake out my opponent on what direction I would go initially. It's vulnerable to jamming though and I almost got ion-ed off the board. I'm probably going to stick with variations on this for a while.

With Vessery, I really like giving him PtL and an Engine Upgrade so then he can make a fast head on approach and still arc-dodge. It wouldn't work as well with the Admiral because of shooting order though, so how about

Kenkirk, Engine, Isard, Jerjerrod, Mara Jade

Vessery, PtL, Engine

Then you can pick shooting order at PS6 and Mara discourages people from blocking you. This'll be vulnerable to high PS ships, but might still be fun.

Edited by PenguinBonaparte