Hello fellow GMs
I wondered if it's common to use the current rules on Mission assignment gear and logistic checks. I've used it sometimes and sometimes ignored it in my game so far, but after discovering how low chance there actually is to get what you're supposed to get, I'm beginning to reconsider how it's done.
For example, last time the players were to go on a mission they were to sabotage a training camp (Last Testament). Among the mission gear was explosives and stealth gear.
The chance of them actually getting it though was low: Even though I have given one of them the title of Brevet 2nd Lieutenant and a reasonable base logistics rating (10 is ridiculous even for a squad). Even with the generous bonuses, they were still less than 50% likely to get their assigned gear, which in some missions could be disastrous.
We handled it through roleplay though. The players didn't complain, and the fact that they twice rolled the result for "box with Inquisitorial markings on it", and they already had such an item from the last time they failed that check (and never opened it), they proclaimed that this was no coincidence, and that they were actually working for the Emperor through the Inquisition. So instead of complaining they went around in their platoons scrounging for explosives, and I let them get it as one of the players is the highest ranking Cadian in the base, and they had just finished a mission where they captured quite a lot of demo-charges from the enemy.
So all is good this time, but how often can this happen before it becomes beyond ridiculous? I can get having an odd piece of equipment here and there missing or replaced, but the chance of losing everything is very high. And if I had made them use their base logistics (10) plus the bonus they have from campaign (5) they would only have 25% to roll against.
How are you guys handling it? Should I sometimes just make a few items on the Mission assignment gear available no matter their roll?