Hi all
I'm relatively new to X-Wing but have been trying to get myself up to speed by reading blogs, listening to podcasts and watching games on YouTube. I think I've now got a reasonable feel for what is going on in the meta.
There seems to be widespread frustration with turreted ships and I must admit that whilst I can see why the Falcon has to have turrets, I can also see what it takes away from the game. With the introduction of two new turreted ships, it seems like a hard counter needs to be introduced.
What I have been thinking is that FFG should introduce a variant on the ion weapons currently in the game. Whereas ion weapons overload ships control systems limiting their maneuverability, couldn't there be a variant that overloads the systems of turreted ships giving them forward arc only fire whilst the effect remains?
This would also promote more use of ordnance in the game. Imagine a group of A-Wings or TIE Advanced using anti-turret weapons as an alpha strike and then zipping around to the flanks of the turreted ship to make use of the outmaneuver or expose EPTs to do significant damage. They could then speed out of range in the turn that the turret comes back online and then make another pass, perhaps using a second anti-turret missile as they did so. This would feel much more in the spirit of the game than turret domination.
Another possibility is introducing new damage cards into the deck that result in the turret losing its rotation. I can't see how a couple of new cards with effects for turreted and non-turreted ships on them would have a problematic effect on game balance.
What does everyone think?