Auto bumping your own ships. Good or Bad for the game?

By The_Brown_Bomber, in X-Wing

Two facts that i want to share about this match.

Fact 1: Richard broke formation at 8 minutes and 59 seconds left in the match. On the last turn of the game after time had been called Richard fired shots from Cracken and Wedge and destroyed a ship.

Fact 2: When Richards destroyed his opponents ship he jumped away from the table into the entry way of the bathroom and let out a roar with a fist pump. Richard was given a warning by the judge who was assigned to keep track of the game. Richard immediately said he was sorry quietly and sat back down.

Other than those two facts, Richard revealed his dials which showed he would not be able to move each turn. Joshua on the other hand moved his ships in a way that would not engage Richard's ships in the corner.

I think (hope?) people quit caring about the particulars of this match some 10 pages ago.

This thread still here? Ahmazhing!

This thread makes me not want to play X-wing.

I beg mods to erase this thread already...

Long and short of it.

Bumping is legal and within the bounds of the rules.

Is it game changing? Not really.

Will it be viable all the time? Not really.

Is it annoying? Yes.

Is it beatable? Hell yes.

Is it sportmanslike? Endlessly debatable.

I wish people would just drop this like a hot potato. There are a lot of things you can learn regarding the game including how to trump this "strat"and the sooner people stop reacting to this issue like a child who spilled their milk, the faster people will realize that this aint such a big deal. Honestly people...people do this crap during casual games and you honeslty only need to see it once before you learn to exploit its weakness.

Edited by Ichiyo1821

If you don't want to read people debating fortressing then there's a really, really easy way to avoid it, far easier than getting the FFG admins to obliterate threads

Don't click on the thread.

The thread is already going around in circles dragging one point to one direction until someone else drags it towards the other. I am asking it to be removed because of the unwanted attention it's getting over something quite frankly, trivial. The lead design interview already had ffg stating that they don't believe it's a problem and not that viable so why beat on a dead goat.

http://m.youtube.com/watch?v=QCrNf_Y4KfA 27 minute mark..

Edited by Ichiyo1821

I think we all know how to kill a thread, if we really want to go down that road.

Edited by WonderWAAAGH

The thread is already going around in circles dragging one point to one direction until someone else drags it towards the other. I am asking it to be removed because of the unwanted attention it's getting over something quite frankly, trivial. The lead design interview already had ffg stating that they don't believe it's a problem and not that viable so why beat on a dead goat.

27 minute mark..

You do realize the hilarity of complaining about the thread going in circles and then linking a video that has already been posted half a dozen times to make a point that has been made and answered at least a dozen times, right?

Then one of the new Decimator pilots will take advantage of it not being there by design, because it will actually be able to ram and do damage. I agree with you that it is more fun to manauver and use your ship to its best rather than play bump and run.

Not really, The Decimator it would only be able to ram once then continue off the map on the next turn since they are packed into a corner.

Obviously the topic isn't trivial to some people, or there wouldn't be 28 pages of discussion on it.
And I agree - if you don't like it, go read a different thread and carry on living your life.

I too commend this tactic. Let's face it a phantom is overpowered. We all know it. In the hands of a really good player it's totally overpowered. 4 attack dice is wrong, cloaking is powerful. I like that he made a statement of if you have a phantom I will adopt this strategy to beat it.

Now if I were the phantom player I would have stayed at range 3 and used my 4 dice constantly to hit him, and cloak and barrel roll ensuring I could pick off some of his ships.

But I like this strategy and I'm sure versus phantoms players others will adopt this too. It balances the meta.

Figure out a way to beat it. that's what I say.

Another option is to say if a ships bumps without moving, then count any ships it shoots through as obstacles

Edited by eagletsi111
I like this strategy

What, fortressing? You don't find it thematically painful to look at?

I too commend this tactic. Let's face it a phantom is overpowered. We all know it. In the hands of a really good player it's totally overpowered. 4 attack dice is wrong, cloaking is powerful. I like that he made a statement of if you have a phantom I will adopt this strategy to beat it.

Now if I were the phantom player I would have stayed at range 3 and used my 4 dice constantly to hit him, and cloak and barrel roll ensuring I could pick off some of his ships.

But I like this strategy and I'm sure versus phantoms players others will adopt this too. It balances the meta.

Figure out a way to beat it. that's what I say.

Another option is to say if a ships bumps without moving, then count any ships it shoots through as obstacles

Sure, if you want to ignore that the tactic doesn't work. Especially once the Imperial player figures out the best approach.

And here's the other reason fortressing doesn't work. :P

3baac88c85406183f278fdecd0ad21e7.gif

As a Phantom player, I think what Richard did was totally acceptable. I hate flying against Han+VI+C3P0+MF+Gunner. It's a tactic/build, so I adjusted my tactics to try and beat it. Are TIE Swarms vs TIE Swarms bumping each other for 3 to 4 rounds and not moving wrong or un-sportsman like? Is Lando + Chewie facing and bumping each other wrong? Richard maximized his squad with a tactic and it worked.

I first ran into this at the TX Madness Regionals, and I had to deal with it. It confused me at first, but I ended up finding a good spot to maneuver my ships and essentially flank the fortress.

Until FFG rules against it, this tactic is legal. I used to use AdvS and essentially do a 7 straight with my Phantom, but that was ruled out in the FAQ post Madness Regionals. I just ask people to stop hating on Richard. For someone to bring 4 Rebel ships and go that far is amazing.

This is a tactic that all Phantom players must practice against. Congrats again Richard.

And here's the other reason fortressing doesn't work. :P

3baac88c85406183f278fdecd0ad21e7.gif

Proof that A - wings do indeed barrel roll.

And here's the other reason fortressing doesn't work. :P

3baac88c85406183f278fdecd0ad21e7.gif

Proof that A - wings do indeed barrel roll.

And here's the other reason fortressing doesn't work. :P

3baac88c85406183f278fdecd0ad21e7.gif

Proof that A - wings do indeed barrel roll.

That's an aileron roll ;)

I prefer cinnamon rolls myself.

As a Phantom player, I think what Richard did was totally acceptable. I hate flying against Han+VI+C3P0+MF+Gunner. It's a tactic/build, so I adjusted my tactics to try and beat it. Are TIE Swarms vs TIE Swarms bumping each other for 3 to 4 rounds and not moving wrong or un-sportsman like? Is Lando + Chewie facing and bumping each other wrong? Richard maximized his squad with a tactic and it worked.

I first ran into this at the TX Madness Regionals, and I had to deal with it. It confused me at first, but I ended up finding a good spot to maneuver my ships and essentially flank the fortress.

Until FFG rules against it, this tactic is legal. I used to use AdvS and essentially do a 7 straight with my Phantom, but that was ruled out in the FAQ post Madness Regionals. I just ask people to stop hating on Richard. For someone to bring 4 Rebel ships and go that far is amazing.

This is a tactic that all Phantom players must practice against. Congrats again Richard.

Except this wasn't a good tactic, nor was it Phantom specific. Ricahrd's Castle situation could work against just about any list, not just Phantoms. The difference is Richard used that tactic because he was up against Phantoms. Most of the arguing hasn't been about whether its legal or not. Of course its legal. They even had a TO make a ruling that he was very unhappy with. But it was still legal. A huge chunk of the earlier arguing had to deal with whether this was his only tactic for dealing with Phantoms. And considering he only won due to pure luck and his opponent deciding to actually engage, this isn't even an effective anti-Phantom tactic.

Edited by Bipolar Potter

If I understand this situation correctly, then what he did was make it so his ships were unable to move and essentially locked into one spot, aka stationary. If this is the case a simple rule addition giving a bonus to shooting stationary objects or a penalty to defense on a stationary object or both would make this a completely unsound maneuver. Was it dirty pool? I can't say, I can see completely valid arguments for and against this tactic, and I will go so far as to call it a tactic.

A stationary turret has always been a nice defensive platform, but historically they are easier to shoot at and harder to defend. Adding an additional rule about attacking/defending stationary targets removes this as a viable tactic without breaking the spirit of the game.

Who knows, it could lead to some sort of sentry drone turret in a future release, which would be a fun one for S&V lists.

If this is the case a simple rule addition giving a bonus to shooting stationary objects or a penalty to defense on a stationary object or both would make this a completely unsound maneuver.

The problem is that something like this totally breaks the Swarm. I block you, you can't move, and then I shoot with 6 or 7 ships each with bonus attack dice (or with you having less defence dice). Say goodbye to whichever ship that was.

I suppose that is true, but what if it was ships that were stationary for 2 consecutive rounds or something like that? Or possibly in the event 2 ships are in base contact there being a chance any missed shots would be spread out amongst the other ships that it is in contact with? But those rules break just as many things. Oh well it was a fleeting thought.

As a Phantom player, I think what Richard did was totally acceptable. I hate flying against Han+VI+C3P0+MF+Gunner. It's a tactic/build, so I adjusted my tactics to try and beat it. Are TIE Swarms vs TIE Swarms bumping each other for 3 to 4 rounds and not moving wrong or un-sportsman like? Is Lando + Chewie facing and bumping each other wrong? Richard maximized his squad with a tactic and it worked.

I first ran into this at the TX Madness Regionals, and I had to deal with it. It confused me at first, but I ended up finding a good spot to maneuver my ships and essentially flank the fortress.

Until FFG rules against it, this tactic is legal. I used to use AdvS and essentially do a 7 straight with my Phantom, but that was ruled out in the FAQ post Madness Regionals. I just ask people to stop hating on Richard. For someone to bring 4 Rebel ships and go that far is amazing.

This is a tactic that all Phantom players must practice against. Congrats again Richard.

Oh how I miss Adv Sensors being viable on phantoms. They were so fun AND gave them a valid option besides VI+ ACD.

Deliberately bumping sets a poor precedent. I have no issue with any list, I do take issue with using glitches in rules for gain.

FFG should alter the rules and deal a damage card to each ship involved in a collision. If you want to play demolition derby be prepared to rub some paint.

Edited by DoubleNot7