Let's break the Accuracy Corrector!

By DraconPyrothayan, in X-Wing

Just to bring the math back into it, if you have 3 attack dice and either a focus token or target lock available to spend, the distribution looks like this:

Hits+Crits | p

0 | 2%

1 | 14%

2 | 42%

3 | 42%

So Accuracy Corrector has a fairly small effect on your damage if you were already planning on modifying your attack with a token. In that scenario, it brings the average up from 2.25 to 2.42 -- less than 8%.

If you can't modify your attack dice, though, it boosts the average number of hits + crits from 1.50 to 2.13 -- a 42% boost (and the final result is just a bit shy of your average with the focus token). So what the Accuracy Corrector really does is free up your action for maneuvering or defense.

And that means it's most useful on ships that have a lot of choices available for maneuvering or defense. A B-wing with an Accuracy Corrector has a nice, reliable attack, but unless you expect to barrel roll every turn, it's actually a (much) smaller boost to your damage than a Fire Control System.

So from my perspective, it's a powerful upgrade (well worth its cost!) but you're going to want to save it for E-wings, Aggressors (aka IG-2000), or the Virago. On a Lambda or B-wing, you've got better options.

Devil's advocate here.

The Lambda practically requires an Engine Upgrade to be mobile. The Accuracy Corrector gives it a damage increase without the FCS+Gunner combo.

A B-Wing, played for agility (with it's very-red dial) is one of the best knife-fighters in the game. The Accuracy Corrector gives it a damage boost, at the expense of the Advanced Sensors that usually fits this build.

Devil's advocate here.

The Lambda practically requires an Engine Upgrade to be mobile. The Accuracy Corrector gives it a damage increase without the FCS+Gunner combo.

A B-Wing, played for agility (with it's very-red dial) is one of the best knife-fighters in the game. The Accuracy Corrector gives it a damage boost, at the expense of the Advanced Sensors that usually fits this build.

I'll grant you that Accuracy Corrector + Engine Upgrade will be a perfectly acceptable suite for the shuttle, but it lacks the maneuverability of Advanced Sensors + Engine Upgrade and isn't as reliable on offense as Fire Control System + Gunner. Basically I think it's a good compromise between the two and will see some play, but it's going to be hard to break a shuttle that way.

I'm not sure if I agree you on the B-wing, though. Again, the problem is the lack of non-BR choices: at least as I fly them, my first choice is a target lock, my second choice is a barrel roll, and my distant third choice (basically only used if I already have a target lock) is focus. On any turn where I don't need to barrel roll or use a red maneuver I'd rather have an upgrade that boosts my offense more effectively than the Accuracy Corrector (or just have saved the points), and on many of the turns where I am doing those things a Fire Control System would give me a slightly better benefit.

So from my perspective, it's a powerful upgrade (well worth its cost!) but you're going to want to save it for E-wings, Aggressors (aka IG-2000), or the Virago. On a Lambda or B-wing, you've got better options.

I agree with this. It isn't that the Corrector will be all that bad on a B-Wing or Lambda, it's just that they've got better options; I'm not taking an evade, generally, and my focus is rarely useful on defense with those two, so Advanced Sensors is usually a stronger way to achieve a stronger attack. Although, Dracon, you're right about maneuvering a low-PS B-Wing aggressively, and they do quite well up close, but I'd still rather Advanced Sensors in that sort of situation, simply from experience! It would be hard for me to give up the barrel roll followed by a red 1-Turn, or a Target Lock followed by a 2-K, because those moves have won games for me.

I really like the idea of the Accuracy Corrector on the PS1 E-Wing and StarViper though. Really really really like the idea. Move to block, then evade, with two hits minimum on whatever I shoot at? Absolutely. Or, if I have to barrel roll to block or just dodge around a ship or rock, I feel these ships will start to be pretty slippery while still pulling their weight in combat. Since the generics don't have Pilot Talent slots, I feel the Corrector, along with whatever Autothrusters do, will really give them mobility options while not dragging their damage output down. I mean, think of what a Royal Guard Pilot would be like if he was guaranteed two hits on every attack roll! That's sort of what I'm hoping for the StarViper, that kind of feeling.

Corran + AC + Flechette + failsafe + R3-A2 would "double tap" for a total of 4 Stress !!!! To his target...

R3-A2 would give Corran 2 stress to deal with but R3 may be stopped if you alread have a stress token. (don't have card in front of me to check limiter)

R3-A2 has no "limiter" but rereading the quote, I should should have mentioned "up to 4 Stress" because he would need action/token sharing to achieve a total of 4. Of course he could achieve 4 with FCS but the is the chance that Flechette actually does damage and gets discarded is possible.