Let's break the Accuracy Corrector!

By DraconPyrothayan, in X-Wing

3 point Systems upgrade with:
"When attacking, you may cancel all dice results. Then, you may add 2 [boom] results.

Your dice cannot be modified again during this attack."

A potent card. It eliminates the need for Focii and Rerolls, giving you great freedom in alternative action economy.

The cost (other than 3) is that your dice cannot be modified again, so no Merc-Copilot/Etahn Abaht bonuses.

Now, what are ways we can improve the damage of this?

  • Autoblaster / Turret
  • Blaster Turret
  • Cluster Missiles
  • Greedo
  • Intimidation
  • Outmaneuver
  • R4-B11

The Ion suite is also interesting, as 2 hits is greater than their average, and they only deal 1 damage, irrespective of with what they actually hit.

The Turrets, Greedo, and R4-B11 are all out of reach, as no ship that can equip the Accuracy Correcter may equip them. Thus, the strikethroughs.

The upgrade that pairs best with Accuracy Corrector, to me, is Outmaneuver. Basically, you'd be taking the action you'd normally spend on Offense, and apply it to Mobility.

Autoblaster is also an excellent addition, particularly concerning its recent buff, though I still do not like the range restriction.

Edited by DraconPyrothayan

It also works marvelously well with extra-normal actions that do not count towards your attack. Lando Calrissian comes to mind.

I think you can cross off cluster missiles too, I think all of the systems capable ships are not able to carry missiles,

I am thinking 4 Blues with Correctors will be brutal (If a name hasn't been coined, I vote for Training Wheels) 8 hits per turn dished out and 32 HP to chew through (20 being shields).

Corran Horn I can see being a good use for it too

Its true potential lies in the anticipated systems upgrade slot that will be awarded to the TIE Advanced with the Imperial huge ship. No proof, but I'm willing to stake some credits on it.

Edited by z0m4d

Guaranteed 2 HITS from a shuttle every turn for 3pts? Guaranteed 2 HITS + 1 Crit from a shuttle every turn for 6pts (Vader)? Sounds pretty solid to me.

As the shuttle gets more options, it keeps getting better. 3pts is a lot less cheaper than 7 for gunner and FCS. I'll let someone else figure out the maths but EU+ Accuracy corrector is the same cost and you get a much more mobile shuttle and probably just as consistent damage (since sometimes you will still get 3-4 hits through). Add 3pt more for Mara Jade and you've got a pretty nasty "little" ship for 31pts.

Edited by Rakky Wistol

I'd just like to note that the damage is far from guaranteed (except for autoblaster) because they can still evade it. But I agree, the guarantee of two rolled hits ain't shabby and opens your actions for defence.

Edited by Engine25

Sorry. Ya, 2 auto HITS. My bad. Still pretty awesome. If you've ever rolled double whiffs on gunner or watched your gunner FCS combo roll 1 hit only then this is still 100% damage potential improvement.

I think you can cross off cluster missiles too, I think all of the systems capable ships are not able to carry missiles,

Well spotted!

But can you spot Waldo?

Or why kids love cinnamon toast crunch?

Honestly, the first thing I'm probably going to do with it is this:

3x Knave Squadron Pilot (27)

+ Accuracy Corrector (3)

+ Hull Upgrade (3)

Take Evade as your action every turn, and each ship is guaranteed two hits and one evade per turn.

Guaranteed 2 HITS from a shuttle every turn for 3pts? Guaranteed 2 HITS + 1 Crit from a shuttle every turn for 6pts (Vader)? Sounds pretty solid to me.

As the shuttle gets more options, it keeps getting better. 3pts is a lot less cheaper than 7 for gunner and FCS. I'll let someone else figure out the maths but EU+ Accuracy corrector is the same cost and you get a much more mobile shuttle and probably just as consistent damage (since sometimes you will still get 3-4 hits through). Add 3pt more for Mara Jade and you've got a pretty nasty "little" ship for 31pts.

As someone who likes the Doomshuttle, this 27 point build sounds pretty solid. Less of a need for actions

autoblaster + AC = two damage that cannot be countered by dice

Psh. Ten numb, marksmanship and auto blasters. Now that is some nasty Un avoidable damage

A corner case where it really shines is with an ion cannon vs 1 green die ships.

Psh. Ten numb, marksmanship and auto blasters. Now that is some nasty Un avoidable damage way too expensive

FTFY

I have heard of this.

Accuracy Corrector + Flechette Torpedoes + Munitions Failsafe.

What you do is fire flechet torpedoes to give stress then use accuracy corrector to cancel the results but opt to not add 2 hits and munition failsafe returns flechete torpedo as it did not hit. But the stress effect is still there as it does not need to hit in order to take effect.

Corran + AC + Flechette + failsafe + R3-A2 would "double tap" for a total of 4 Stress !!!! To his target...

Not very creative, but I'm looking forward to trying 4x Blues with Accuracy Correctors.

I think the AC will be better on low-mid PS ships. Ships that will be out of TL range during the initial engagement or that can't TL, ships that may want to Evade or Focus for defense, ships that don't have access to Predator, or EPT in general.

I think generic E-Wings gain the most benefit as they have a lot of other actions they can do, but are still probably too expensive to work well.

Generic B-Wings (specifically without HLC) don't gain as much but it's still worth considering.

It will also depend on your opponent. FCS is great but against opponents that can dance in and out of your arc whenever they want, it messes with your target priority.

The beauty of the upgrade is that you can roll your dice first, and still get 3 crits or have an otherwise fantastic roll. If you get a terrible roll, you can always just say "Eh, 2 hits"


Not very creative, but I'm looking forward to trying 4x Blues with Accuracy Correctors.


Nothing wrong with that. There is a certain elegance in brutal efficiency, and B-Wings do that very well. :)

EDIT ---

I have heard of this.
Accuracy Corrector + Flechette Torpedoes + Munitions Failsafe.

What you do is fire flechet torpedoes to give stress then use accuracy corrector to cancel the results but opt to not add 2 hits and munition failsafe returns flechete torpedo as it did not hit. But the stress effect is still there as it does not need to hit in order to take effect.

I've read about this before, and while I think it's pretty groovy, it's 6 points that guarantees you do 0 damage with this attack. The only place I see this sort of working, is on Nera, to stress ships out of her arc she probably wasn't going to shoot anyway. She'd also still need Deadeye to make the most of it, putting her at 33 points and a ship that in terms of offense is just a B-Wing.

Fine idea, but I for me the question comes back to "Why don't I just kill it instead?"

Edited by Rividius

AC is very good, because it's reliable. Everything that is reliable is good for a tournament setting. Sure, you might net more hits with an offensive action, but you might also totally miss at the one critical time. Take the Worlds that are being played right now for example. How many rounds are you going to play? They already played 6 rounds and the week-end hasn't even started yet. When you play so many matches, you WILL get unlucky. It might cost you a game. Being able to do a reliable minimum of 2 hits offsets this randomnes. You can always plan to do at least 2 hits. Which is extremely powerful.

Also a minor thing, but AC nullifies any attack dice modifying ability of the defending ship. Sensor Jammer and Elusiveness are basicly worthless against AC. So IF they get more popular in the future, AC is a hard counter to them.

Its true potential lies in the anticipated systems upgrade slot that will be awarded to the TIE Advanced with the Imperial huge ship. No proof, but I'm willing to stake some credits on it.

That works very well with what we see of Vader in A New Hope. He *never* misses. In X-wing, 2 shots means you're lucky to even score a hit against anyone with 2 or 3 agility.

It will be interesting on E-Wings, for sure. Turtle up or barrel roll, still guarantee yourself 2 hits when attacking. I think I'd still prefer Advanced Sensors or Sensor Jammer in the slot, though.

That works very well with what we see of Vader in A New Hope. He *never* misses. In X-wing, 2 shots means you're lucky to even score a hit against anyone with 2 or 3 agility.

Indeed - Accuracy Corrector on a 2 attack ship is an entirely different beast.

Edited by FTS Gecko

I think the AC will be better on low-mid PS ships. Ships that will be out of TL range during the initial engagement or that can't TL, ships that may want to Evade or Focus for defense, ships that don't have access to Predator, or EPT in general.

I think generic E-Wings gain the most benefit as they have a lot of other actions they can do, but are still probably too expensive to work well.

Generic B-Wings (specifically without HLC) don't gain as much but it's still worth considering.

It will also depend on your opponent. FCS is great but against opponents that can dance in and out of your arc whenever they want, it messes with your target priority.

The beauty of the upgrade is that you can roll your dice first, and still get 3 crits or have an otherwise fantastic roll. If you get a terrible roll, you can always just say "Eh, 2 hits"

Not very creative, but I'm looking forward to trying 4x Blues with Accuracy Correctors.

Nothing wrong with that. There is a certain elegance in brutal efficiency, and B-Wings do that very well. :)

EDIT ---

I have heard of this.

Accuracy Corrector + Flechette Torpedoes + Munitions Failsafe.

What you do is fire flechet torpedoes to give stress then use accuracy corrector to cancel the results but opt to not add 2 hits and munition failsafe returns flechete torpedo as it did not hit. But the stress effect is still there as it does not need to hit in order to take effect.

I've read about this before, and while I think it's pretty groovy, it's 6 points that guarantees you do 0 damage with this attack. The only place I see this sort of working, is on Nera, to stress ships out of her arc she probably wasn't going to shoot anyway. She'd also still need Deadeye to make the most of it, putting her at 33 points and a ship that in terms of offense is just a B-Wing.

Fine idea, but I for me the question comes back to "Why don't I just kill it instead?"

Yup, if I were your opponent, I'd love if you used this strategy. You can spend all the time and all the points you want on NOT damaging me. I'd take a stress our multiple stress over damage anytime.

Just to bring the math back into it, if you have 3 attack dice and either a focus token or target lock available to spend, the distribution looks like this:

Hits+Crits | p
0 | 2%
1 | 14%
2 | 42%
3 | 42%


So Accuracy Corrector has a fairly small effect on your damage if you were already planning on modifying your attack with a token. In that scenario, it brings the average up from 2.25 to 2.42 -- less than 8%.

If you can't modify your attack dice, though, it boosts the average number of hits + crits from 1.50 to 2.13 -- a 42% boost (and the final result is just a bit shy of your average with the focus token). So what the Accuracy Corrector really does is free up your action for maneuvering or defense.

And that means it's most useful on ships that have a lot of choices available for maneuvering or defense. A B-wing with an Accuracy Corrector has a nice, reliable attack, but unless you expect to barrel roll every turn, it's actually a (much) smaller boost to your damage than a Fire Control System.

So from my perspective, it's a powerful upgrade (well worth its cost!) but you're going to want to save it for E-wings, Aggressors (aka IG-2000), or the Virago. On a Lambda or B-wing, you've got better options.