I don't see why you'd use any Evade tokens or optional abilities on the first attack against you unless it has rolled the maximum amount of hits/crits and that numbers is more than 2 (ie more efficient than the AC would generate with 2 auto hits). If its any other circumstance you let it either deal 1 damage to you, thus you have forced your opponent to deal sub-optimal damage, it misses and you are fine, or your opponent activates AC and you then cancel those die.
Notice the wording is dice cannot be modified. Ie you cannot re-roll, up or downgrade them. But you can cancel them out with your own evades as per normal attacks.
