The viper is coming; five seventy-five

By Royals, in X-Wing

Is anyone else as excited as me for the Star Viper? From a fluff and game play perspective, the Interceptor is my favorite ship. The Star Viper looks like it will play like a heavily upgraded Interceptor.

We'll probably be able to take three in a list, giving them all Push the Limit for arc dodging fun. Prince Xizor has a fun ability, but I think he'd be better off flying with a swarm of Z-95s. Since they haven't spoiled any other of the generic or named pilots, we can only speculate.

I see a my list looking something like this.

Star Viper + Push the Limit + Autothrusters + Virago + Inertial Dampeners

Star Viper + Push the Limit + Autothrusters

Star Viper + Push the Limit + Autothrusters

Again, this is all speculation and nonsense until the cards get spoiled. I'm just excited.

Top floor first

As fun as a PtL Viper would be, I'm pretty sure the generics won't have EPT slots. I would argue that's part of why Autothrusters come with the Viper, as well as that Guri and Xizor probably want to use something that isn't PtL anyway.

I'm really excited because the Star Viper is probably my favorite ship outside of the normal Imperial/Rebel lines, and the Segnor's Loop looks like crazy fun, but I really hope it steps up as something very different to the Interceptor. If I had to guess, I'm thinking somewhere between the B-Wing and the TIE Defender.

Forum search: Enter Sandman for the Xizor build I hope develops.

We don't know much about the viper yet, but it looks very interesting. They also seem fairly inexpensive; I think you may be able to get 4 generics in a list.

Prince Xizor's ability is easy to overrate though. Remember that the enemy doesn't have to attack him first. Usually, any ship close enough to his Highness to take his hit could just be targeted directly instead. The trick to His Worshipfulness is punishing the altered target priority his ability creates.

Yeah, unless I find an amazing combo, Xizor will be left out of my lists. I like the ship, just not him as a pilot.

The Virago title is 3 points, and gives an illict and system upgrade slot...

The new Firespray gives 2 bombslots for free ...

hello?

bombs are supremely underused, can only be dropped one at a time, 1/3 of them use your action to drop them, and only 1 ship that can take that title really makes good use out of bombs. system upgrade slots are one of the most sought after slots, have an amazing sustained damage upgrade, an amazing defensive upgrade, and one of the best action economy upgrades in the game. The system slot alone is worth the 3 points on a small ship, and the illicit upgrade slot also has some insane stuff in it already (a 1-shot turret? the 1-shot 0-stop-red maneuver? the range 1 auto-damage button?)

The Virago title is 3 points, and gives an illict and system upgrade slot...

The new Firespray gives 2 bombslots for free ...

hello?

virago.png

Virago is 1 point.

I'm guessing the Virago title card's pilot skill limitation makes it safe to assume the two generics will be PS 1 and 3.

The wait for me is seeing the dial. If it is as good as it should be, the Virago is going to see a lot of play time for me.

I am not sure the basic Viper is value in game terms.

The Virago title is 3 points, and gives an illict and system upgrade slot...

The new Firespray gives 2 bombslots for free ...

hello?

virago.png

Virago is 1 point.

ops ... had it wrong in mind. Perhaps it was the PS value. 1 point is ok :rolleyes:

I'm guessing the Virago title card's pilot skill limitation makes it safe to assume the two generics will be PS 1 and 3.

You can make out the 1 and 3 pilot skills in the StarViper product shot. Especially with the SLoop, I think the PS1 StarViper will be excellent for blocking, much like the Delta Defender. Its cost and dial will really determine its character though.

Liking the G.I.Joe reference, Royals.

It's definitely the ship I've been looking forward to most out of the new ships for the new faction. I really, really hope the PS3 pilots are elite generics, but that may not be the case, if the Defender is anything to go by. That said, I think it's going to be a very scary ship.

Pretty sure the StarViper is just below the Defender pricewise: it's the best starfighter money can buy. If there's a 25pt Starviper it'll be the PS1 generic: I doubt you'll have a viable four Starviper squad.

Pretty sure the StarViper is just below the Defender pricewise: it's the best starfighter money can buy. If there's a 25pt Starviper it'll be the PS1 generic: I doubt you'll have a viable four Starviper squad.

If Alpha Pilots could equip the title,

4 PS1 StarVipers would be like 4 PS1 Interceptors + Hull + Shield

Interceptors don't have funky maneuvers (loop) like Starvipers do.

Interceptors don't have funky maneuvers (loop) like Starvipers do.

Maybe the rest of the dial is crap? We don't know it yet.

The Vipers were supposed to be highly maneuverable due to the wings being able to move and moderate the fighters position individually.

It SHOULD be as good as an A-Wing, but it won't be.

I'm here to vipe your vindows.

The Vipers were supposed to be highly maneuverable due to the wings being able to move and moderate the fighters position individually.

It SHOULD be as good as an A-Wing, but it won't be.

I bet there will be a drawback. Mind the Defender's dial.

If it's near interceptor with the S-loop it'll be fine. I can't imagine they'd go less than that (I'm betting on a few good greens and a lot of white) level of maneuverability. I doubt we'll see awing level maneuverability on the Viper... now the other little in faction interceptor... there, sure!

I'm here to vipe your vindows.

That's it.

I'm getting two of Vipers and naming them Tomax and Xamot.

The Vipers were supposed to be highly maneuverable due to the wings being able to move and moderate the fighters position individually.

It SHOULD be as good as an A-Wing, but it won't be.

I bet there will be a drawback. Mind the Defender's dial.

Well, even if it has a middling dial, it has BR and boost natively in its action bar. The combination of those two makes almost any ship highly maneuverable. As long as it has a green bank move, it will be just fine.