Having played years of WFRP3, even more of Call of Cthulhu, and a fair amount of EoE now, I'm ready to try something a little quirky.
For years I've wanted to run a Cthulhu game set in Ancient Rome. Finally, I've found the players interested in giving it a go, so I'm launching Cthulhu Invictus campaign Legacy of Arrius Lurco.
The quirky spin is that I will not run it using BRP as a rules engine, but instead an evolved version of FFG's WFRP3 informed by Star Wars advances. I'll use WFRP3 dice and fortune points. From Star Wars I'll use talent trees (hate Action and Talent Cards) and have Expertise dice upgrade/cannibalize characteristic dice. I will use the Star Wars characteristics, which fit better for a Cthulhu game.
Much like WFRP3 has a corruption threshold, I anticipate a sanity threshold beyond the wound and stress thresholds.
There a fair amount of work to do over the next couple months to steep the Star Wars character creation (skills, careers, specializations) in the Cthulhu Invictus setting.
I think this will work pretty well, but I value any tips, suggestions, or ideas from the members of this board.
Salve!