Force Aid/Cooperation

By Josep Maria, in Game Mechanics

Hi everyone!

This days I was discusing and looking for guidance with developers and with other people too about if there is a rule for Force cooperation (someone aiding another one).

I have a few samples like combined-Move in some chapters CW/Rebels, multi-Influence against Cad Bane, multi-Farseeing at the Jedi Council... and a few more samples.

After a few hours of geek-discussions XD we get a possible options and I'm looking for your opinion.

After a loong and booring intro...

Considering that cooperation rules are the same (Combine higher Ranks/Attribute on the Skill or adding Boost), every extra person aiding with the power let exchange a pip (LS <->DS). Would you add any Strain or extra cost or the fact that that another one must spend an Action is enough?

Suggestions? Thanks :)

There's actually a number of threads and posts already discussing this topic. Which a use of the Search option would turn up.